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Offline moomoose

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407327#msg407327
« Reply #48 on: October 10, 2011, 02:23:59 am »
/roll eyes.  is hypothetical rock paper scissors really that much fun? wait for it to get into beta and test it out.  im pretty sure pestal will like the addition.
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Offline RRQJ

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407410#msg407410
« Reply #49 on: October 10, 2011, 06:20:52 am »
It will be difficult to play 3 of this, pulvy decks laugh at this.
Enchant them :>
Cool, so now we're devoting at least 6 cards, probably more, to stopping a single, not all that popular deck type. And half of those cards will require some specific earth quanta. And it's a two card combo.

Wow, that deck sounds pretty bad.
The shards stack.  So you only need one PA.  Not that it makes an enormous difference...
So its 4 cards, 3 consciousness and 1 PA. Probably 3 PA to guarantee getting it quick, and 6 SoC's to get three of 'them'. So thats 9 deckslots to do something that most decktypes couldn't even care less about. A pulvy deck would just laugh, say "ok", and use the deckslot advantage to just directly kill you or stall you.
I don't see why anyone would use this against pulvy decks even if you protect the shards.  What, pulvy decks have a lot of high cost cards?

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407433#msg407433
« Reply #50 on: October 10, 2011, 07:54:04 am »
Making use of the new 75-quanta-cap system huh?
So does that mean... (ROUNDED UP - ROUNDED DOWN)
1 SoC = 37.5 (38 or 37) Quanta Cap
2 SoC = 19 or 18.5 (19 or 18) Quanta Cap
3 SoC = 9.5 (10 because that's the limit) or 9 (10 because that's the limit) Quanta Cap

From these statistics I think it sounds pretty fair enough. But farout. After No.3, your opponent is pretty much screwed unless they have heaps of pillars and some low-cost cards...

Oh and sorry if this has been posted already. =|

Offline TheManuz

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407434#msg407434
« Reply #51 on: October 10, 2011, 08:03:58 am »
I'm so sad, i thought i've had the time to promote my Shard of Focus (http://elementscommunity.org/forum/index.php/topic,31548.0.html) to be the :aether shard.
BTW, i find this shard a little boring...

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407435#msg407435
« Reply #52 on: October 10, 2011, 08:05:55 am »
Why do all the shards have to have mega game-breaking change-all-of-the-metagame power? Why can't they all be on the level of the current SoGs?

Offline TheManuz

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407443#msg407443
« Reply #53 on: October 10, 2011, 08:49:06 am »
Why do all the shards have to have mega game-breaking change-all-of-the-metagame power? Why can't they all be on the level of the current SoGs?
Are you talking about my shard?

Offline Picheleiro

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407470#msg407470
« Reply #54 on: October 10, 2011, 11:03:07 am »
We need more PC, this is getting worse every update.

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407729#msg407729
« Reply #55 on: October 10, 2011, 10:30:33 pm »
who said it is hard to play 3 of these early? Tell that to arena decks with black hole. If nothing changes, I cannot imagine ANYTHING that can stop this+BH decks.
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Offline RRQJ

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407855#msg407855
« Reply #56 on: October 11, 2011, 03:16:54 am »
who said it is hard to play 3 of these early? Tell that to arena decks with black hole. If nothing changes, I cannot imagine ANYTHING that can stop this+BH decks.
Sanctuary > black hole.

And I don't exactly see how this+black hole is haxorz.  Usually what screws people over in the arena are early black holes, not black holes that come after you've played all your creatures/permanents/whatever.  And if the balck holes are early, these shards wouldn't have done anything other than use up quanta and slow the AI down since you wouldn't have more than a couple of quanta per element.

Offline Terroking

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407859#msg407859
« Reply #57 on: October 11, 2011, 03:22:23 am »
Could Zanz not just change the quanta cap to 70 so that a 4th shard isn't required to achieve the :aether mark effect? As it is it's really not worth much, simply due to the nature of the shard.
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Offline RRQJ

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg407927#msg407927
« Reply #58 on: October 11, 2011, 05:52:08 am »
What if the shard drops the cap directly to some low number (15? 10 for  :aether mark?), and lasts for a few turns?  Something like how sundial works.  As it is, the first shard, even possibly the second shard, is basically useless against 95% of decks. Only until the third shard does this do anything, and this "three card combo" feels rather underwhelming.

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408039#msg408039
« Reply #59 on: October 11, 2011, 01:55:24 pm »
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
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