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Offline BluePriestTopic starter

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Oblivion (Dune Scorpion Based FG idea) https://elementscommunity.org/forum/index.php?topic=9520.msg112656#msg112656
« on: July 12, 2010, 04:42:50 am »
Code: [Select]
744 744 744 744 744 744 744 744 744 744 74a 74a 74a 74a 74b 74b 74b 74f 74f 74f 778 778 778 778 778 778 778 778 778 778 77f 77f 77f 77f 77j 77j 77j 7n2 7n2 7n2 7qd 7qd 7qd 7qdThe ? ? ? are Dune Scorpions (http://elementscommunity.org/forum/index.php/topic,9467.msg121405#msg121405)

Im no good with determining the proper amount of pillars, but you get the idea.
Permanent control with the Pulvy, Creature control with the Gravity pull, nothing else more you could ask for in this deck, and poison any time your opponent plays something. As long as the AI was smart enough to momentum the Scorpion, it would be a pretty insane FG.

and I know, most people are tired of hearing crazy deck ideas from cards in development, but I couldnt resist.
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Offline Kuroaitou

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg112706#msg112706
« Reply #1 on: July 12, 2010, 06:51:57 am »
As much as I would love to face another :time False God of 'advanced' difficulty against my basic rainbow stall, I'd say no to this, just because I can't exactly imagine who would want to face this deck - I mean, REALLY. If this false god won the coin toss, you wouldn't be able to play ANYTHING down, as your towers would be destroyed the turn after (Quicksands), while any quanta you had would be immediately drained via Black Hole. Following that, they'd start playing Dune Scorpions, and soon after, you'll realize that you won't be able to draw/play/gain quanta, which is an automatic rage-quit.


Even Dark Matter (ugh) and Eternal Phoenix (double ugh) have counters that are (somewhat) generic/specific. You wouldn't be able to counter this deck with anything. False Gods are supposed to be, well, False Gods. Emphasis on the first part, not the latter. :P

Hobnob5000

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg112713#msg112713
« Reply #2 on: July 12, 2010, 07:03:07 am »
This would be very hard. You'd need a protected Electrocutor to really even stand a chance. Perhaps an Oty orientated deck may stand a chance too, but I still think it's ridiculously powerful. Zanz said himself that any FG harder than Dark Matter / Rainbow is a no-go

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg112724#msg112724
« Reply #3 on: July 12, 2010, 07:53:07 am »
I think for a rush deck, like Acelink's God Killer, this would be an easy FG.

For a RoL/Hope deck it could be beat if it drew an Animate Weapon with each Pulvy, but you'd have to be lucky for that to happen.

Offline Bluesky

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg113432#msg113432
« Reply #4 on: July 13, 2010, 11:13:42 am »
Too few attackers.. Build it's damage slowly. This deck if were made into a FG deck will be easily rushed.
You can add hourglass to make this harder.

Arondight

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg113462#msg113462
« Reply #5 on: July 13, 2010, 12:45:45 pm »
It's a good FG idea. It's even worse than Dark Matter in a sense. Less Towers (Way too much excess in Earth and a bit with Gravity) and double the cards and I would hate this FG if it were in game.

Offline BluePriestTopic starter

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg113530#msg113530
« Reply #6 on: July 13, 2010, 03:50:27 pm »
It's a good FG idea. It's even worse than Dark Matter in a sense. Less Towers (Way too much excess in Earth and a bit with Gravity) and double the cards and I would hate this FG if it were in game.
Yeah, the towers arent really all that balanced. I think this decks biggest weakness would be a rush deck, and Im not sure how it would ACTUALLY do. Its one of those decks that look good in theory, but im not sure if It would be challenging.
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PuppyChow

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg113531#msg113531
« Reply #7 on: July 13, 2010, 03:54:16 pm »
Just want to mention that the gravity pulls are pointless. The only damage you're doing will be unstoppable or pulvy (weapon), so they probably won't be killed.

Then again, you have the animates, but there's only three, so the GPs still wouldn't be that useful. Maybe 2 otys and a grav tower instead?

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg113906#msg113906
« Reply #8 on: July 13, 2010, 11:16:00 pm »
Just want to mention that the gravity pulls are pointless. The only damage you're doing will be unstoppable or pulvy (weapon), so they probably won't be killed.

Then again, you have the animates, but there's only three, so the GPs still wouldn't be that useful. Maybe 2 otys and a grav tower instead?
Nice catch.  Graviton Guards aren't used by any other FG, so they could be added here, however it would have to be coded so the Scorpions get the Unstoppables and not the Guards.

Offline nilsieboy

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg117549#msg117549
« Reply #9 on: July 18, 2010, 05:54:10 pm »
i'd like to see a fg based on scorpions only maybe we have to change scorpios name for it? (it would sound lots better on a fg based on scorpions than on poison)
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Offline BluePriestTopic starter

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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg119867#msg119867
« Reply #10 on: July 21, 2010, 01:49:27 pm »
Noted the suggested changes, and revised it. Ultimately, I wanted this God to be completely control based, so I didnt choose to put in the Firemasters. Even though I thought it was a good idea, it just doesnt fit the theme I had in mind. Otys fit perfectly though.
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Re: Dune Scorpion Based FG idea https://elementscommunity.org/forum/index.php?topic=9520.msg119883#msg119883
« Reply #11 on: July 21, 2010, 02:08:50 pm »
I think a poison deck might beat this... its damage output is really low. So perhaps death/water with some SoG's and an earth mark + PA's?

Another option would probably be time/earth... RT any buffed scorpions, keep them from attacking with dials, and protect things with PA's. So sundials, flying eternities, hourglasses, PA's, RT's and maybe a couple photons so you don't deck out. You might need two or three SoG's to stop pulvy's in the weapon slot... I'm probably forgetting some stuff.

 

anything
blarg: