Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
OverviewThe reason I named this deck Immortyughs is because Quintessenced Otyughs are the emphasis of this deck. I created this deck based off of FG Rainbow w/ SoGs, Supernovas, Entropy mark, 34 Cards, Permafrost, V1.22 Tested. The creator of that deck kept emphasizing on the importance of having an immortal otyugh out early to win. I thought to myself: "Why not raise the chances of drawing an early otyugh and a quintessence to raise your chances of winning?".
Like with a lot of the gods, an immortal oty is epic.
Try to quint an oty
Immortal oty again, usually equals a win.
Rely on getting your FQ and druid and oty
Also, you need a quinted oty relatively early
Very hard; unless you get an amazing draw and get a super fast quinted oty
Another easy god as long as you have either an oty
An early immortal otyugh is pretty much a guaranteed win.
You need to clear the board fast using an oty
One of the harder gods with this deck; you need either an immortal oty
An early oty that you immortalize is pretty much a win
Easy god, you can actually get away with no bone wall if you just use the permafrost shield and an oty. And if you can quintessence your oty, you don't even need to wait for a firestorm
if you don't get a bone wall or the permafrost shield up and an oty early, it's very easy to lose.
If you can establish an oty and firefly queen, you're probably good since
so it's easy to stall for a quinted oty
A very hard god...If you get a pulvy out first and an immortal oty
And you don't usually have to stall long since otys can be played without quintessence
If you get a second or third turn immortal oty you can win easy
Again, an oty and firefly queen are the best to immortalize.
Use quintessence on an oty
DeckHover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 52r 52r 592 5f8 5oj 5rg 5ro 621 621 621 6u3 6u3 6u3 6u3 6u3 6u3 6u6 74b 74b 74b 7ba 7ba 7ba 7ba 7q5 7q5 8pj
Cards The 3 Hourglasses are because of the fact that I want to get an Otyugh out as fast as possible. It also makes sure that the False Gods don't go for the Shards of Gratitude.
The two extra time factories are so that I can draw and rewind without having to worry about my time quanta. Just my personal preference.
I used Supernovas because they are the fastest way to generate quanta for a rainbow; 22 quanta with 1 card.
I took 8 quantum pillars because I found that any more would slow down the deck, and any less would result in a LOT of quanta problems.
The Boneyard is for generating skeletons for the Otyughs to eat, or for the Fallen Druid to mutate.
The Bonewall is the shield of this deck. It's a very important defense that will easily negate all attacks if put up and used correctly.
I put 3 Quintessences in the deck because I need to draw a Quintessence every time I draw an Otyugh.
The Enchant Artifact is for the Eternity, allowing me to have less games lost where I decked out.
The Butterfly Effect is to be used on the second Otyugh and Quintessence you draw.
For healing, I used 4 Shards of Gratitude because they help to stall for an Otyugh.
StrategyObviously, the first thing to do is to play an Otyugh with Quintessence to gain control of the board. While you're at it, you could drop your Bonewall and/or Boneyard to begin building up. Make sure to use your Fallen Druid to mutate strong creautures into Otyugh food, and don't forget to mutate your skeletons into 12/15 dragons with growth/dive/lycanthropy/ablaze. If the opponent stops playing edible creatures, use your Otyugh to eat the Fireflies that your Firefly Queen gave birth to and turn them into skeletons. Then use your Fallen Druid and mutate them into strong creatures. This helps build up your bonewall AND create your army. When you're about to deck out, use your Eternity with an Enchant Artifact and keep rewinding a skeleton or Firefly. The extra two Time Factories is for keeping this up so you don't run out of time quanta.
Comments, feedback, and constructive criticism is always welcome. This deck is far from its full potential, and I would appreciate it if you helped to make it better.
5/27/10 - Changed the deck and used Hourglasses instead of the Sundials. Also added 1 more Shard for stalling since I don't have the Sundials anymore. Took out a Quantum Pillar and added a Time Factory.
5/28/10 - Took out 1 hourglass and 1 time factory. They're just slowing down the deck. Added another Bonewall for chance of drawing earlier.