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wizelsnarf

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Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109360#msg109360
« on: July 06, 2010, 10:34:04 pm »
NAME:
Dual Wield
ELEMENT:
Other
COST:
2
TYPE:
Spell
ABILITY:
Permanently change your Shield slot to a second Weapon slot
NAME:
Dual Wield
ELEMENT:
Other
COST:
1
TYPE:
Spell
ABILITY:
Permanently change your Shield slot to a second Weapon slot
ART:
wizelsnarf, edited picture from http://commons.wikimedia.org/wiki/File:Triangle_des_armes.jpg
IDEA:
wizelsnarf
NOTES:
Not sure what element this would best fit under so I put other. If it did belong to an element, what element would that be?

Mechanic: Weapon slot becomes "Weapon 2". Shield slot becomes "Weapon 1". If both are blank a weapon goes to slot 1. If slot 1 is filled and a weapon is played, it goes to slot 2. Animate Weapon would first animate slot 1, and then if slot 1 was blank, animate slot 2.

As Jmizzle has explained to me, the shield would actually become weapon slot 1 under current mechanics and the normal weapon slot would be 2

Also, $$$man has made a dual shield card located here: http://elementscommunity.org/forum/index.php/topic,9282.0.html


$$$man

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109367#msg109367
« Reply #1 on: July 06, 2010, 10:41:52 pm »
I love the card maybe make a dual shield to go along with it :)

Back to the card with animate which slot is animated ???

wizelsnarf

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109377#msg109377
« Reply #2 on: July 06, 2010, 10:55:35 pm »
Shoot I forgot to add the mechanics in the notes. Will update.

Weapon slot becomes "Weapon 1". Shield slot becomes "Weapon 2". If both are blank a weapon goes to slot 1. If slot 1 is filled and a weapon is played, it goes to slot 2. Animate Weapon would first animate slot 1, and then if slot 1 was blank, animate slot 2.

I love the card maybe make a dual shield to go along with it :)
Dual shield seems overpowered don't you think (thought it would be awesome). Think of all the ridiculous combos, Thorn Carapace and Permafrost, Fire Buckler and Permafrost, Mirror Shield and Permafrost, Bonewall and Bonewall, Dusk Mantle and and Diamond....

So many OP combos I can think of...

$$$man

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109382#msg109382
« Reply #3 on: July 06, 2010, 11:11:39 pm »
Alright now that the mechanics are cleared up
Quote
Dual shield seems overpowered don't you think
I think it is but maybe there would be somesort of limitation or preventing rule to stop OP combos. Such as the effects of the shields don't stack or something. or maybe make it like 12 :earth and drain all :earth quanta to change your weapon slot to a shield slot. No other restrictions. Mind if i make the card ^-^ I'll put a link here for the inspiration.

Retribution

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109387#msg109387
« Reply #4 on: July 06, 2010, 11:21:23 pm »
It would be cool if there was a card that could animate both slots at a time, that way you can run 14 weapons at once :3

I don't see a reason for this though, as it's just one extra weapon you can run.
What's the attack order? (slot 1 ---->slot 2?)

$$$man

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109388#msg109388
« Reply #5 on: July 06, 2010, 11:23:03 pm »
It would be cool if there was a card that could animate both slots at a time, that way you can run 14 weapons at once :3

I don't see a reason for this though, as it's just one extra weapon you can run.
What's the attack order? (slot 1 ---->slot 2?)
[GENIUS]

make it so when animate is used after this card it animates both and increase the cost

[/GENIUS]

Retribution

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109390#msg109390
« Reply #6 on: July 06, 2010, 11:25:04 pm »
It would be cool if there was a card that could animate both slots at a time, that way you can run 14 weapons at once :3

I don't see a reason for this though, as it's just one extra weapon you can run.
What's the attack order? (slot 1 ---->slot 2?)
[GENIUS]

make it so when animate is used after this card it animates both and increase the cost

[/GENIUS]
I don't really think it's cost should be increased, as most of the time you'll only be running one weapon slot anyways. Shields are important. I don't think rushes would utilize it, either.

$$$man

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109391#msg109391
« Reply #7 on: July 06, 2010, 11:28:35 pm »
It would be cool if there was a card that could animate both slots at a time, that way you can run 14 weapons at once :3

I don't see a reason for this though, as it's just one extra weapon you can run.
What's the attack order? (slot 1 ---->slot 2?)
[GENIUS]

make it so when animate is used after this card it animates both and increase the cost

[/GENIUS]
I don't really think it's cost should be increased, as most of the time you'll only be running one weapon slot anyways. Shields are important. I don't think rushes would utilize it, either.
A potential 14 Arsenics/Discords/Morning Glories( :o)and i was thinking only to increase to like 3/2 random

wizelsnarf

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109393#msg109393
« Reply #8 on: July 06, 2010, 11:36:09 pm »
Hmm you really think it should double animate at the same time?

I think this card could be really useful in rushes... Also it might make the Triton actually useful. As you could have an Arsenic, Triton combo and earthquake poison the hell out of someone.

$$$Man, go for the dual shield. I will link to it when you finish it. Just make sure it has decent art, ideas without art are not pleasing...

Retribution

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109394#msg109394
« Reply #9 on: July 06, 2010, 11:37:51 pm »
Hmm you really think it should double animate at the same time?

I think this card could be really useful in rushes... Also it might make the Triton actually useful. As you could have an Arsenic, Triton combo and earthquake poison the hell out of someone.

$$$Man, go for the dual shield. I will link to it when you finish it. Just make sure it has decent art, ideas without art are not pleasing...
And may I ask, what this can accomplish that animate weapon already can't?

wizelsnarf

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109395#msg109395
« Reply #10 on: July 06, 2010, 11:43:39 pm »
Hmm you really think it should double animate at the same time?

I think this card could be really useful in rushes... Also it might make the Triton actually useful. As you could have an Arsenic, Triton combo and earthquake poison the hell out of someone.

$$$Man, go for the dual shield. I will link to it when you finish it. Just make sure it has decent art, ideas without art are not pleasing...
And may I ask, what this can accomplish that animate weapon already can't?
Very valid point.  Pretty similar now that you mention it except your weapons would not be vulnerable to creature control. But yeah this kind of seems overpriced now that you mention that... But I guess it wouldn't be if it double animated...

I liked the concept though of someone fighting with a second weapon rather than a shield.

Maybe I should change the cost to 1 unupped and 0 upped  to make it more worth it?

Offline jmizzle7

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Re: Dual Wield | Dual Wield https://elementscommunity.org/forum/index.php?topic=9277.msg109530#msg109530
« Reply #11 on: July 07, 2010, 03:14:50 am »
What's the attack order? (slot 1 ---->slot 2?)
Permanent positions are as follows:

61728394105
151116121713181419
Permanent positions 4, 5, and 10 are reserved for your shield, mark, and weapon, respectively. So your shield (a.k.a. weapon #2) would act before your weapon #1.

 

blarg: