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Offline TheForbiddenOracle

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279404#msg279404
« Reply #60 on: February 27, 2011, 03:53:01 am »
I mean, a buff is a buff but to be honest the skill cost is still too high. Why not make the skill 2 :aether?
because that will cause other masters to request their skill costs to be lowered too... imagine the chaos...

Offline Ekki

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279408#msg279408
« Reply #61 on: February 27, 2011, 03:56:57 am »
I mean, a buff is a buff but to be honest the skill cost is still too high. Why not make the skill 2 :aether?
because that will cause other masters to request their skill costs to be lowered too... imagine the chaos...
I imagine OP nymphs all over the game...


To be honest, "fixing" this card is going to be something really hard. Buffing/Nerfing it directly won't help, since right now it's balanced, but it's so situational that we could nearly say it's broken. It's useless in most decks (Anubis overshadows it) and when it's useful, if it gets more buffs, it would be OP. The fix would be a change in the mechanics, but I don't have a clue of what could be the solution.

Offline Higurashi

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279413#msg279413
« Reply #62 on: February 27, 2011, 04:06:00 am »
A lot of the other Nymphs already have a lower ability cost, and even got recent changes. Even when ignoring that, Anubis costs 2 -> 1, whereas this Nymph doesn't change at all. I've never understood the stats, nor why it's the only Nymph sharing an ability with a common creature and being outdone by it as well.

Either way, would an ability cost reduction change anything? Anubis would still cost one less when upped, and it's duo to boot. That means less of a quanta load on Time and Aether. As we know, there's nothing worth continually Quinting in Monoaether, so that leaves us to duo with another element with Aether. Anubis is even a better Fractal target if you want to consider decks like Eternal Concordance. Sure, both are overshadowed by the spell Quintessence, but at least it's possible to continuously Quint in the game. I just really don't understand why a common does it better than a super-rare.

Anyway, more arguments here: http://elementscommunity.org/forum/index.php/topic,10275.0.html
Changing Anubis is the only real and rational solution as I see it. There are many options brought to light in the aforementioned thread.
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Offline Boingo

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279416#msg279416
« Reply #63 on: February 27, 2011, 04:07:15 am »
Of all the nymphs, I have never encountered this one in PvP.  Ever.   With this buff, the chance went up, but not in any measurable way.  Too bad.
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Offline Bieber4Ever98

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279425#msg279425
« Reply #64 on: February 27, 2011, 04:30:58 am »
Card cost reduction is the way to go if you ask me.
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Offline az4rel

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279428#msg279428
« Reply #65 on: February 27, 2011, 04:35:08 am »
Card cost reduction is the way to go if you ask me.
 the only problem is that nymphs are supposed to be expensive thats why this card is so dificult to ballance as also quint also has to be the ability.
I support changing anubis.

Offline badivan1

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279443#msg279443
« Reply #66 on: February 27, 2011, 04:56:39 am »
While playing with the Nymphs, the AI Reverse Time 2 of them : they became a Grey Nymph and a Dark Nymph.  o.O

Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279447#msg279447
« Reply #67 on: February 27, 2011, 05:05:22 am »
zanz generally make great adjustments, this one, however, I gotta say:
what the ****, did it change at all? it might as well not have
in addition to hp buff, ability cost needs to be 2 :aether, or even 1 :aether (1 :aether is balanced believe it or not)

Offline YawnChainHow

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279507#msg279507
« Reply #68 on: February 27, 2011, 07:25:34 am »
This is in all ways, shapes, and forms, merely an unconfirmed suspicion, but I believe that the Aether and Dark Nymph buffs were implemented in order to make Jezebel a little more of a challenge - things wouldn't look very good for her if her biggest attacker died to a single RoF.

I do happen to own a Turquoise Nymph, and buffs are buffs, so I can't really complain about this change.

Offline icecoldbro

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279516#msg279516
« Reply #69 on: February 27, 2011, 07:55:14 am »
Black Nymphs wasn't necessary and Turquoise needed more than an extra 2 Hp.
Needless to say it was more than just wanted it was a necessity, I actually believe the buff itself isn't bad, makes this card at least survive RoF, and a less than 10 Quanta Fire Lance, Less than 10 Life Siphon, Less than 10 Ice Lance, overall its a good buff, still needs a bit but good enough for now.

Offline TheonlyrealBeef

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279568#msg279568
« Reply #70 on: February 27, 2011, 12:02:57 pm »
I mean, a buff is a buff but to be honest the skill cost is still too high. Why not make the skill 2 :aether?
because that will cause other masters to request their skill costs to be lowered too... imagine the chaos...
Nah, the ability costs are already lowering one after another, Death Nymph, Darkness Nymph, might as well add Aether Nymph.

Anyway, I don't think it's very useful. I still prefer 2 Recluses if I want attack and Anubis if I want immortality. Make it 8|9 and I'll reconsider, lol.

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg279719#msg279719
« Reply #71 on: February 27, 2011, 05:04:12 pm »
skill reduction cost would probably make a lot more peeps happy imo

 

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