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Offline GlitchTopic starter

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N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg89728#msg89728
« on: June 12, 2010, 09:37:30 pm »
(http://Not Applicable)
NAME:
Not Applicable
ELEMENT:
--
COST:
--
TYPE:
--
ATK|HP:
--
ABILITY:
--
NAME:
The Grim
ELEMENT:
Death
COST:
7 :death
TYPE:
Creature
ATK|HP:
1|1
ABILITY:
This card cannot be summoned unless you have three necromancers in play.
You may only have one of this card in your deck.
Scavenger
 :death Devour
ART:
Doom156
IDEA:
Gl1tch
NOTES:
Passive Ability: Unique (This card cannot be targeted by parallel universe or fractal.  You cannot get this card from fate eggs or mutations)
This card is only upgraded, because the only way to get one is to spin one from the false gods.
When the description says you need three necromancers, three daemon wizards would also work.
SERIES:
Gl1tch's Big Bad Plot Pack (http://elementscommunity.org/forum/index.php/topic,8047.0.html)

b00mc1ap

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg89731#msg89731
« Reply #1 on: June 12, 2010, 09:43:50 pm »
Hmm so what do you do? You spend lots of quanta to make your Necromancers and then spend another 7 :death to get this. Won't you be long dead by then?

Offline GlitchTopic starter

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg89733#msg89733
« Reply #2 on: June 12, 2010, 09:45:11 pm »
Yea, I've heard arguments this is UP.

I'm thinking of decreasing the necromancer count to four or so.

b00mc1ap

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg89742#msg89742
« Reply #3 on: June 12, 2010, 09:52:00 pm »
Yea, I've heard arguments this is UP.

I'm thinking of decreasing the necromancer count to four or so.

Yes I agree that you should. Getting all 6 necromancers onto the field (you'll only be able to have 6 in your deck) is a difficult feat, even with the card drawing upon a death.

Offline GlitchTopic starter

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg89746#msg89746
« Reply #4 on: June 12, 2010, 09:54:37 pm »
Updated card.

gnikdoolb

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg90910#msg90910
« Reply #5 on: June 14, 2010, 02:15:26 am »
what if you win this from FG then play pvp? would it just be a relic?

Offline GlitchTopic starter

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg90917#msg90917
« Reply #6 on: June 14, 2010, 02:23:32 am »
It won't even be an option for the spins.

Retribution

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg90926#msg90926
« Reply #7 on: June 14, 2010, 02:36:20 am »
When you say "this is a scavenger", it should have the ability scavenger AND devour. That would make it strong.
Besides, with one HP, what can it devour?

Offline GlitchTopic starter

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg90929#msg90929
« Reply #8 on: June 14, 2010, 02:41:20 am »
That's the point.  This card is like an otyugh and a vulture wrapped into one.

It is both scavenger and a creature with devour at the same time.

Retribution

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Re: N/A|The Grim https://elementscommunity.org/forum/index.php?topic=7973.msg90931#msg90931
« Reply #9 on: June 14, 2010, 02:42:36 am »
That's the point.  This card is like an otyugh and a vulture wrapped into one.

It is both scavenger and a creature with devour at the same time.
Doesn't say very clearly that it has the scavenger ability >.>

 

anything
blarg: