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Offline coinichTopic starter

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Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77623#msg77623
« on: May 29, 2010, 09:53:44 pm »

Gravel | Bedrock
NAME: Gravel
ELEMENT: Earth
COST: 1 :earth
TYPE: Creature
ATK|HP: 0|6
ABILITY: Forge:  If Gravel is targeted
with Gravity Pull, sacrifice
Gravel.  Target creature
receives +1/+7.
NAME: Bedrock
ELEMENT: Earth
COST: 2 :earth
TYPE: Creature
ATK|HP: 0|8
ABILITY: Forge:  If Bedrock is targeted
with Gravity Pull, sacrifice
Bedrock. Target creature
receives +2/+8.
ART: coinich/shyguy/marnetmar
IDEA: coinich
NOTES: Basically, I'm attempting to use the Mummy's ability to "know" whats been used on it to create a two card combo that allows any player to buff a card for cheap quanta, but two cards.  On its own, Gravel / Bedrock is nearly useless, but Gravity Pull and/or Gravity Force (or any other card that can give Gravity Pull) sacrifices the creature (like Virus) and then a target card gains the stat increase.  It can be hijacked by an opponent.  While technically this may be an example of multiple targeting, its not simultaneous; the effect is two parts, so I think it can work with the current engine with little to no modifications.

Art made in RCT3 by coinich, models provided free for use by shyguy and marnetmar of the RCT3 community.

Offline Essence

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77697#msg77697
« Reply #1 on: May 29, 2010, 11:17:59 pm »
While I like the concept mechanically, the flavor is so wrong that I can't get past it.  When gravel collapses on someone, it doesn't make them buffer, it hurts:)
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Offline coinichTopic starter

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77699#msg77699
« Reply #2 on: May 29, 2010, 11:21:42 pm »
While I like the concept mechanically, the flavor is so wrong that I can't get past it.  When gravel collapses on someone, it doesn't make them buffer, it hurts:)
I was envisioning Gravity Pull/Force "crushing"/forging (metamorphic type rock?) the Gravel/Bedrock into a more durable armor of sorts, granting a boost.  Apparently naming the ability "Collapse" isn't the best way of doing it...

wizelsnarf

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77703#msg77703
« Reply #3 on: May 29, 2010, 11:25:06 pm »
i like the art, though the lines are a little too modular still.

The grey rocks on the upped version look really good.

I think the concept does need some reworking though as pointed out by Essence.

How about if an enemy creature hits a gravel that has gravity pull on it, the enemy creature is damaged by the amount of its attack?

Dunno that seems kind of better thematically.

alf15

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77704#msg77704
« Reply #4 on: May 29, 2010, 11:26:12 pm »
try condense or reinforce for the name of its ability

finkel

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77780#msg77780
« Reply #5 on: May 30, 2010, 12:59:23 am »
How about something like this:
During gravel/bedrock's turn (when it "attacks," which it doesn't -- 0 attack), if there are any creatures with gravity pull, gravel/bedrock is destroyed and the creature with gravity pull is buried for 5 turns (attack is halved, health is thirded, rounded down, can't attack or use abilities, can't be targeted). All creatures on the same level (horizontal line) lose half (rounded up) health and become buried (attack is halved, can't be targeted, can't attack or use abilities, gain ability "unburrow" for 0, which subsequently turns into whichever ability they had before, and doubles their attack.

hello5666

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77783#msg77783
« Reply #6 on: May 30, 2010, 01:02:10 am »
Lol nice card

Offline coinichTopic starter

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg77808#msg77808
« Reply #7 on: May 30, 2010, 01:33:21 am »
Lol nice card
Thanks.

try condense or reinforce for the name of its ability
I was actually thinking of Fuse or Forge, but thanks for the ideas as well.

How about something like this:
During gravel/bedrock's turn (when it "attacks," which it doesn't -- 0 attack), if there are any creatures with gravity pull, gravel/bedrock is destroyed and the creature with gravity pull is buried for 5 turns (attack is halved, health is thirded, rounded down, can't attack or use abilities, can't be targeted). All creatures on the same level (horizontal line) lose half (rounded up) health and become buried (attack is halved, can't be targeted, can't attack or use abilities, gain ability "unburrow" for 0, which subsequently turns into whichever ability they had before, and doubles their attack.
Sorry but that seems far too complicated, and the idea is to be a buff to creatures, not a mass creature control.  I think the mechanics for this are already in place as well.  The ability's name was misnamed, that I do see now however.

Offline avidteen13

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg78048#msg78048
« Reply #8 on: May 30, 2010, 12:29:11 pm »
If you're looking for names for the ability, here's a list (includes names previously mentioned).

:earth Gravity Forge
:earth Forge
:earth Metamorphosis
:earth Smelt
:earth Condense
:earth Reinforce
:earth Fuse

I prefer forge.
Cool art.
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Offline coinichTopic starter

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg78288#msg78288
« Reply #9 on: May 30, 2010, 08:44:05 pm »
I've gone with Forge, at least for now.  Anyone have any other suggestions?

Fredd0

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg79125#msg79125
« Reply #10 on: May 31, 2010, 11:10:37 pm »
Nice :p

Not a big deal but could be more fun if you change to "Forge: if a creature gain gravity pull sacrifice Gravel. This creature recieve..."

Offline coinichTopic starter

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Re: Gravel | Bedrock https://elementscommunity.org/forum/index.php?topic=7181.msg79646#msg79646
« Reply #11 on: June 01, 2010, 05:50:56 pm »
Nice :p

Not a big deal but could be more fun if you change to "Forge: if a creature gain gravity pull sacrifice Gravel. This creature recieve..."
So any creature getting Pulled causes the effect?  I'm not so sure about that; there's no need to play this, and an Elite Armagio.  Next turn, Gravity Pull and you have a 2|38 buffer right there.  The casting cost of both quanta and a cardslot is involved too, and I kinda want to keep it that way, otherwise the cost on this would have to increase.

 

anything
blarg: