are you referring to this deck:
http://elementscommunity.org/forum/index.php/topic,3154.0.html (
http://elementscommunity.org/forum/index.php/topic,3154.0.html)
I had to look it up in the forums, as I had not seen it before. I'm not really sure how to take your question, so I answered a few possible interpretations in descending order of likely intent...
If you meant: have you seen Essence's deck? MA is totally legit for farming Half-Bloods. 87% win!
- I respond: Yes that is a good win rate, but there are no EM stats. EMs are pretty important for farming efficiency. Lobo's are important for getting EMs, as they help you remove destroy and momentum. SoGs are very important as they overcome any rush damage from before you start chaining your shields. And I understand that people often start with this deck as a farm deck to earn electrum to then upgrade cards, and I would advise them to get 3 SoGs as soon as they can. They make this deck much better, and are also used in a lot of higher end deck builds like CCYB.
If you meant: have you seen Essence's deck? The changes in the second part of your post describe a deck like Essence's, and if this guy had posted that deck, it wouldn't have warranted it's own thread...
-I respond: The changes I described in that second part are sort of a middle ground between the decks. I really think the Lobo's in this deck variant are important for a farming deck. They are the most damage efficient card in the deck, they still don't activate the opponents CC, they can negate some of the opponents PC, and also draw other PC away from your shields (if you play the Lobo early). Against decks with shield effects (fire buckler, thorn carapace) it is invaluable as you can play it early and whittle them down before you drop your creatures together to ensure a kill. Some decks can get out of hand without a Lobo in play... a bad draw on shields is a terrible place to be against a scarab or firefly deck (or even dive or vampire decks). The Lobo just makes a lot of matches cleaner and safer. But I am not in favor of ditching immortals altogether as gravity shield is an instant lose without them. Also some decks set up decent defenses by late game, but am early immortal (and Lobo!) can really win it for you. They are obviously not as valuable as dragons, but still warrant a few deck slots. And 14 or 15 towers is enough. 18 is too many. Essence probably is onto something splitting towers and pendulums to help vs earthquake, but I generally don't worry about it vs the Half-Bloods, their decks are usually too diluted to drop more than 1 before you have a decent quanta pool stored up.
And perhaps you meant: Haven't you seen Essence's 87% win deck? There is something in the 15 pages of responses after it that directly describes what you are saying... or makes what you said irrelevant... or ???
-I respond: I read the first couple pages and the last page, and if I missed the point, I would appreciate a link to where the important bits were. I really am still getting a grip on the huge difference even minor fine tuning does, and on top of that am somewhat new to the forums. I have been playing mono aether variants for a few months now (almost to the exclusion of all other decks), and I like to think I am sort of well versed in this area. That said, Polari's post (
http://elementscommunity.org/forum/index.php/topic,23368.0.html (
http://elementscommunity.org/forum/index.php/topic,23368.0.html)) still blew my mind about upped MA, and I don't have detailed stat breakdowns for all the variants I played unupped as I farmed Half-Bloods and AI3 on my way to full upped. So its a less than perfect blend of memory and intuition guiding my suggestions. I hope they were helpful and not merely reiterations of other posts that I had not read.