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Elements the Game => Card Ideas and Art => Cygnia => Topic started by: Xenocidius on March 03, 2012, 10:20:55 am

Title: Fungus | Toxic Fungus
Post by: Xenocidius on March 03, 2012, 10:20:55 am
(http://i.imgur.com/iq0nM.png)
(http://i.imgur.com/6Adw2.png)
NAME:
Fungus
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
Releases three spores when killed. Affected by Nightfall.
NAME:
Toxic Fungus
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
Releases three toxic spores when killed. Affected by Nightfall. Causes poisoning if ingested.
ART:
Spore, vrt (both in game already)
IDEA:
Xenocidius
NOTES:
"There should be consequences for trying to bring harm to Life's creatures."
- willng3

Fungus is an anti-CC attacker, but it goes deeper than that. Its passive ability, 'nocturnal', lets it be affected by Nightfall as if it were a Death or Darkness creature. This opens up some Life synergy with Darkness. Additionally, it can work very nicely alongside things like Immolation, Catapult and Empathic Bond.

'Spores', which lets it release spores, is an active ability that can be removed.
SERIES:
(http://i.imgur.com/GbF16.png)
(http://i.imgur.com/VvXBm.png)
NAME:
Spore
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:life : Spawn
Turn into a Fungus.
NAME:
Toxic Spore
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:life : Spawn
Turn into a Toxic Fungus. Causes poisoning if ingested.
ART:
Spore, vrt (both in game already)
IDEA:
Xenocidius
NOTES:
SERIES:
Title: Re: Fungus | Toxic Fungus
Post by: OldTrees on March 03, 2012, 11:25:21 am
Good anti CC for Life. It maintains the Growth theme even in death.
Title: Re: Fungus | Toxic Fungus
Post by: moomoose on March 03, 2012, 04:12:25 pm
immolation decks with this would be rather... powerful.  not sure if 'over' powered, but seems to be teetering on the edge when it costs 0 for the immolation, produces 3 spores which can be turned into 3 new ones, all affected by nightfall in a :darkness :life duo.

also it seems a bit... odd to have an upon death effect in :life and it overshadows phoenix's mechanic by ~3x, and acts as a fast action 3 turn semi-instant mitosis
Title: Re: Fungus | Toxic Fungus
Post by: Rutarete on March 03, 2012, 04:22:50 pm
Looks fun to test
Title: Re: Fungus | Toxic Fungus
Post by: Mimzy on March 03, 2012, 07:24:02 pm
So I'm ass-u-ming that it would be similar to a malignant cell outcome, but controllable? Also I love the idea, I like the  :life elements but I always thought it was underpowered.
Title: Re: Fungus | Toxic Fungus
Post by: Naesala on March 03, 2012, 08:31:28 pm
Nice suggestion for life, would make people especially wary of using mass CC
Title: Re: Fungus | Toxic Fungus
Post by: darkrobe on March 21, 2012, 11:40:42 pm
Not sure about the balance but you might want to give the spores a small chance to fall on the opponents side. like 25-30% for example. that way you can keep the fungus strong but it wont necessarily outclass pheonix.
Title: Re: Fungus | Toxic Fungus
Post by: bogtro on March 22, 2012, 12:27:35 am
There is summoning sickness on spores (e.g. if I immolate a fungus, do I have to wait a turn to regrow), or not?
Title: Re: Fungus | Toxic Fungus
Post by: furballdn on March 22, 2012, 12:38:06 am
There is summoning sickness on spores (e.g. if I immolate a fungus, do I have to wait a turn to regrow), or not?
You'll probably have to wait a turn, just like how you'd need to wait a turn after immolating a phoenix.
Title: Re: Fungus | Toxic Fungus
Post by: blahs15 on August 22, 2012, 12:08:42 am
I feel that this would be a nice addition to the amount of cards that can swarm, like pharaoh and ffq.  But 3 spores after dying might be too much. Maybe 2?
Title: Re: Fungus | Toxic Fungus
Post by: Camoninja on August 22, 2012, 12:39:22 am
Interesting combo with flooding and mitosis.
Title: Re: Fungus | Toxic Fungus
Post by: rainbo on September 12, 2012, 06:16:37 pm
I love this card, I hope it gets into the game asap. The spawn skill might need 2 quant instead of one so it doesn't feel OP, but I really like this card.
Title: Re: Fungus | Toxic Fungus
Post by: Chapuz on September 12, 2012, 06:28:01 pm
Interesting combo with flooding and mitosis.
You can do something similar with kittens, boneyards and flooding
Title: Re: Fungus | Toxic Fungus
Post by: ChemMan13 on August 18, 2013, 02:26:55 am
This card is awesome and I am astonished that it got lost in the armory -Zantz we need this card in the game. Who is with me?
Title: Re: Fungus | Toxic Fungus
Post by: WexMajor on August 23, 2013, 07:11:46 pm
If you burn a fungus, you burn its spore too.
Immolation should not spawn spore. I thinks it would be a little too powerful.
Title: Re: Fungus | Toxic Fungus
Post by: OdinVanguard on August 29, 2013, 03:47:27 pm
Very fun looking. Good "soft" anti-CC ability. Hope it makes it in the game some day.
Title: Re: Fungus | Toxic Fungus
Post by: Ilraon on June 29, 2014, 09:29:44 am
Seems pretty powerful but I love it ! Fits Life element in my opinion.
Title: Re: Fungus | Toxic Fungus
Post by: Chapuz on June 29, 2014, 01:02:16 pm
Seems pretty powerful but I love it ! Fits Life element in my opinion.
You can test it in OpenEtG (http://elementscommunity.org/forum/general-discussion/openetg/)
Title: Re: Fungus | Toxic Fungus
Post by: OdinVanguard on July 03, 2014, 01:07:50 am
Seems pretty powerful but I love it ! Fits Life element in my opinion.
Seems pretty powerful but I love it ! Fits Life element in my opinion.
You can test it in OpenEtG (http://elementscommunity.org/forum/general-discussion/openetg/)
^ Haven't done thorough testing, but it doesn't seem quite as OP as I thought it would be... the growth potential is very nice, but they are so weak that mass CC easily keeps them in check, unlike pheonix which actually takes some work to kill all the way since ash has a decent amount of HPs.
Title: Re: Fungus | Toxic Fungus
Post by: Submachine on July 03, 2014, 06:57:56 am
These guys are lethal against Fire Shields and Carapaces if the opponent doesn't handle them in time. I've been there, done that.
Title: Re: Fungus | Toxic Fungus
Post by: Treldon on September 17, 2014, 11:20:38 pm
The chance for the spores to fall on either side would make it more balanced - each spore with separate chance, so you might end up with only one for you, 2 for the opponent

And as WexMajor wrote, a burnt fungus might not have spores, though that would be a too obvious counter. Like if destroyed by fire, only 50% chance to spawn spores (I have absolutely no idea how hard that would be code-wise)


Also, how about if the spores entered the field burrowed (to simulate the extreme resilience if real life spores)? It would also have the added effect of slowing down the swarm a bit. First you would need to unburrow, then to spawn? Too slow?
Title: Re: Fungus | Toxic Fungus
Post by: becarem on April 25, 2015, 06:13:16 am
I agree with the burrowing; why not make it take twice as long? Fungi are notoriously slow...

Looks very fun and flavorful. We need more cards like this.

blarg: