What if the shard drops the cap directly to some low number (15? 10 for
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
mark?), and lasts for a few turns? Something like how sundial works. As it is, the first shard, even possibly the second shard, is basically useless against 95% of decks. Only until the third shard does this do anything, and this "three card combo" feels rather underwhelming.