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Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg110747#msg110747
« on: July 09, 2010, 01:13:04 am »
Upgrades

There have been a few recent threads evaluating the upgrades of cards--which upgrades are the best or which upgrades you should skip.
To make the valuation process easier I have created tables showing the benefits (or costs) of upgrading every card (relics and shards excluded).


The factors to consider when deciding to upgrade any card are quanta cost, attack of a creature, HP of a creature, and any change in the card's effect or targeting.
There is also the subject of saving an unupgraded card for use in competitions or for exploitating the AI--those factors will be left out of this evaluation.

Quanta Cost
Whenever a card is reduced in cost or produces more quanta it will be deemed a definitive benefit.  In the current state of the game, there are only a few marginal cases that can penalize you for having excess quanta.  Black Hole and Devourers can steal any quanta you haven't used and either heal your opponent or generate quanta for them.  But, because of the randomness in drawing cards it is impossible to account for every quantum and to adjust your deck so as to not leave any for your opponent.  In fact, the best counter is to have reduced costs and excess quanta so that you will have some for yourself.  Whatever amount your opponent is enriched is insignificant compared to not being able to utilize your own cards.  Another thing to consider is the auto-mulligan mechanic, which may be adversely affected if you include a zero-cost card that does not give you quanta.

Attack Power
Any increase in the attack of a creature is beneficial but with a few exceptions.  If the increase makes the creature vulnerable to certain shields then it has to be considered as a potential drawback to the card.  Thorn Carapace, Fire Shield, and Ice Shield can render a penetrating creature useless or dead.  An increase in attack can also be a decrease in effectiveness when the creature is combined with Adrenaline.  The Paradox ability and Butterfly Effect may also weigh in on whether you want to increase a creature's attack or not.  The potential backfiring of a high-attack creature hit by Antimatter will not be considered as a drawback in this evaluation.

HP
Any increase in HP gives your creature more survivability which is a definite plus.  But, the effect of Gravity Shield may prevent the creature from being useful.  Luckily, this is just one break-point to consider.  The ease in killing of your own creatures that have been Antimattered or for causing Death effects will not be used in this evaluation.


All cards will be grouped into 4 categories:
  • Cards that become strictly better when upgraded--there is no reason not to upgrade them (as outlined above)
  • Cards that become generally better--the face value is always better, but in-game situations may make you reconsider
  • Trade-offs--these cards sacrifice one stat for another and may be better left unupgraded depending on your deck
  • Transformed cards--the effect has changed or it affects different targets (or there is simply no way to quantify the difference)
Legend
: Attack power : HP : Immunity to Ice Shield freezing
: Immunity to Permafrost Shield freezing : Immunity to Thorn Carapace : Immunity to Spine Carapace poisoning
: Penetration through Gravity Shield : Immunity to Fire Shield : Butterfly Effect targeting
: Immunity to Maxwell's Demon : Damage with Adrenaline : Consideration by auto-mulligan
Adrenaline Note: It will only be listed when the upgrade causes a card to lose damage when combined with adrenaline.  Generally, when a card gains attack it will also gain damage with adrenaline and would be redundant.  Combinations with other buffs are not considered.
Weapon Note: All weapons have been grouped according to their Flying Weapon stats.  If ignoring the effect of Flying Weapon, all weapons can be categorized as 'Strictly better'.

