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Offline Acsabi44

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222044#msg222044
« Reply #48 on: December 11, 2010, 05:13:12 pm »
its about time I upped 6 damselflies...

also, so far the biggest winner of the new patch is aether, with silence and its spider just got better bc of this card.
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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222085#msg222085
« Reply #49 on: December 11, 2010, 05:59:43 pm »
RoL/Hope is not a very good trio but this could be a pro finishing move ^^.

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222108#msg222108
« Reply #50 on: December 11, 2010, 06:14:22 pm »
pegasus+6 blessing+dive+this=instakill?

918273645

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222110#msg222110
« Reply #51 on: December 11, 2010, 06:17:14 pm »
This card is OP with Ball Lightning. I mean, come on, 2 Fractals, and then your opponent is finished. with Sky Blitz
So, how are you going to play Fractal twice in one turn, again?

Offline Glitch

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222113#msg222113
« Reply #52 on: December 11, 2010, 06:19:28 pm »
Just got a 3 turn win with this card.  =)



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Offline Wizardcat

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222115#msg222115
« Reply #53 on: December 11, 2010, 06:19:53 pm »
pegasus+6 blessing+dive+this=instakill?
Elite Pegasus has a base attack of 4. Six blessings adds eighteen to the four for an attack of 22. Dives doubles that to 44. Sky Blitz doubles it yet again, bringing it to 88. Not quite, but close.

I'm hesitant about this card. Looks really powerful, maybe too powerful.
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Offline Glitch

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222117#msg222117
« Reply #54 on: December 11, 2010, 06:22:04 pm »
I'm hesitant about this card. Looks really powerful, maybe too powerful.
Pretty much exactly where I am with it.  Normally I'd say add it and we can balance if needed,  but looking at how well that worked with fractal... maybe it needs a bit of a rework before added in game.  Maybe it can't stack with already diving creatures?

Offline EssenceTopic starter

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222137#msg222137
« Reply #55 on: December 11, 2010, 06:34:41 pm »
Thus far, I'm with OldTrees.  It basically saves you one turn, and in 90% of circumstances there are other cards that would already have saved you that one turn.  It's a kewl trick, I'll definitely be using it (Winds of Change FTW (http://elementscommunity.org/forum/index.php/topic,17333.0.html)) -- but in all honesty the only reason it needs to cost so much and drain quanta is so that you can't play it again on the same turn.  Strictly for its effect alone, it could totally cost 6 :air and have a secondary effect that Silenced it's user, and be completely balanced IMHO.

Oh, and the fact that is doesn't work with Fahrenheit is enraging.  Adrenaline doesn't work with Fahrenheit, because the game calculates Adrenaline's secondary attacks as though the bonus damage were part of it's innate ATK value.  So if the bonus damage is part of it's innate ATK value, then it should double with Dive.  Grump.
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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222160#msg222160
« Reply #56 on: December 11, 2010, 06:49:31 pm »
It doesnt just "save" you one turn, it doubles your damage output in one turn. Huge difference is when you just deflaged your opponent shields, and he's about to put another the next turn. Or Miracle timing. Or CC that will completely ruin your setup next turn, or Hope will be up next turn, etc etc.
Those are situations where match outcome is changed with the card.
Looking it from a perspective "it just makes my wins one turn shorter" is wrong in all games where that one turn would change the outcome of the match, which happens often enough in PvP.

Not saying its too powerful in current state, but its definitely card that will win its share of games for sure. Cost is perfectly justified IMO.

Offline EssenceTopic starter

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222163#msg222163
« Reply #57 on: December 11, 2010, 06:52:18 pm »
Everything -- everything you just described could also be accomplished using Silence rather than Sky Blitz.


Just sayin'.


[edit]In fact, I'm going to go out on limb here and propose a significant change to the game.  If you changed Dive to be additive rather than multiplicative (i.e. rewrite it to say "adds your Full ATK to your Current ATK" rather than "Double your Current ATK") -- you could not only change Shard of Readiness back to it's original, awesome form, but you could make Sky Blitz into a 5-cost card that didn't drain your air quanta.[/edit]
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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222175#msg222175
« Reply #58 on: December 11, 2010, 06:57:59 pm »
Permafrost, Fire shield, Thorn Carapace, poisoned creatures, CC on the field (Oty, EE, Maxwell, Eternity, Squids etc)... did I miss something?
All those can ruin your setup between two turns.

Also, different type of quanta means you cant just switch one for another and have the same effect; you'll need means for another quanta production in your deck.

Offline Xinef

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222317#msg222317
« Reply #59 on: December 11, 2010, 09:08:46 pm »
It's also better than silence when your opponent has a damage reducing shield like Diamond Shield, Hope, Emerald Shield, Permafrost etc. In some cases might also help to breach a Dissipation Shield.

A field full of 10/5 dragons can't beat through lvl 10 hope. A field full of 20/5 dragons can :P
A field full of 3/N scarabs against a Diamond Shield? Make them 6/N.



[edit]In fact, I'm going to go out on limb here and propose a significant change to the game.  If you changed Dive to be additive rather than multiplicative (i.e. rewrite it to say "adds your Full ATK to your Current ATK" rather than "Double your Current ATK") -- you could not only change Shard of Readiness back to it's original, awesome form, but you could make Sky Blitz into a 5-cost card that didn't drain your air quanta.[/edit]
QFT, it might seem like a big nerf to :air, but the very fact that cards like SoR and Sky Blitz could be balanced without fear of making dive combos OP means that :air could benefit a lot. Dive decks are much more reliant on combos than the fact that it's multiplication rather than addition. (Quite obvious, since without a multiple-card-combo it wouldn't matter if it's + or *), so allowing more combos would in fact strengthen it, even if the combos themselves are not as OP as 200/x wyrms from the pre-nerf SoR.

And of course I was personally very saddened by the SoR nerf, since Anubises still need Quint rather than SoR. Restoring the pre-nerf SoR would allow them to be used in mono and in non-aether duos, and I think it would at least a bit strengthen their position in the eternal Anubis vs. Quint battle. It wouldn't make Quint obsolete, since Anubises are very expensive Time creatures, so only a few decks can make good use of them. Also, Quint is a one card combo, and a lot of decks need only one or two creatures quinted to win. Anyway, it's only a matter Quint or SoR, so saying that it would allow 'unlimited quinting on a stick' is stupid. It would simply make it accessible to mono-time and non-aether duos, and would still be a slow and expensive thing to do.
Of course if someone is afraid of huge immortal scarab swarms, he is free to protest.
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