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smuglapse

  • Guest
Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98381#msg98381
« on: June 22, 2010, 06:03:10 am »
NAME:
Erasure
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Spell
ATK|HP:
-
ABILITY:
Remove all copies of target card from your deck and hand.
Your opponent gains 1 poison counter for each card removed (max: 6 counters).
NAME:
Voidance
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:
-
ABILITY:
Remove all copies of target card from your deck and hand.
Your opponent gains 1 poison counter for each card removed (max: 6 counters).
ART:
adapted from in-game (Fotosynthesis)
IDEA:
smuglapse
NOTES:
For coding purposes, it could be changed to target creature or permanent, but then would not be able to remove spells or immaterial creatures/permanents.
CHANGES:
7/3/2010:  Added poison effects.
SERIES:
-

Malduk

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98386#msg98386
« Reply #1 on: June 22, 2010, 06:36:18 am »
Interesting. If I'm reading this right, idea is to improve the draw chance (by packing 6 in your deck) of a card you want to use only once or twice, and then remove the extra with this?
If thats so, then... you still need several of those to be able to draw them, thus negating the positive effect this card should bring.

The other use would be removing rewinded unplayable creatures, but thats so extremely situational that is not even worth considering.

Any other use you had in mind I didnt consider?

smuglapse

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98389#msg98389
« Reply #2 on: June 22, 2010, 06:59:02 am »
Interesting. If I'm reading this right, idea is to improve the draw chance (by packing 6 in your deck) of a card you want to use only once or twice, and then remove the extra with this?
If thats so, then... you still need several of those to be able to draw them, thus negating the positive effect this card should bring.

The other use would be removing rewinded unplayable creatures, but thats so extremely situational that is not even worth considering.

Any other use you had in mind I didnt consider?
You could have multiple cards that you only want 1 of such as weapon + shield + eclipse, for example.  You can also remove unneeded quanta generation.

A slightly different option is to include more than one strategy against an unknown opponent and then edit your deck in game as appropriate.  This would probably only see use against FGs where you can afford to have more slightly bloated decks.

I was considering making it a permanent with a repeatable ability but figured that would be too OP.

EDIT:
Just thought of another one: if you misclick while using Fractal.  :P

b00mc1ap

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98400#msg98400
« Reply #3 on: June 22, 2010, 07:32:10 am »
How about you make it work on the opponent as well? That way, if the opponent fractals a firefly but can't play them all in that turn, you can destroy his plan.

Good idea

smuglapse

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98404#msg98404
« Reply #4 on: June 22, 2010, 07:45:59 am »
How about you make it work on the opponent as well? That way, if the opponent fractals a firefly but can't play them all in that turn, you can destroy his plan.

Good idea
It removes all of the same card from the deck.  You would be able to remove some entire decks with 6 of these.

Besides, if it could be coded, preferably it would target the cards and not the creatures/permanents.

b00mc1ap

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98406#msg98406
« Reply #5 on: June 22, 2010, 07:47:36 am »
How about you make it work on the opponent as well? That way, if the opponent fractals a firefly but can't play them all in that turn, you can destroy his plan.

Good idea
It removes all of the same card from the deck.  You would be able to remove some entire decks with 6 of these.

Besides, if it could be coded, preferably it would target the cards and not the creatures/permanents.
Meh, then there's no use in my opinion. Sure, you could do this with a weapon and remove them from the deck, but who puts in more than 2 weapons anyways? (other than flying)

Malduk

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98407#msg98407
« Reply #6 on: June 22, 2010, 07:50:49 am »
I dont think anything that destroys cards from opponents hand/deck will ever be implemented in the game.

On topic - I dont see how making it permanent would be OP, I dont see it being such an awesome improvement. Its not like you'd destroy 10 different card types. Also, you practically need to draw this early to be of any use anyway, so you cant rely on having just 1 of those in the deck.

