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Offline kevTopic starter

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Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86595#msg86595
« on: June 09, 2010, 05:02:33 pm »

Coin of Fate | Coin of Fate
NAME: Coin of Fate
ELEMENT: Time
COST: 10 :time
TYPE: Spell
ATK|HP: N/A
ABILITY: Toss a coin.  If you win the
toss, take another turn and
Coin of Fate does 20 damage
to you.
All the remaining time quanta
is consumed.
NAME: Coin of Fate
ELEMENT: Time
COST: 10 :time
TYPE: Spell
ATK|HP: N/A
ABILITY: Toss a coin.  If you win the
toss, take another turn and
Coin of Fate does 15 damage
to you.
All the remaining time quanta
is consumed.
ART: www.elementsthegame.com
IDEA: kevkev60614
NOTES: Seems like it'd be fun to incorporate the opening coin toss mechanic elsewhere in the game.  The artwork is actually a screenshot of the opening coin toss, blown up and modified slightly.

I'll just address it now: if you win the toss you DO get to draw a card.

People are going to feel this is way under/overpowered.  Please reply with specific reasons why and more importantly, alternate suggestions.

After I finished the card I looked at whether it'd been posted before and saw this (http://elementscommunity.org/forum/index.php/topic,6306.msg72156#msg72156), which is similar.  If somebody else had a similar idea and I haven't seen it, I apologize.

dragonhuman

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86598#msg86598
« Reply #1 on: June 09, 2010, 05:06:17 pm »
I almost think the damage should be taken only if you lose the flip

Offline BluePriest

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86600#msg86600
« Reply #2 on: June 09, 2010, 05:07:14 pm »
So basically, you flip a coin, its heads. You finish your turn, your monsters attack and everything. You get the quanta from your towers, and then its your turn again, you draw a card, ect? Right?

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Offline kevTopic starter

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86644#msg86644
« Reply #3 on: June 09, 2010, 06:02:17 pm »
Quote
I almost think the damage should be taken only if you lose the flip
That's exactly how I meant to word it.  If it doesn't read that way let me know.

So basically, you flip a coin, its heads. You finish your turn, your monsters attack and everything. You get the quanta from your towers, and then its your turn again, you draw a card, ect? Right?
Yep.

Offline BluePriest

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86715#msg86715
« Reply #4 on: June 09, 2010, 07:36:59 pm »
You have it worded as
Toss a coin.  If you win the
toss, take another turn and
Coin of Fate does 15 damage
to you.
All the remaining time quanta
is consumed.

It should say
Toss a coin.  If you win the
toss, take another turn.
OTHERWISE Coin of Fate
does 15 damage to you.
All the remaining time quanta
is consumed.

And im going to be the first to shout OP on this. Yes, it can do damage to you, HOWEVER, you get to take your turn 2 times, which means you get double quanta, double creature effect, double card draw, AND double damage. So its basically a super powerful All creatures damage is doubled for one turn, btw, you also get to double the amount of all things i already listed earilier. Doubling your damage for a turn is too OP even with the possible side effect.
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b00mc1ap

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86758#msg86758
« Reply #5 on: June 09, 2010, 08:06:40 pm »
Increase the damage and reword it as stated above.

SeddyRocky

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86941#msg86941
« Reply #6 on: June 09, 2010, 10:30:40 pm »
3 SoG completely cancel out the damage effect (or just some feral bounds in a rainbow). Sooo... OP stamp!

Offline BluePriest

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86983#msg86983
« Reply #7 on: June 09, 2010, 10:55:48 pm »
3 SoG completely cancel out the damage effect (or just some feral bounds in a rainbow). Sooo... OP stamp!
Agreed. It isnt the amount of damage it does to you. Its the effect that makes it OP. not even FG's have the kind of power this allows for 1 turn.
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wizelsnarf

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg86995#msg86995
« Reply #8 on: June 09, 2010, 11:05:38 pm »
What if instead of taking a set amount of damage the enemy still attacked and everything, but just wasn't able to do anything on their turn. Couldn't draw a card, couldn't play a card, couldn't use a skill...

b00mc1ap

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg87002#msg87002
« Reply #9 on: June 09, 2010, 11:11:05 pm »
What if instead of taking a set amount of damage the enemy still attacked and everything, but just wasn't able to do anything on their turn. Couldn't draw a card, couldn't play a card, couldn't use a skill...
I think the person playing the card should still be able to draw a new card plus attacking a second time. However, the new card can't be played in that turn. This implements the basic time quick-draw skill into this card and also keeps it from being an expensive precognition. If you, keykev, decide to allow playing the new card, you should increase the amount of hp lost on a coin toss loss.

Offline kevTopic starter

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg92647#msg92647
« Reply #10 on: June 15, 2010, 07:31:10 pm »
I think the person playing the card should still be able to draw a new card plus attacking a second time. However, the new card can't be played in that turn.
I had intended for the Time quanta drain to prohibit playing the card two turns in a row but hadn't thought about the quanta gain that takes place at the end of the first turn.  Durr.  Obviously if you had 10 Time pillars up and were good at flipping coins, you could take seven turns in a row and we can't have that.

Also, I misread dragonhuman's post earlier.  I'd meant the card to say what I think it currently does: you take 15 damage if you win the flip.  It's nerfier if you take damage when you win, because you can't use the card on a turn where you were going to lose anyway and snag a win.

An appropriate nerf of the card is not to draw when you win.  Maybe that plus increasing the cost to 15 plus increasing damage is nerfy enough?

Or maybe back to the drawing board: instead of winning a turn you win a half-turn, wherein either
a) There is no card draw or quanta gain, or
b) Creatures are effectively in a time bubble but card draws, quanta gains, etc. occur normally.

I'm pretty flexible here so if anybody has thoughts, lemme have em.

Offline BluePriest

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Re: Coin of Fate | Coin of Fate https://elementscommunity.org/forum/index.php?topic=7737.msg93050#msg93050
« Reply #11 on: June 16, 2010, 05:16:10 am »
I think the person playing the card should still be able to draw a new card plus attacking a second time. However, the new card can't be played in that turn.
I had intended for the Time quanta drain to prohibit playing the card two turns in a row but hadn't thought about the quanta gain that takes place at the end of the first turn.  Durr.  Obviously if you had 10 Time pillars up and were good at flipping coins, you could take seven turns in a row and we can't have that.

Also, I misread dragonhuman's post earlier.  I'd meant the card to say what I think it currently does: you take 15 damage if you win the flip.  It's nerfier if you take damage when you win, because you can't use the card on a turn where you were going to lose anyway and snag a win.

An appropriate nerf of the card is not to draw when you win.  Maybe that plus increasing the cost to 15 plus increasing damage is nerfy enough?

Or maybe back to the drawing board: instead of winning a turn you win a half-turn, wherein either
a) There is no card draw or quanta gain, or
b) Creatures are effectively in a time bubble but card draws, quanta gains, etc. occur normally.

I'm pretty flexible here so if anybody has thoughts, lemme have em.
The Second idea sounds better. A massive "dive" which is essentially what this card does, it often considered OP, but being able to get double quanta for one turn would be great.
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