version 1.26
Strictly better

Original CardGain or Quanta Savings
Quantum Pillar3 random quanta
Elemental Pillars and Pendulums1 specific quantum
Short Sword3 (100%)
:entropy Maxwell's Demon3 (150%)
:entropy Lycanthrope1 :darkness on activation (50%)
:entropy Discord2 (50%)
:entropy Antimatter2 :entropy (25%)
:entropy Butterfly Effect1 :entropy (20%)
:entropy Schrödinger's Cat2 (200%)
:entropy Purple Nymph1 (100%)
:death Bone Dragon1 (10%)
:death Skull Shield1 :death (50%)
:death Plague2 :death (50%)
:death Bone Wall2 :death (28.5%)
:death Aflatoxin2 :death (25%)
:death Deathstalker2 (200%)
:death Soul Catcher1 :death per creature death (50%)
:death Grey Nymph3 (75%)
:gravity Graviton Mercenary2 :gravity (50%)
:gravity Gravity Shield2 :gravity (40%)
:gravity Momentum1 :gravity (50%)
:gravity Titan1 (14.3%)
:gravity Gravity Pull1 :gravity (50%)
:gravity Black Hole1 :gravity (25%)
:gravity Chimera1 :gravity (14.3%)
:gravity Catapult1 :gravity per activation (50%)
:gravity Amber Nymph1 (33.3%)
:earth Hematite Golem2 (50%) 3 (50%)
:earth Gnome Rider1 :earth per turn
:earth Pulverizer1 :gravity per activation (33.3%)
:earth Enchant Artifact1 :earth (50%)
:earth Earthquake1 :earth (33.3%)
:earth Stone Skin1 :earth (50%)
:earth Basilisk Blood1 :earth (50%)
:earth Auburn Nymph2 (66.7%)
:life Rustler2 (200%)
:life Cockatrice1 (25%) 1 (25%)
:life Heal1 :life (33.3%)
:life Empathic Bond1 :life (20%)
:life Adrenaline1 :life (25%)
:life Green Nymph1 (16.7%)
:fire Ash Eater1 :fire per turn
:fire Fire Bolt2 :fire (66.7%)
:fire Fire Shield2 :fire (33.3%)
:fire Deflagration1 :fire (50%)
:fire Fahrenheit1 (25%)
:fire Rain of Fire2 :fire (28.6%)
:fire Immolation2 :fire (28.6%)
:fire Lava Golem2 (40%)
Strictly better
continued

Original CardGain or Quanta Savings
:water Freeze1 frozen turn (33.3%)
:water Ice Bolt1 :water (50%)
:water Purify1 healing per turn (100%)
:water Arctic Squid1 frozen turn per activation (33.3%)
:water Trident1 :earth per activation (33.3%)
:water Nymph's Tears1 :water (14.3%)
:water Flooding1 :water (33.3%)
:water Nymph Queen1 (33.3%)
:light Photon1 :light per turn
:light Solar Shield1 :light (33.3%)
:light Blessing1 :light (33.3%)
:light Miracle3 :light (20%)
:light Luciferin1 random quantum (50%)
:light Light Nymph1 :light per activation (25%)
:air Fog Shield1 :air (50%)
:air Thunderstorm1 :air (50%)
:air Owl's Eye2 (40%)
:air Unstable Gas1 :air (16.7%)
:air Shockwave1 :air (50%)
:air Wings1 :air (25%)
:air Sky Blitz1 :air (11.1%)
:air Blue Nymph3 (100%)
:time Procrastination2 :time (33.3%)
:time Reverse Time1 :time (50%)
:time Golden Hourglass1 :time per activation (50%)
:time Anubis1 :aether per activation (50%)
:time Eternity1 :time (16.7%)
:time Precognition1 :time (50%)
:time Dune Scorpion2 (200%)
:time Golden Nymph1 (16.7%) 1 (12.5%)
:darkness Devourer2 (100%)
:darkness Dusk Mantle2 :darkness (33.3%)
:darkness Steal1 :darkness (25%)
:darkness Drain Life2 :darkness (66.7%)
:darkness Liquid Shadow1 :darkness (25%)
:darkness Gargoyle2 (40%)
:darkness Voodoo Doll4 (25%)
:darkness Nightmare1 :darkness (50%)
:darkness Cloak1 :darkness (25%)
:aether Spark2 (66.7%)
:aether Lightning1 :aether (50%)
:aether Parallel Universe1 :aether (14.3%)
:aether Dimensional Shield1 :aether (16.7%)
:aether Lobotimizer1 :aether per activation (50%)
:aether Quintessence1 :aether (25%)
:aether Fractal1 :aether (10%)
:aether Mindgate1 :aether (20%)
:aether Silence1 :aether (33.3%)
:aether Turquoise Nymph1 (14.3%)

smuglapse

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg110748#msg110748
« Reply #1 on: July 09, 2010, 01:14:07 am »
Generally better

Original CardGain or Quanta SavingsLoss
Dagger2 (100%)
Hammer3 (100%) (75% :earth/ :gravity) 2 (50%)
Short Bow3 (100%) (75% :air) 1 (33.3%)
:death Flesh Spider3 (100%)
:death Vulture1 1 (100%)
:death Skeleton1 (100%) 1 (100%)
:death Arsenic2 (100%)
:death Mummy1 :death (25%) see Scarabsee Scarab
:gravity Sapphire Charger3 (75%)
:gravity Armagio1 (100%) 5 (20%)
:gravity Graviton Fire Eater1 :gravity (50%) 1 (20%)
:earth Antlion2 (100%) 1 (33.3%) burrowed:
:earth Plate Armor3 (100%)Possible:
:earth Graboidsee Shriekersee Shrieker
:earth Shrieker2 (25%) 1 (33.3%) (not burrowed)
:life Horned Frog2 (66.7%)
:life Druidic Staff2 (100%) 5 Healing with
:life Forest Scorpion1 (100%)
:water Chrysaora2
:light Pegasus1 (33.3%) 2 (100%)
:light Holy Light1 :light (100%) non-
:light Crusader1 (50%) 1 (25%)
1 :light on activation (33.3%)
:air Wyrm2 (66.7%)
:time Deja Vu1 (100%) 1 (100%)
:time Sundial1 :time (100%) non-
:time Scarab1 (50%)
:time Pharaohsee Scarabsee Scarab
:darkness Parasite2 (200%)
:darkness Black Nymph2 (66.7%)
Transformations
(many effects are subjective and not listed)

Original CardGain or Quanta SavingsLoss or Quanta Cost
:entropy Dissipation Shield
:entropy Chaos Seed
:entropy Mutation1 :entropy (50%)
:entropy Fallen Elf1 (50%) 1 :entropy (25%)
:entropy Pandemonium2 :entropy (66.7%)
:death Virus1 :death (100%)
:death Boneyard2 :death (67%)
:life Thorn Carapace1 damage reduction
:fire Red Nymph1 (16.7%)1 :fire per activation (33.3%)
:water Ice Shield1 damage reduction (100%)1 :water (16.7%)
:water Toadfish1 (25%) 3 (50%)
:air Firefly Queensee Fireflysee Firefly
:air Firefly1 (33.3%) 1 :fire per turn1 :light per turn (100%)
:time Fate Egg
Stat Trade-offs

Original CardGain or Quanta SavingsLoss or Quanta Cost
:entropy Abomination4 :entropy (80%) 3 (60%) 1 (20%)
:entropy Purple Dragon2 (20%) 1 (20%)1 :entropy (10%)
:entropy Nova12 specific quanta (100%)2 :entropy
:death Poison1 poison1 :death (100%)
:gravity Colossal Dragon1 (14.3%) 15 (100%)1 :gravity (10%)
:gravity Otyugh2 (66.7%)1 :gravity (25%)
:earth Stone Dragon2 (25%) 2 (20%)2 :earth (20%)
:earth Titanium Shield1 damage reduction (50%)2 :earth (40%)
:life Emerald Dragon2 (20%) 3 (50%)2 :life (20%)
:life Forest Spirit1 (100%) 2 (200%)1 :life (50%)
:life Emerald Shield1 damage reduction (100%)2 :life (40%)
:fire Crimson Dragon3 (25%)2 :fire (20%) 1 (33.3%)
:fire Fire Spirit2 1 (50%)1 :fire (50%)
:fire Rage Potion1 (20%)1 (20%)
:fire Phoenix5 :fire (71.4%)3 (42.9%)
:water Blue Crawler3 (100%) 3 (100%)1 :water (33.3%)
:water Ice Dragon4 (44.4%) 1 :water (10%) 1 (16.7%)
:water Mind Flayer1 (50%) 2 (100%)1 :water (50%)
:water Steam Machine9 (150%)1 :water (25%)
:light Golden Dragon2 (20%) 2 (20%)1 :light (8.33%)
:light Guardian Angel6 (600%) 1 (16.7%)3 :light (100%)
:light Reflective Shield1 damage reduction1 :light (100%)
:light Morning Star1 (14.3%) 3 (42.9%)
:light Hope1 damage reduction1 :light (14.3%)
:air Dragonfly1 (100%) 1 :air per turn1 (50%)
:air Azure Dragon4 (44.4%) 1 (16.7%)2 :air (20%)
:air Flying Weapon1 :air (100%)1 random quantum
:time Devonian Dragon3 (30%)2 :time (20%) 1 (20%)
:darkness Black Dragon2 (20%) 1 (20%)2 :darkness (20%)
:darkness Nightfall1 (100%)1 :darkness (33.3%)
:darkness Vampire Stiletto2 (50%) 2 healing (50%)1 :darkness (100%)
:darkness Minor Vampire2 (100%) 1 (50%)2 :darkness (66.7%)
:aether Immortal1 (25%) 1 (33.3%)1 :aether (16.7%)
:aether Phase Dragon2 (25%)1 :aether (7.7%)
:aether Phase Spider3 (75%)1 :aether (33.3%)

smuglapse

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg110754#msg110754
« Reply #2 on: July 09, 2010, 01:20:49 am »
Guide to be installed here, possibly, someday...

miniwally

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg111063#msg111063
« Reply #3 on: July 09, 2010, 04:00:40 pm »
Luciferin still costs 1 random so isn't susceptible to auto mulligan.

Weiyaoli

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg111093#msg111093
« Reply #4 on: July 09, 2010, 04:40:40 pm »
Luciferin still costs 1 random so isn't susceptible to auto mulligan.
But the upgrade does:
http://elementscommunity.org/forum/index.php/topic,1779.0.html

miniwally

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg111096#msg111096
« Reply #5 on: July 09, 2010, 04:44:10 pm »
Oh I misunderstood the table yeh I get it. Thought it mean upgrade costs one random.

Xoned

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg111146#msg111146
« Reply #6 on: July 09, 2010, 06:16:46 pm »
Great Guide. You should get it moved to the newbie section.

Offline Zeru

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg111174#msg111174
« Reply #7 on: July 09, 2010, 07:14:37 pm »
You could also add a tip for newcomers. Trade-offs and "generally better" cards should be considered when trying to make your first fully upgraded pvp deck. Frog + adrenaline is a perfect example. You do not wish for frogs to be upgraded so it's 9000 electrum less to spend.

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg111644#msg111644
« Reply #8 on: July 10, 2010, 12:51:32 pm »
You could also add a tip for newcomers. Trade-offs and "generally better" cards should be considered when trying to make your first fully upgraded pvp deck. Frog + adrenaline is a perfect example. You do not wish for frogs to be upgraded so it's 9000 electrum less to spend.
I'm the long run, the upped frog's extra damage is much more valuable than the 1 attack they lose with adrenaline.  I've tested both and the upped frogs are just plain faster.  I will dispel the 'don't up frog myth eventually'.  The upped frog is tied for the best attack to cost ratio in the game, its nothing to snicker at.

Very nice guide.

kobisjeruk

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg190070#msg190070
« Reply #9 on: November 01, 2010, 05:58:16 am »
bumpity bump bump

this needs to be sticky'd somewhere (maybe newbie section) so that we dont have to recur every time someone decide to do yet another "best card to upgrade/ left unupped" thread

Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg190086#msg190086
« Reply #10 on: November 01, 2010, 06:41:18 am »
Short Sword should be under "Generally better," since when flown it will clash with Gravity Shield.

kobisjeruk

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=9365.msg190119#msg190119
« Reply #11 on: November 01, 2010, 07:48:42 am »
Short Sword should be under "Generally better," since when flown it will clash with Gravity Shield.
no it wont


 

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