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Offline XenocidiusTopic starter

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Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg466713#msg466713
« on: March 03, 2012, 10:20:55 am »
NAME:
Fungus
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
Releases three spores when killed. Affected by Nightfall.
NAME:
Toxic Fungus
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
Releases three toxic spores when killed. Affected by Nightfall. Causes poisoning if ingested.
ART:
Spore, vrt (both in game already)
IDEA:
Xenocidius
NOTES:
"There should be consequences for trying to bring harm to Life's creatures."
- willng3

Fungus is an anti-CC attacker, but it goes deeper than that. Its passive ability, 'nocturnal', lets it be affected by Nightfall as if it were a Death or Darkness creature. This opens up some Life synergy with Darkness. Additionally, it can work very nicely alongside things like Immolation, Catapult and Empathic Bond.

'Spores', which lets it release spores, is an active ability that can be removed.
SERIES:
NAME:
Spore
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:life : Spawn
Turn into a Fungus.
NAME:
Toxic Spore
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:life : Spawn
Turn into a Toxic Fungus. Causes poisoning if ingested.
ART:
Spore, vrt (both in game already)
IDEA:
Xenocidius
NOTES:
SERIES:
« Last Edit: January 24, 2016, 05:57:39 pm by Hyroen »
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Offline OldTrees

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg466727#msg466727
« Reply #1 on: March 03, 2012, 11:25:21 am »
Good anti CC for Life. It maintains the Growth theme even in death.
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Offline moomoose

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg466796#msg466796
« Reply #2 on: March 03, 2012, 04:12:25 pm »
immolation decks with this would be rather... powerful.  not sure if 'over' powered, but seems to be teetering on the edge when it costs 0 for the immolation, produces 3 spores which can be turned into 3 new ones, all affected by nightfall in a :darkness :life duo.

also it seems a bit... odd to have an upon death effect in :life and it overshadows phoenix's mechanic by ~3x, and acts as a fast action 3 turn semi-instant mitosis
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Offline Rutarete

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg466800#msg466800
« Reply #3 on: March 03, 2012, 04:22:50 pm »
Looks fun to test
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Offline Mimzy

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg466851#msg466851
« Reply #4 on: March 03, 2012, 07:24:02 pm »
So I'm ass-u-ming that it would be similar to a malignant cell outcome, but controllable? Also I love the idea, I like the  :life elements but I always thought it was underpowered.
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Offline Naesala

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg466867#msg466867
« Reply #5 on: March 03, 2012, 08:31:28 pm »
Nice suggestion for life, would make people especially wary of using mass CC
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Offline darkrobe

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg473048#msg473048
« Reply #6 on: March 21, 2012, 11:40:42 pm »
Not sure about the balance but you might want to give the spores a small chance to fall on the opponents side. like 25-30% for example. that way you can keep the fungus strong but it wont necessarily outclass pheonix.

Offline bogtro

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg473056#msg473056
« Reply #7 on: March 22, 2012, 12:27:35 am »
There is summoning sickness on spores (e.g. if I immolate a fungus, do I have to wait a turn to regrow), or not?
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Offline furballdn

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg473059#msg473059
« Reply #8 on: March 22, 2012, 12:38:06 am »
There is summoning sickness on spores (e.g. if I immolate a fungus, do I have to wait a turn to regrow), or not?
You'll probably have to wait a turn, just like how you'd need to wait a turn after immolating a phoenix.

Offline blahs15

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg535508#msg535508
« Reply #9 on: August 22, 2012, 12:08:42 am »
I feel that this would be a nice addition to the amount of cards that can swarm, like pharaoh and ffq.  But 3 spores after dying might be too much. Maybe 2?
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Offline Camoninja

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg535514#msg535514
« Reply #10 on: August 22, 2012, 12:39:22 am »
Interesting combo with flooding and mitosis.

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Re: Fungus | Toxic Fungus https://elementscommunity.org/forum/index.php?topic=37190.msg541360#msg541360
« Reply #11 on: September 12, 2012, 06:16:37 pm »
I love this card, I hope it gets into the game asap. The spawn skill might need 2 quant instead of one so it doesn't feel OP, but I really like this card.

 

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