So I've been working on flying arsenic deck that utilizes the stalling of miracle and SoD. However I've yet to find a variant that can adaquately withstand a rush deck. Here's the fastest version I've got so far.
Here's is my most recent version. I added +1 light tower and + 2 deadly poison and removed -1 bone tower and -2 SoD. I think this configuration works a bit better.
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710 710 710 718 718 718 718 718 71a 71a 71a 71a 71a 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7km 7km 7km 7km 7n2 7n2 7n2 7n2 8pk
It first I played the arsenic from the mark with only light towers and used SoG, but I could never get damage out quick enough against rush decks. I swapped out SoG's for bone towers and I was finally to put out a flow of arsenic. I tried plague and poison, and improved poison seems to work better. The exact numbers of cards probably still need tweaking.
What suggestions do you guys have?
2nd version, without SoG
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710 710 710 710 718 718 718 71a 71a 71a 71a 71a 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 7n2 7n2 7n2 7n2 8pk
Spoiler for Hidden:
Deck Helper comment: This deck was posted before the 1.32 game update and as a result no longer works correctly.
1st version, with SoG
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71a 71a 71a 71a 71a 7ba 7ba 7ba 7ba 7ba 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 7n2 7n2 7n2 7n2 8pk