Its early here, so I may be slow, but best use I can think of is filling deck with loads of pillars to improve starting hand, then just cutting them off when you draw "enough". However, you are still screwed if dont manage to draw this  ;D

smuglapse

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg98423#msg98423
« Reply #7 on: June 22, 2010, 09:18:12 am »
Something like this, perhaps:
Code: [Select]
7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7t9 7t9 7ta 7ta 7td 7td 7xx 808 808 808 808 808 808 80i 80i 80i 80i(based on Pesty FG Deck)

Putting in 6 pests to increase the chance that they come early.  If you don't get the Voidance until later, no big deal.  If you get it after fractalling enough pests, you could then clear the rest of the pests from your deck.  Or if you run into an opponent that has already played an Eclipse you could remove them from your deck.  It would basically make this card a specialized Hourglass/Precognition.



Or for Entropy Rainbow:
Code: [Select]
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 71b 71b 74b 74b 77f 7do 7do 7do 7gp 7gp 7n3 7q8 7xx 7xx 7xx 7xx 7xx 7xx 80h 80h 80h 80h
Increased the number of towers, shields, and creature control to improve the chance of them coming early.  Replaced Hourglasses with Voidance.

One question in the development of this card is if the target should disappear along with its copies.  If it stayed, it would help rainbows and the like remove unneeded duplicates before they even show up.  If the target was removed as well, this would give fractal decks more room to fractal.

To increase its playability maybe it should be a 0 cost Permanent with a renewable 3  :darkness activation cost?

kalkiran

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg103591#msg103591
« Reply #8 on: June 29, 2010, 06:18:08 am »
keep it as it is and make it count as a death...
no in fact if you do that raise the cost.
but it would now work as a good card that increased synergy between death and darkness

unionruler

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg104354#msg104354
« Reply #9 on: June 30, 2010, 05:22:07 am »
Rather interesting card idea you have there smuglapse. It looks very situational at first glance--I kinda disagree with the two suggested decks you posted because of the opportunity cost in terms of card slots taken up. Still, there probably do exist cases in it's actually worth it to increase the deck reliability in this manner, but I'm not gonna do any research into that unless it's really implemented. Maybe you could consider erasing copies of target card in opponent's hand as well for Voidance instead of just your own to widen the usage.

smuglapse

  • Guest
Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg106467#msg106467
« Reply #10 on: July 02, 2010, 06:53:46 pm »
Maybe you could consider erasing copies of target card in opponent's hand as well for Voidance instead of just your own to widen the usage.
I think that would be an "unfun" mechanic.  Consider the following posts:

I dont think anything that destroys cards from opponents hand/deck will ever be implemented in the game.
I think that the developer of a CCG should make an effort to make the game as fun as possible for everyone. This means that cards and mechanics that aren't fun to play with should be not as competitive as fun mechanics.
To give you an example of a mechanic that is rather unfun to play with: Quanta Denial. I didn't find it surprising that the two most frequent answers in this poll (http://elementscommunity.org/forum/index.php/topic,4031.0.html) were Earthquake and Black Hole, even though none of those cards are particularly strong. Yes, Black Hole is part of a rather annoying FG-Deck, but Seism is pretty beatable for lots of decks nowadays. The reason for this that this phenomenon has been observed extensively in MtG with comparable mechanics. Players dislike it when they cannot even execute their game plan and lose because of it. They want to play their cards and interact with the opponents deck, and if they can't even do that, they get upset.

A possible change:  "Remove all copies of target card from your deck and hand and gain 2 corresponding quanta for each card removed (maximum of 12 quanta gained).

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Re: Erasure | Voidance https://elementscommunity.org/forum/index.php?topic=8508.msg106509#msg106509
« Reply #11 on: July 02, 2010, 07:57:46 pm »
overpowered. At least it is overpowered if you can use it on critters/permanent. just a few of those could totally get rid of problems like fire queen firefly queens and decay's pests, or ferox/elidnis empathic bonds, octane's unstable gases..

 

blarg: