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Offline xdude

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg97133#msg97133
« Reply #252 on: June 20, 2010, 07:54:04 pm »
Well it seems like the five turns is enough to beat gods http://elementscommunity.org/forum/index.php/topic,8400.0.html
I believe other shields would have helped him more. For example, a phase shield that defends against all those fliers.
He claimed to beat Fire Queen using wings, but FQ has not a single creature that is hindered by wings.
I feel special that my deck was mentioned here!
But I never claimed I beat fire Queen, although Im sure it would be quite easy. Phase shield wouldnt work though, they dont survive long enough, and you need more, and have to be careful about how you do them. It makes your deck to aether heavy using them, and you cant base it off of just your mark like that.

Phase shield 5 :aether, 3 turns. Wings 3 :air, 5 turns. Theres a big difference.
How could you defeat FQ with all those bonds?
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miniwally

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg97137#msg97137
« Reply #253 on: June 20, 2010, 07:54:56 pm »
Well it seems like the five turns is enough to beat gods http://elementscommunity.org/forum/index.php/topic,8400.0.html
I believe other shields would have helped him more. For example, a phase shield that defends against all those fliers.
He claimed to beat Fire Queen using wings, but FQ has not a single creature that is hindered by wings.
I feel special that my deck was mentioned here!
But I never claimed I beat fire Queen, although Im sure it would be quite easy. Phase shield wouldnt work though, they dont survive long enough, and you need more, and have to be careful about how you do them. It makes your deck to aether heavy using them, and you cant base it off of just your mark like that.

Phase shield 5 :aether, 3 turns. Wings 3 :air, 5 turns. Theres a big difference.
How could you defeat FQ with all those bonds?
Loboing queen prevents mass creatures which prevents mass life gain

Offline BluePriest

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg97165#msg97165
« Reply #254 on: June 20, 2010, 08:11:19 pm »
beat fire Queen just now, wasnt really hard at all. It came close towards the end just because the EE's still have ranged when webbed but loboing them so that theres only 1 that can use thier ability allowed me to get enough to kill. 7 damage for the recluses is really good. Sorta deceptive really. plus the extra 5 from the lobo.
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Azumi

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg97477#msg97477
« Reply #255 on: June 21, 2010, 04:31:45 am »
Its meh......on the fence of it being OP and just good as it is.

Offline Dragoon1140

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg97482#msg97482
« Reply #256 on: June 21, 2010, 04:36:42 am »
Its meh......on the fence of it being OP and just good as it is.
Which is why it is the perfect card for :air at the moment.   :D

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Offline Essence

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg97615#msg97615
« Reply #257 on: June 21, 2010, 10:28:43 am »
Dragoon1140 is right.
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melzardust

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg97618#msg97618
« Reply #258 on: June 21, 2010, 10:34:37 am »
meh...

(insert hidden meaning here)

evilpwner

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg98118#msg98118
« Reply #259 on: June 21, 2010, 10:13:48 pm »
Define 'ranged'. That seems to me as just Owl's Eye. And by flying creatures does it mean wind, or specified cards? (i.e. pegasus, dragons, etc.)

Offline Essence

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg98180#msg98180
« Reply #260 on: June 21, 2010, 11:29:58 pm »
RTFT, dude.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

dragonhuman

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg98354#msg98354
« Reply #261 on: June 22, 2010, 05:05:21 am »
with it having a time limit and low cost it makes me think too much of dimensional shield, and even then itd be weaker (even though it costs less and lasts longer). I mean can air have some more unique cards? (Shockwave weaker version of lightning) (Fog weaker version of Dusk) (Wings weaker version of Dim shield)

I would rather see it with an upkeep cost and a higher cost than a limited amount of effectiveness, or maybe even each turn costs 1 more for upkeep

miniwally

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg98395#msg98395
« Reply #262 on: June 22, 2010, 07:16:47 am »
Define 'ranged'. That seems to me as just Owl's Eye. And by flying creatures does it mean wind, or specified cards? (i.e. pegasus, dragons, etc.)
Ranged is a passive skill for weapons which only OE/EE has at the moment, it means they can hit through wings.

MrSexington

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg98948#msg98948
« Reply #263 on: June 23, 2010, 12:10:42 am »
with it having a time limit and low cost it makes me think too much of dimensional shield, and even then itd be weaker (even though it costs less and lasts longer). I mean can air have some more unique cards? (Shockwave weaker version of lightning) (Fog weaker version of Dusk) (Wings weaker version of Dim shield)

I would rather see it with an upkeep cost and a higher cost than a limited amount of effectiveness, or maybe even each turn costs 1 more for upkeep
It also costs half as much to play and lasts 2 more turns, but yeah I see your point.


EDIT:  Maybe it should be more similar to Flooding/Inundation.  Make it a normal permanent instead of shield/permanent, change up it's ability a little, and give it an upkeep cost of 3.  Like Miracle & Fractal are quanta wipe cards (with more on the way?), maybe Flooding and Wings could start their own cycle of cards with 3 quanta upkeep costs.

IDEA:  Each card in this cycle should do something that alters the play area, including graphically, like how Flooding adds the water graphic.

MY SUGGESTION: I'm not sure about Wings, but I'd like to see a Time card that costs 2 Time to play with 3 Time upkeep that makes each player's deck glow yellow around its borders.  "Each player draws an additional card every turn."  (This effect doesn't stack with multiple copies in play.

 :-X

 

blarg: