*Author

Offline TerrokingTopic starter

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95172#msg95172
« on: June 18, 2010, 05:41:57 pm »
NAME:
Ice Age
ELEMENT:
:water
COST:
5 :water
TYPE:
Permanent
ABILITY:
No creatures may undergo a change in attack or HP as long as this card is in play. Lasts 5 turns.
NAME:
Ice Age
ELEMENT:
:water
COST:
5 :water
TYPE:
Permanent
ABILITY:
All creatures must remain in their curent state as long as this card is in play. Lasts 5 turns.
ART:
dynamicsofhr
IDEA:
Terroking
NOTES:
Basically, the unupped version would stop creatures from gaining or losing stats (Would not stop Hatch and Mutation because that is a new creature) but still allow them to die by Paradox, Devour, Mutation, ect. They could die by direct damage, but only if it kills them immediately. e.g. a Crimson Dragon would not die to Fire Shield, just change from 2->1->2 hps, but a new Lava Golem would, because the creatures die after hitting 0. Something with 6 hp could withstand 6 Lightnings and be alive, while something with 5 would die at the first.
The upped does the same thing, but stops creatures from gaining statuses like Momentum and Adrenaline, or being Lobo'd/Gaining Vampire. This version would also prevent Graboids and Fate Eggs from hatching, and other creatures from being Mutated.
Flying weapons would come onto the field as creatures after they are flown, and only then be affected, not before.
SERIES:
Opposites Attract: Burning Stallion | Blazing Stallion (http://elementscommunity.org/forum/index.php/topic,8439.msg105165#msg105165)
Burning Stallion isn't actually up yet, but it will be.

I'm considering lowering the cost, but I'm not sure if it's entirely the right move. I actually thought of this before Steam Machine was created, and then the only negative effects to :water would be that it can't Lobo anything with Ulitharid and that you can't freeze something after playing it (This is balanced by being able to freeze something indefinitely by playing it at the right time).

I still think it's OP if you use it with Armagio and a few BBs, flying Titan... *Shudder*

I suppose I could change it remove Grav Pull from creatures (And stop the unupped one from letting them gain it, since the upgraded already does) but I don't want to be so specific.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Malduk

  • Guest
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95388#msg95388
« Reply #1 on: June 18, 2010, 10:11:48 pm »
This... is a simply beautiful idea!
I'd maybe suggest that it is valid for X turns, after which it disappears, while lowering its cost, so it could be used for stalling early game, but does not freeze the match forever (brings some extra strategy into play).

Btw, Fix the name of the card on the pic. It says Ige Age now.

$$$man

  • Guest
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95432#msg95432
« Reply #2 on: June 18, 2010, 11:16:05 pm »
gr8 card and if you don't want to add a timer you could make it a drains all quanta :P

Offline TerrokingTopic starter

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95499#msg95499
« Reply #3 on: June 19, 2010, 12:40:31 am »
This... is a simply beautiful idea!
I'd maybe suggest that it is valid for X turns, after which it disappears, while lowering its cost, so it could be used for stalling early game, but does not freeze the match forever (brings some extra strategy into play).

Btw, Fix the name of the card on the pic. It says Ige Age now.
Thanks, I kept on typing "Age Age" single time I tried to save it, and then I screwed up on the correction anyways, it seems.

Giving it a counter is probably a good idea, maybe 5 turns? Wanted it to last for a little while.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Malduk

  • Guest
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95519#msg95519
« Reply #4 on: June 19, 2010, 01:04:30 am »
Well, 30 card deck lasts for 23 turns. Divided by 6 cards you can carry is 3.83.
Chaining these if they last 3 turns will get 18 turns covered, while 4 seems like a sweet spot if you want it to last as it is more than enough to cover the whole match.
If opponent has no perma destruction, it means you dictate when will something get the chance to break out of it.
5 feels unnecessarily high though.

unionruler

  • Guest
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95532#msg95532
« Reply #5 on: June 19, 2010, 01:17:18 am »
I would hate to see this card implemented--sorry Terro, but I feel that it is not in the spirit of a CCG to have a card specifically designed at blocking your opponent from making a comeback. I'm quite sure rainbow weenies in PvP could actually afford the  :water quanta to play one of these; still thinking about ice age-immo golem and other weird ideas.  :water with  :earth mark anti FG would be somewhat imbalanced vs FGs--Early Trident, Octopi, SoGs, Ice Age, PAs, Arctic Drag.

Offline TerrokingTopic starter

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95539#msg95539
« Reply #6 on: June 19, 2010, 01:28:24 am »
I would hate to see this card implemented--sorry Terro, but I feel that it is not in the spirit of a CCG to have a card specifically designed at blocking your opponent from making a comeback. I'm quite sure rainbow weenies in PvP could actually afford the  :water quanta to play one of these; still thinking about ice age-immo golem and other weird ideas.  :water with  :earth mark anti FG would be somewhat imbalanced vs FGs--Early Trident, Octopi, SoGs, Ice Age, PAs, Arctic Drag.
Umm... I don't quite get what you're saying.

Everyone can still play creatures while this is on the field, and you cannot freeze an enemy creature while it's in play. For that matter, you can't do anything to it except kill it, and even then it can only be done with enough direct damage for a OHK or with Devour/Paradox.

I probably am going to have to add a timer to it though.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

unionruler

  • Guest
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95576#msg95576
« Reply #7 on: June 19, 2010, 02:25:21 am »
Umm... I don't quite get what you're saying.

Everyone can still play creatures while this is on the field, and you cannot freeze an enemy creature while it's in play. For that matter, you can't do anything to it except kill it, and even then it can only be done with enough direct damage for a OHK or with Devour/Paradox.

I probably am going to have to add a timer to it though.
You can freeze if you use unupped ice age. Or used unupped and switch to upped once you have control. I thought no killing since hp remains the same though--in that case yeah I misunderstood it a little.

rakazy8564

  • Guest
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg95624#msg95624
« Reply #8 on: June 19, 2010, 03:14:13 am »
I was expecting a mass freeze card but this is great too!! ^^  I like how it's specifically designed to stop creature growth and buffs =P  Does nothing to decks that don't use growth and buff cards.  They can't Quint either right? =D
Also, what if they activate Nightfall? or if they Devour?

Offline avidteen13

  • Full Member
  • ***
  • Posts: 239
  • Reputation Power: 4
  • avidteen13 is a Spark waiting for a buff.
  • wah wuh wah wuh wahwuhwahwuwhah *explosion
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg96186#msg96186
« Reply #9 on: June 19, 2010, 07:48:51 pm »
Also, what if they activate Nightfall? or if they Devour?
"Basically, the unupped version would stop creatures from gaining or losing stats (Would not stop Hatch and Mutation because that is a new creature) but still allow them to die by Paradox, Devour, Mutation, ect. ... The upped does the same thing, but stops creatures from gaining statuses like Momentum and Adrenaline, or being Lobo'd/Gaining Vampire. This version would also prevent Graboids and Fate Eggs from hatching, and other creatures from being Mutated." -

-.-
 
I imagine this would negate the effects of poison.  They would still have the counters, but the poison wouldn't start dealing damage until the end of ice age, right?
Why is my avatar URL not recognized???

Offline TerrokingTopic starter

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg97002#msg97002
« Reply #10 on: June 20, 2010, 05:33:48 pm »
Also, what if they activate Nightfall? or if they Devour?
"Basically, the unupped version would stop creatures from gaining or losing stats (Would not stop Hatch and Mutation because that is a new creature) but still allow them to die by Paradox, Devour, Mutation, ect. ... The upped does the same thing, but stops creatures from gaining statuses like Momentum and Adrenaline, or being Lobo'd/Gaining Vampire. This version would also prevent Graboids and Fate Eggs from hatching, and other creatures from being Mutated." -

-.-
 
I imagine this would negate the effects of poison.  They would still have the counters, but the poison wouldn't start dealing damage until the end of ice age, right?
Exactly right about the poison, unless of course it had enough to kill it in one turn (Which is actually feasible for some of  :water's smaller creatures.

Alright, I'm lowing the cost on both versions by 2, and then adding a timer (5 turns?)
I ask nothing of humanity but fairness in all things, but I do not expect even that.

$$$man

  • Guest
Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg97012#msg97012
« Reply #11 on: June 20, 2010, 05:46:35 pm »
Also, what if they activate Nightfall? or if they Devour?
"Basically, the unupped version would stop creatures from gaining or losing stats (Would not stop Hatch and Mutation because that is a new creature) but still allow them to die by Paradox, Devour, Mutation, ect. ... The upped does the same thing, but stops creatures from gaining statuses like Momentum and Adrenaline, or being Lobo'd/Gaining Vampire. This version would also prevent Graboids and Fate Eggs from hatching, and other creatures from being Mutated." -

-.-
 
I imagine this would negate the effects of poison.  They would still have the counters, but the poison wouldn't start dealing damage until the end of ice age, right?
Exactly right about the poison, unless of course it had enough to kill it in one turn (Which is actually feasible for some of  :water's smaller creatures.

Alright, I'm lowing the cost on both versions by 2, and then adding a timer (5 turns?)
or u could make it a drain all  :water card

this could be vicious in a deck with armagios and Bbloods or even scarier NYMPHS *runs and hides*

 

anything
blarg: