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magcf

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Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg314616#msg314616
« on: April 18, 2011, 10:15:42 am »
It's a realy great Half-Blood farmer, but it has some weakness:

WEAKNESS:
Gravity Shield (no chance to win vs that)
Earthquake
Thorn Carapace
Fire Shield
Ice Shield (cause it has only 6 creatures)
Hope (when it is at 6+ defense xD.  but that is all the decks)
Fog Shield (its a litlle anoying doing that much "miss")
Dusk Mantle (same reason as Fog Shield)
Steal
Mindgate (it can copy your shields)

This looks like theese are too many weakness but they aren't, cause the shields will protect you for a long time.

Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 61v 61v 61v 8pu


The strategy is to only start playing your shields when you are at 60 hp- .  Lobotomizer is just to take off momentum and destroy from the creatures.


Hope this deck can help you in Half-Blood!
« Last Edit: April 16, 2012, 11:47:00 pm by willng3 »

Offline omegareaper7

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg314759#msg314759
« Reply #1 on: April 18, 2011, 03:03:09 pm »
Maybe best unupped, but there are far better decks for half bloods.
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Offline vidurkhanna

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg315563#msg315563
« Reply #2 on: April 19, 2011, 07:02:38 pm »
wat if we added steals of our own and then stole wat would be a weakness??

Whoopin

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg339189#msg339189
« Reply #3 on: May 23, 2011, 06:48:26 pm »
wat if we added steals of our own and then stole wat would be a weakness??
Although this is effective, it slows down the deck considerably.  Speed becomes your weakness.  Effectively you can expect to have less turns to do the needed damage because you're getting your dragons out slower.  I run 6 shields 6 Dragons, 2 Lobotomizers, and 2 Immortals in my 30 card farming deck.

EngPhys

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg340701#msg340701
« Reply #4 on: May 26, 2011, 03:56:37 am »
Switch half your pillars with pendulums, then Earthquake doesn't hurt as much.

fralarz

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg343532#msg343532
« Reply #5 on: May 30, 2011, 10:38:46 pm »
You might want to take out some of the dragons to put in immortals. Then you would stand a chance against gravity shield

Offline Essence

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg343541#msg343541
« Reply #6 on: May 30, 2011, 10:58:14 pm »
Ever read the Essential Half-Blood Farmer thread?

Go do that.  Then ask yourself if this deck is really different enough to deserve it's own thread.
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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg344323#msg344323
« Reply #7 on: June 01, 2011, 08:09:42 am »
Ever read the Essential Half-Blood Farmer thread?

Go do that.  Then ask yourself if this deck is really different enough to deserve it's own thread.
I'd say it is but the change here is just the lobo and I added that to your deck myself when I used it.

Offline CCCombobreaker

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg345185#msg345185
« Reply #8 on: June 03, 2011, 12:38:10 am »
Mono Aether is a pretty good all around deck to take against AI5, but there are a lot of other decks that get the same win percentage and will get at least some EMs.  For mono-Aether to be an efficient deck for farming, you need at least 3x SoG, and 2 Lobos.  I know that makes it harder to build, as it adds rares and upgrades, but until you get those I would stick to farming AI3.  Mono Aether beats all the AI3s very regularly except the AI3 aether deck with mindgates.  He will deck you every time, which is really a sad and frustrating way to lose.

Also 18 pillars is a little excessive, as the deck is slow to play anything anyways, and if you ever get to 14 pillars you can play dragons back to back, which is the costliest thing you can do...  I'd -4 pillar -1 dragon +1 lobo +3 immortal  Then you can still win vs gravity shield, makes the deck a little faster than slow combo set ups and actually increases you max damage output (which matters against AIs running feral bonds, since you can't reduce their creatures).
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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg345351#msg345351
« Reply #9 on: June 03, 2011, 10:55:29 am »
Mono Aether is a pretty good all around deck to take against AI5, but there are a lot of other decks that get the same win percentage and will get at least some EMs.  For mono-Aether to be an efficient deck for farming, you need at least 3x SoG, and 2 Lobos.  I know that makes it harder to build, as it adds rares and upgrades, but until you get those I would stick to farming AI3.  Mono Aether beats all the AI3s very regularly except the AI3 aether deck with mindgates.  He will deck you every time, which is really a sad and frustrating way to lose.

Also 18 pillars is a little excessive, as the deck is slow to play anything anyways, and if you ever get to 14 pillars you can play dragons back to back, which is the costliest thing you can do...  I'd -4 pillar -1 dragon +1 lobo +3 immortal  Then you can still win vs gravity shield, makes the deck a little faster than slow combo set ups and actually increases you max damage output (which matters against AIs running feral bonds, since you can't reduce their creatures).
Haven't you seen Essence's 87% win deck?

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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg345753#msg345753
« Reply #10 on: June 04, 2011, 05:55:05 am »
are you referring to this deck: http://elementscommunity.org/forum/index.php/topic,3154.0.html (http://elementscommunity.org/forum/index.php/topic,3154.0.html)

I had to look it up in the forums, as I had not seen it before.  I'm not really sure how to take your question, so I answered a few possible interpretations in descending order of likely intent...

If you meant: have you seen Essence's deck?  MA is totally legit for farming Half-Bloods.  87% win!
- I respond: Yes that is a good win rate, but there are no EM stats.  EMs are pretty important for farming efficiency.  Lobo's are important for getting EMs, as they help you remove destroy and momentum.  SoGs are very important as they overcome any rush damage from before you start chaining your shields.  And I understand that people often start with this deck as a farm deck to earn electrum to then upgrade cards, and I would advise them to get 3 SoGs as soon as they can.  They make this deck much better, and are also used in a lot of higher end deck builds like CCYB.

