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Offline JenkarTopic starter

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473780#msg473780
« Reply #72 on: March 24, 2012, 06:44:13 pm »
Bonus to air ish? :P ninjas are ninjas.

Otherwise, i like it.
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Offline Atico

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473820#msg473820
« Reply #73 on: March 24, 2012, 08:07:17 pm »
I think that all mechanics based on "You have 15% for something" are wrong. It is random effect which Air didn't need. And what is it 15%? We have a lot of discuss about problematic 40 and 50% in shields and we didn't need next percentage chaos in game. What is more - 15% is very very low. You need 3 SoFr to get "normal" chance to see real card effect in game.

I prefer versions when for example 5th creature gain effect (it is like 15% chance for all creatures, because we must remember about 0% chance until we have <5 creatures). Promoting big number of creatures are also compatibile with Air (this element has got small and fast creatures).

I thought also about something like this "Creatures with 2 airborne neighbours on field are unreachable for opponent. Air creatures avoid shield". Here when we want destroy creature we must earlier hit his neigbour on field. And special bonus for Air - avoid shield (no, it isn't OP, simple Explosion give also "avoid shield" effect for all elements and cards in game, here only works with Air). Then it will be real Freedom, real good card for teamwork with airborne and with bonus for Air (soft PC like shield avoid is something what Air need)

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473837#msg473837
« Reply #74 on: March 24, 2012, 08:44:42 pm »
I like it, but the randomeness about it... Don't like that too much, except in Entropy of course.

Offline Essence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473869#msg473869
« Reply #75 on: March 24, 2012, 09:41:10 pm »
TBH, I don't particularly like the randomness either, but I'm not creative enough to come up with another way to run an Evasion-type ability that's stackable.  And 15% is the amount of choice simply because 15x6=90, so it's stackable without waste. (20% would give you no reason to ever play a 6th.) I suppose it could be 16%, but at that point, who cares?
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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473960#msg473960
« Reply #76 on: March 25, 2012, 12:41:27 am »
OK, so what would fit into air's holes and yet still be air flavored?


Shard of Freedom [Permanent, Stackable]

You and your creatures gain 15% Evasion.  (Any time an effect the opponent controls would target them, they have a 15% chance to avoid that effect.)




Stack six, and you have 90% Evasion on all your creatures.  It's unreliable, which seems like it's in Air's nature somehow even though there aren't any mechanics for it; it's Freedom to the core, and it cover's Air's major weakness (easily killable critters.)
This is much better than the current version

It adds something new to the game, something new to Air and still fits withing Air's theme.
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Offline Essence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474034#msg474034
« Reply #77 on: March 25, 2012, 04:20:21 am »
Revision:


Shard of Freedom [Permanent, Stackable]

You and your creatures gain 15% Evasion.  (Any time an effect the opponent controls would target them, they have a 15% chance to avoid that effect.) Airborne creatures gain an additional 10% Evasion, as do you while under the effect of Wings.
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Offline Hyroen

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474041#msg474041
« Reply #78 on: March 25, 2012, 04:38:34 am »
Essence's version is definitely a step in the right direction, and promotes the more defensive side of :air Air.

I wouldn't consider it perfect as a Shard, but the attempt is welcome and thanked.
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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474043#msg474043
« Reply #79 on: March 25, 2012, 04:42:33 am »
The effect has been buffed to 20% per shard.
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Offline zhangvict

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474054#msg474054
« Reply #80 on: March 25, 2012, 05:10:10 am »
zanz may also consider adding + 50% for the first shard, and 10% for every additional shard. This reduces the need for having many shards in order for the effect to be worth it.

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474057#msg474057
« Reply #81 on: March 25, 2012, 05:19:40 am »
Looks like that evasion idea has come to fruition.

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474059#msg474059
« Reply #82 on: March 25, 2012, 05:28:25 am »
Brilliant change which may take it to the other extreme. Let's do some testing shall we?

As of now I have not experienced any of my targeting missing my creatures affected by SoFr. We'll see though...

EDIT:
Findings
  • Confirmed: When an :air Air creature affected by SoFr dodges the "Dive" animation appears
  • Confirmed: Any :air Air creature affected by SoFr may dodge, whether airborne or not
  • Confirmed: Mass spells are affected differently by SoFr, depending on the spell. RoF and Thunderstorm are affected normally, Pandemonium is unaffected .
  • Confirmed: Dodging applies to Devour, but buff from Devour is still added
  • Tentative: :air Air creatures affected by SoFr do not dodge targeting from their side.
  • Tentative: UG damage is unable to be dodged
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Offline Essence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474060#msg474060
« Reply #83 on: March 25, 2012, 05:33:28 am »
That change isn't on the development.html page yet.  I was all like "ur such a joker!" and then I saw it was Xeno and thought "hmm...maybe I should check the trainer before I mouth off."

Glad I did. :)

[edit]This gives three official ways around (most) shields now -- Momentum, Wisdom, and Freedom.  Is good.[/edit]

[edit2]Interestingly, a Devour that gets Evaded still results in a +1|+1 for the nommer.  Also, this Shard is pretty sweet.[/edit2]
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