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Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg316969#msg316969
« on: April 21, 2011, 03:41:31 pm »
Hey i will tell you straight up this deck as it is is C-R-A-P. And what i need help with is should i go more pillars, pendulums, quanta pillars what?
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Now for the good news, when this deck gets rolling it dishes out more damage than a normal accelerated deck and it attacks multiple times in a turn  :o With one doll accelerated and adrenalined it does 10 damage first turn, 14 the next and im not sure after that, but that is a lot of damage in so few a turns. Now imagine 6 of these happening, BAMM!! bubye opponent :) problem is it is to slow starting off.

Offline pikachufan2164

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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg316973#msg316973
« Reply #1 on: April 21, 2011, 03:46:38 pm »
Quanta balance is just about right for the most part.

QI (:gravity) = 5.14
QI (:life) = 3.43
QI (:darkness) = 4.8

You're either overproducing :life quanta, or underutilizing it.
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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg316989#msg316989
« Reply #2 on: April 21, 2011, 04:12:45 pm »


Wait, does adrenaline accelerate acceleration?


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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg316996#msg316996
« Reply #3 on: April 21, 2011, 04:17:42 pm »
Wait, does adrenaline accelerate acceleration?
It does.

Will made a handy dandy table (http://elementscommunity.org/forum/index.php/topic,23877.0.html) to show the effects.
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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg317025#msg317025
« Reply #4 on: April 21, 2011, 04:54:00 pm »
Quanta balance is just about right for the most part.

QI (:gravity) = 5.14
QI (:life) = 3.43
QI (:darkness) = 4.8

You're either overproducing :life quanta, or underutilizing it.
Im always overproducing  :life and not getting enough  :gravity, darkness is generally fine, except when i dont draw any dark pendulumns

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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg317055#msg317055
« Reply #5 on: April 21, 2011, 05:18:52 pm »
then switch out some :gravity pendulums for :gravity pillars

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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg317056#msg317056
« Reply #6 on: April 21, 2011, 05:21:37 pm »
Thanks for the link pika, already gave my input on that.


As for this deck:
Hmmmm ... it seems to be one of those odd "looks good on paper" ideas.
I find 39+6 damage in 3 turns (upped calculation) more than intruiging,
especially since that single doll is by far not done in turn3.
However, when I just tried the much cheaper and easier duo Firemaster+OD+Epi,
it also sucked for some reason.

For starters, I would try to reduce the number of each "element" to 5 so you can
afford a couple more pendulums. 5 should still be enough to get the first one out
asap and a second one within reasonable time.


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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg317058#msg317058
« Reply #7 on: April 21, 2011, 05:25:43 pm »
I think I have a possible solution that might be a bit more stable:
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Changed the Mark/Pend set up a bit to give you more speed and reliability. 
Since Voodoo Dolls only cost 2 :darkness, you shouldn't have any problems running them off of your mark alone. 
There were about 3 card slots left over after I added the Accelerations, Dolls, Adrenaline and Pillars needed to make the deck function, so I added the 2 Momentum and an extra :gravity Pillar to stabilize the game play a bit more.  I originally added 2 Cockatrice and an extra Emerald Pillar instead, but found that you didn't draw the :gravity Pillars fast enough; this split should get you the quanta generators you need when you need it a good percentage of the time.

However, now there's an issue because I don't know what you intend to do with this deck which is why I point you towards item 4 of this thread (http://elementscommunity.org/forum/index.php/topic,12113.0.html).  For example, I tested this against AI3 and found that your only real problem is the :time / :light Elder since it just Rewinds your buffed Dolls.  However, if you were to face a more PvP-like environment then it's going to run into a lot of problems against quanta denial decks (a single Devourer can stop you from playing your Voodoo Dolls if you're unlucky enough.  Against AI3 this deck seems to average about 8-10 turns to win, which is pretty good considering this deck is an unupped trio.
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Re: Voodoo/Acceleration/Adrenaline https://elementscommunity.org/forum/index.php?topic=24869.msg317583#msg317583
« Reply #8 on: April 22, 2011, 12:48:30 pm »
Thanks for the feedback guys I am apreciating it. At Willng3 I hadn't really thought of who I would face with it. Maybe pvp but there I run the risk of coming up against quanta denial decks. Ai3 it can do well against but it is not the quickest or best out there so no one will use it for that.

I came up with it because I was thinking gravity life hmm what can I make from that, when I thought about acceleration on a voodoo doll. I tried it out and I came back with the results that voodoo doll do more damage than other creatures when accelerated. The adrenaline came later when I tried acceleration and adrenaline on an colossal dragon. So this deck is more of a deck that I personally would use rather than every one else.

 

anything
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