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Offline Atico

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488536#msg488536
« Reply #48 on: April 27, 2012, 08:40:03 pm »
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there
« Last Edit: April 27, 2012, 08:41:35 pm by Atico »

Offline Poker Alho

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488544#msg488544
« Reply #49 on: April 27, 2012, 09:04:33 pm »
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there

i beg to differ:

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who said FFQ+FF+UG doesnt work? :)

Offline XVoidWalkerX

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488566#msg488566
« Reply #50 on: April 27, 2012, 09:41:43 pm »
Personally, I like the older art better...
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Offline Atico

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488842#msg488842
« Reply #51 on: April 28, 2012, 07:38:33 am »
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there

i beg to differ:

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who said FFQ+FF+UG doesnt work? :)

Killing Epi+Damsefly (8 attack) and field of FF to ignite UG... Fantastic idea, perfect balance ;)
Don't You think that SkyBlitz is better here? Of course it is better, much better. SoFr works good also. But no UG...

But OK, let's see what happen in Your deck when FF will generate :life instead of :fire.
Change mark for Fire - SoBr works better and we still have quantum for Ignite UG.
Throw 3-4 Emerald Towers and pack SkyBlitz, FeralBond ot other card which You want.

Today generating Fire is very bad idea and it is big nerf for FF. And here is a problem of FFQ. When Pharaon generate more Scarabs You have advantage every turn by Scarabs skill. FF skill didn't give You any kind of advantage, because there is no difference between having 5, 10 or 30 fire quantum.

What should be done?
1. New Air card which works with Fire - maybe smoke which absorb 2 Fire each turn and protect permaments. Or card like Steam Machine. Or spell which turn Fire quantum into Air/Life/other etc.
2. UG didn't kill airborne creatures
3. Firefly (unupped) stats increase to 4|2 (or 4|1), the same like upped version and Player will choose which strategy he want - with Light or with Fire. Now losing 1 attack per turn per creature for light emitting (in compare with upped version) is too much
4. Other ;)

Offline Poker Alho

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488869#msg488869
« Reply #52 on: April 28, 2012, 08:16:17 am »
Spoiler for Hidden:
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there

i beg to differ:

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who said FFQ+FF+UG doesnt work? :)

Killing Epi+Damsefly (8 attack) and field of FF to ignite UG... Fantastic idea, perfect balance ;)
Don't You think that SkyBlitz is better here? Of course it is better, much better. SoFr works good also. But no UG...

But OK, let's see what happen in Your deck when FF will generate :life instead of :fire.
Change mark for Fire - SoBr works better and we still have quantum for Ignite UG.
Throw 3-4 Emerald Towers and pack SkyBlitz, FeralBond ot other card which You want.

Today generating Fire is very bad idea and it is big nerf for FF. And here is a problem of FFQ. When Pharaon generate more Scarabs You have advantage every turn by Scarabs skill. FF skill didn't give You any kind of advantage, because there is no difference between having 5, 10 or 30 fire quantum.

What should be done?
1. New Air card which works with Fire - maybe smoke which absorb 2 Fire each turn and protect permaments. Or card like Steam Machine. Or spell which turn Fire quantum into Air/Life/other etc.
2. UG didn't kill airborne creatures
3. Firefly (unupped) stats increase to 4|2 (or 4|1), the same like upped version and Player will choose which strategy he want - with Light or with Fire. Now losing 1 attack per turn per creature for light emitting (in compare with upped version) is too much
4. Other ;)

you know, you have the choice to only blow up the UG when it makes you win the game, so it wont matter if those epi'd damsels die or not. UG damage is hard to stop and makes the deck able to do damage than attacking with your creatures, it could even be used as CC against creatures even if you do lose some of yours. Did you even tried the deck? this thing can kill in 5 turns with the right hand!

the card isnt gonna get changed because there's nothing wrong with it

Offline Atico

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488884#msg488884
« Reply #53 on: April 28, 2012, 09:12:29 am »
Spoiler for Hidden:
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there

i beg to differ:

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who said FFQ+FF+UG doesnt work? :)

Killing Epi+Damsefly (8 attack) and field of FF to ignite UG... Fantastic idea, perfect balance ;)
Don't You think that SkyBlitz is better here? Of course it is better, much better. SoFr works good also. But no UG...

But OK, let's see what happen in Your deck when FF will generate :life instead of :fire.
Change mark for Fire - SoBr works better and we still have quantum for Ignite UG.
Throw 3-4 Emerald Towers and pack SkyBlitz, FeralBond ot other card which You want.

Today generating Fire is very bad idea and it is big nerf for FF. And here is a problem of FFQ. When Pharaon generate more Scarabs You have advantage every turn by Scarabs skill. FF skill didn't give You any kind of advantage, because there is no difference between having 5, 10 or 30 fire quantum.

What should be done?
1. New Air card which works with Fire - maybe smoke which absorb 2 Fire each turn and protect permaments. Or card like Steam Machine. Or spell which turn Fire quantum into Air/Life/other etc.
2. UG didn't kill airborne creatures
3. Firefly (unupped) stats increase to 4|2 (or 4|1), the same like upped version and Player will choose which strategy he want - with Light or with Fire. Now losing 1 attack per turn per creature for light emitting (in compare with upped version) is too much
4. Other ;)

you know, you have the choice to only blow up the UG when it makes you win the game, so it wont matter if those epi'd damsels die or not. UG damage is hard to stop and makes the deck able to do damage than attacking with your creatures, it could even be used as CC against creatures even if you do lose some of yours. Did you even tried the deck? this thing can kill in 5 turns with the right hand!

the card isnt gonna get changed because there's nothing wrong with it

UG damage is hard to stop?  :o
Steal, Explosion - the most popular cards in game.
Also 2 shields, Pulvy, SoF, BE...

Did I ever tried this deck? Of course, and I know that using 4 FF instead 4 FFQ+6 Emerald Towers works much better and I tell this for You all the time. You waste 1/3 deck space (4 FFQ+6Emerald) to generate fire. If You didn't want use mark of fire then still much better is adding 4FF (instead of FFQ) and 2 SoBr more, 2 UG more and maybe shield or SoFr (all instead of Emerald Towers).

Maybe I write it easier:
There is no sense to use FFQ with UG.
There is sense to use FF with UG (but here probably fire mark works better).
« Last Edit: April 28, 2012, 09:19:34 am by Atico »

Offline ARTHANASIOS

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488887#msg488887
« Reply #54 on: April 28, 2012, 09:21:44 am »
Quote from: Atico
Today generating Fire is very bad idea and it is big nerf for FF. And here is a problem of FFQ. When Pharaon generate more Scarabs You have advantage every turn by Scarabs skill. FF skill didn't give You any kind of advantage, because there is no difference between having 5, 10 or 30 fire quantum.

 And what if you have a Rain of Fire or two in your deck? And what about cards like Fire Bolt which become more powerful with more  :fire quanta in your possession? Dear Atico, you may be right most of the part, but there are still plenty of ways to use a fire generating  :air creature, even if not as easily as a  :light generating one. It is all about imagination and thinking here, it is NOT just plain mathematics.  ::)
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Offline EmeraldTiger

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488900#msg488900
« Reply #55 on: April 28, 2012, 09:46:55 am »
much of this issue is why Pyriel's Torch was made.
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Offline Atico

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488902#msg488902
« Reply #56 on: April 28, 2012, 09:58:09 am »
FireLance is good idea when we have got space in 30 card deck and when we can survive a lot of turns to produce a lot of quantum. Difficult to do (as a example I can show You FireQueen which isn't the most powerful FG...) and as You say - using :light or :life is easier and better ;) Probably Fahrehheit is better in this deck and I am suprised that no one didn't counter my opinion using this argument. It shows that combination Air+Fire isn't so popular...

Probably when Firefly would generate :fire and Elite Firefly would generate :light from the beggining of the game all of us would think that this a normal situation ;)

Edit: @EmeraldTiger - turning Fire into Light didn't change the situation, then problem will be with a lot of Light quantum and Hope couldn't be used. Turning into Life might be good here.
« Last Edit: April 28, 2012, 10:04:23 am by Atico »

Offline dspn23

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488942#msg488942
« Reply #57 on: April 28, 2012, 12:03:49 pm »
there are 2 groups here:
the ones that like fire and want to make it usefull
the ones that prefere light and don't want to get harmed in 1attack for they choice

i would sugest a change that would keep all happy.
curently FFQ(unuped) generates FF(unuped) and FFQ uped generates FF(uped) wich makes sence.
my change propose would be changing the unuped FF ability to generate fire and the uped one to generate light (keeping they're attack stats)
this way you are alowed to get fire from FFQ if you want to but of course (as in any upgrade version) you will get more damage power (and in this case also better for some decks) if you use uped versions (those 1500 cash will not be wasted if you want to make the feral bound/hope/FFQ/rustler combo and will not get halved with the 1 attack power

making the ones that want FF to generate fire happy and also the ones that want to generate light happy
(generating life would be another story as if we think it actualy makes some sence to generate fire or light but i don't see a justification why a firefly would generate life if you have a reasonable explanation let me know
« Last Edit: April 28, 2012, 12:06:17 pm by dspn23 »

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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488971#msg488971
« Reply #58 on: April 28, 2012, 01:49:30 pm »
oh. my. god.

<3 best art ever
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Re: Firefly Queen | Elite Queen https://elementscommunity.org/forum/index.php?topic=2003.msg488980#msg488980
« Reply #59 on: April 28, 2012, 02:11:18 pm »
I don't see why everyone complains about killing off their fireflies with unstable gas when upgraded. Just wait until the opponent has low enough health!
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