If you meant: have you seen Essence's deck?  The changes in the second part of your post describe a deck like Essence's, and if this guy had posted that deck, it wouldn't have warranted it's own thread...
-I respond: The changes I described in that second part are sort of a middle ground between the decks.  I really think the Lobo's in this deck variant are important for a farming deck.  They are the most damage efficient card in the deck, they still don't activate the opponents CC, they can negate some of the opponents PC, and also draw other PC away from your shields (if you play the Lobo early).  Against decks with shield effects (fire buckler, thorn carapace) it is invaluable as you can play it early and whittle them down before you drop your creatures together to ensure a kill.  Some decks can get out of hand without a Lobo in play... a bad draw on shields is a terrible place to be against a scarab or firefly deck (or even dive or vampire decks).  The Lobo just makes a lot of matches cleaner and safer.  But I am not in favor of ditching immortals altogether as gravity shield is an instant lose without them.  Also some decks set up decent defenses by late game, but am early immortal (and Lobo!) can really win it for you.  They are obviously not as valuable as dragons, but still warrant a few deck slots.  And 14 or 15 towers is enough.  18 is too many.  Essence probably is onto something splitting towers and pendulums to help vs earthquake, but I generally don't worry about it vs the Half-Bloods, their decks are usually too diluted to drop more than 1 before you have a decent quanta pool stored up. 

And perhaps you meant: Haven't you seen Essence's 87% win deck?  There is something in the 15 pages of responses after it that directly describes what you are saying... or makes what you said irrelevant... or ???
-I respond: I read the first couple pages and the last page, and if I missed the point, I would appreciate a link to where the important bits were.  I really am still getting a grip on the huge difference even minor fine tuning does, and on top of that am somewhat new to the forums.  I have been playing mono aether variants for a few months now (almost to the exclusion of all other decks), and I like to think I am sort of well versed in this area.  That said, Polari's post (http://elementscommunity.org/forum/index.php/topic,23368.0.html (http://elementscommunity.org/forum/index.php/topic,23368.0.html)) still blew my mind about upped MA, and I don't have detailed stat breakdowns for all the variants I played unupped as I farmed Half-Bloods and AI3 on my way to full upped.  So its a less than perfect blend of memory and intuition guiding my suggestions.  I hope they were helpful and not merely reiterations of other posts that I had not read.
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Re: Best Half-Blood farmer https://elementscommunity.org/forum/index.php?topic=24701.msg346732#msg346732
« Reply #11 on: June 06, 2011, 08:56:23 am »
are you referring to this deck: http://elementscommunity.org/forum/index.php/topic,3154.0.html (http://elementscommunity.org/forum/index.php/topic,3154.0.html)

I had to look it up in the forums, as I had not seen it before.  I'm not really sure how to take your question, so I answered a few possible interpretations in descending order of likely intent...

If you meant: have you seen Essence's deck?  MA is totally legit for farming Half-Bloods.  87% win!
- I respond: Yes that is a good win rate, but there are no EM stats.  EMs are pretty important for farming efficiency.  Lobo's are important for getting EMs, as they help you remove destroy and momentum.  SoGs are very important as they overcome any rush damage from before you start chaining your shields.  And I understand that people often start with this deck as a farm deck to earn electrum to then upgrade cards, and I would advise them to get 3 SoGs as soon as they can.  They make this deck much better, and are also used in a lot of higher end deck builds like CCYB.

If you meant: have you seen Essence's deck?  The changes in the second part of your post describe a deck like Essence's, and if this guy had posted that deck, it wouldn't have warranted it's own thread...
-I respond: The changes I described in that second part are sort of a middle ground between the decks.  I really think the Lobo's in this deck variant are important for a farming deck.  They are the most damage efficient card in the deck, they still don't activate the opponents CC, they can negate some of the opponents PC, and also draw other PC away from your shields (if you play the Lobo early).  Against decks with shield effects (fire buckler, thorn carapace) it is invaluable as you can play it early and whittle them down before you drop your creatures together to ensure a kill.  Some decks can get out of hand without a Lobo in play... a bad draw on shields is a terrible place to be against a scarab or firefly deck (or even dive or vampire decks).  The Lobo just makes a lot of matches cleaner and safer.  But I am not in favor of ditching immortals altogether as gravity shield is an instant lose without them.  Also some decks set up decent defenses by late game, but am early immortal (and Lobo!) can really win it for you.  They are obviously not as valuable as dragons, but still warrant a few deck slots.  And 14 or 15 towers is enough.  18 is too many.  Essence probably is onto something splitting towers and pendulums to help vs earthquake, but I generally don't worry about it vs the Half-Bloods, their decks are usually too diluted to drop more than 1 before you have a decent quanta pool stored up. 

And perhaps you meant: Haven't you seen Essence's 87% win deck?  There is something in the 15 pages of responses after it that directly describes what you are saying... or makes what you said irrelevant... or ???
-I respond: I read the first couple pages and the last page, and if I missed the point, I would appreciate a link to where the important bits were.  I really am still getting a grip on the huge difference even minor fine tuning does, and on top of that am somewhat new to the forums.  I have been playing mono aether variants for a few months now (almost to the exclusion of all other decks), and I like to think I am sort of well versed in this area.  That said, Polari's post (http://elementscommunity.org/forum/index.php/topic,23368.0.html (http://elementscommunity.org/forum/index.php/topic,23368.0.html)) still blew my mind about upped MA, and I don't have detailed stat breakdowns for all the variants I played unupped as I farmed Half-Bloods and AI3 on my way to full upped.  So its a less than perfect blend of memory and intuition guiding my suggestions.  I hope they were helpful and not merely reiterations of other posts that I had not read.
This deck is obviously for people who don't have 3 SoGs as they could just as well go farm FGs and get a lot more out of it.

 

blarg: magcf