*Author

sSethia

  • Guest
Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg75494#msg75494
« on: May 26, 2010, 11:15:40 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Overview

The reason I named this deck Immortyughs is because Quintessenced Otyughs are the emphasis of this deck. I created this deck based off of FG Rainbow w/ SoGs, Supernovas, Entropy mark, 34 Cards, Permafrost, V1.22 Tested. The creator of that deck kept emphasizing on the importance of having an immortal otyugh out early to win. I thought to myself: "Why not raise the chances of drawing an early otyugh and a quintessence to raise your chances of winning?".

Quote
Like with a lot of the gods, an immortal oty is epic.
Quote
Try to quint an oty
Quote
Immortal oty again, usually equals a win.
Quote
Rely on getting your FQ and druid and oty
Quote
Also, you need a quinted oty relatively early
Quote
Very hard; unless you get an amazing draw and get a super fast quinted oty
Quote
Another easy god as long as you have either an oty
Quote
An early immortal otyugh is pretty much a guaranteed win.
Quote
You need to clear the board fast using an oty
Quote
One of the harder gods with this deck; you need either an immortal oty
Quote
An early oty that you immortalize is pretty much a win
Quote
Easy god, you can actually get away with no bone wall if you just use the permafrost shield and an oty. And if you can quintessence your oty, you don't even need to wait for a firestorm
Quote
if you don't get a bone wall or the permafrost shield up and an oty early, it's very easy to lose.
Quote
If you can establish an oty and firefly queen, you're probably good since
Quote
so it's easy to stall for a quinted oty
Quote
A very hard god...If you get a pulvy out first and an immortal oty
Quote
And you don't usually have to stall long since otys can be played without quintessence
Quote
If you get a second or third turn immortal oty you can win easy
Quote
Again, an oty and firefly queen are the best to immortalize.
Quote
Use quintessence on an oty

Deck
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 52r 52r 592 5f8 5oj 5rg 5ro 621 621 621 6u3 6u3 6u3 6u3 6u3 6u3 6u6 74b 74b 74b 7ba 7ba 7ba 7ba 7q5 7q5 8pj


Cards

:time The 3 Hourglasses are because of the fact that I want to get an Otyugh out as fast as possible. It also makes sure that the False Gods don't go for the Shards of Gratitude.

:time The two extra time factories are so that I can draw and rewind without having to worry about my time quanta. Just my personal preference.

:entropy I used Supernovas because they are the fastest way to generate quanta for a rainbow; 22 quanta with 1 card.

 :) I took 8 quantum pillars because I found that any more would slow down the deck, and any less would result in a LOT of quanta problems.

:death The Boneyard is for generating skeletons for the Otyughs to eat, or for the Fallen Druid to mutate.

:death The Bonewall is the shield of this deck. It's a very important defense that will easily negate all attacks if put up and used correctly.

:aether  I put 3 Quintessences in the deck because I need to draw a Quintessence every time I draw an Otyugh.

:earth The Enchant Artifact is for the Eternity, allowing me to have less games lost where I decked out.

:entropy The Butterfly Effect is to be used on the second Otyugh and Quintessence you draw.

:life For healing, I used 4 Shards of Gratitude because they help to stall for an Otyugh.

Strategy
Obviously, the first thing to do is to play an Otyugh with Quintessence to gain control of the board. While you're at it, you could drop your Bonewall and/or Boneyard to begin building up. Make sure to use your Fallen Druid to mutate strong creautures into Otyugh food, and don't forget to mutate your skeletons into 12/15 dragons with growth/dive/lycanthropy/ablaze. If the opponent stops playing edible creatures, use your Otyugh to eat the Fireflies that your Firefly Queen gave birth to and turn them into skeletons. Then use your Fallen Druid and mutate them into strong creatures. This helps build up your bonewall AND create your army. When you're about to deck out, use your Eternity with an Enchant Artifact and keep rewinding a skeleton or Firefly. The extra two Time Factories is for keeping this up so you don't run out of time quanta.

Comments, feedback, and constructive criticism is always welcome. This deck is far from its full potential, and I would appreciate it if you helped to make it better. ;)

5/27/10 - Changed the deck and used Hourglasses instead of the Sundials. Also added 1 more Shard for stalling since I don't have the Sundials anymore. Took out a Quantum Pillar and added a Time Factory.

5/28/10 - Took out 1 hourglass and 1 time factory. They're just slowing down the deck. Added another Bonewall for chance of drawing earlier.
« Last Edit: January 08, 2013, 02:38:20 am by willng3 »

PuppyChow

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg75504#msg75504
« Reply #1 on: May 26, 2010, 11:35:35 pm »
Looks pretty good. Some notes:
-Sundials aren't necessarily a good way to draw extra cards. They take up a single spot in your deck, and let you draw a single card. Only benefit is one turn of stalling; no net gain card wise.
-Time factory isn't needed if you play smart, especially with nine versus seven pillars.
-Add in two hourglasses.
-Take out butterfly effect in favor of a pulvy. You don't need eternity until late game, and since you have EA there's no danger of losing the eternity. (Personal preference).
-Take out one sundial. Six is a lot, and five will still provide good stalling (especially with addition of hourglasses).
-Permafrost? It's a good shield; I'm not sure if it's definitively needed though due to dials.

Oh, and lots of those quotes are misleading. On some of them, I just mentioned "get an oty" because quints are useless against those FGs without creature control. Against all those FGs quint is a dead card, which is why I only use two in my deck. Furthermore, against some of the FGs WITH control, you can get by with one unquinted, it just feels a lot safer to use one quinted if possible.

sSethia

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg75528#msg75528
« Reply #2 on: May 27, 2010, 12:04:55 am »
Quote
-Sundials aren't necessarily a good way to draw extra cards. They take up a single spot in your deck, and let you draw a single card. Only benefit is one turn of stalling; no net gain card wise.
I wasn't thinking about the fact that Sundials themselves take up card spaces. Well, it's a card to stall for an Otyugh.

Quote
-Time factory isn't needed if you play smart, especially with nine versus seven pillars.
I added that in because when I played with your deck, I decked out a few times because of the fact that I like to use Eternity as a bit of creature control early game. I also used the Time Factory to help myself get more drawing power. I probably should have removed that since I don't have hourglasses in this deck.

Quote
-Take out butterfly effect in favor of a pulvy. You don't need eternity until late game, and since you have EA there's no danger of losing the eternity. (Personal preference).
I thought about this beforehand. The Butterfly Effect is used on one of the extra Otyughs. If I switch to a Pulverizer, I would have two spare otyughs with barely any usage.

Quote
-Take out one sundial. Six is a lot, and five will still provide good stalling (especially with addition of hourglasses).
I probably should have done that but I found that it helped the Otyughs build up the Bonewall, since the Bonewall is the only shield in this deck. I'll think about that some more.

Quote
-Add in two hourglasses.
If I do this, I'm going to need that Time Factory. It's just my personal playstyle.

Quote
-Permafrost? It's a good shield; I'm not sure if it's definitively needed though due to dials.
Yeah, that's why I didn't take them. When I played your deck, I always drew the Permafrost too late. That's one of the reasons why I took Sundials instead.

Quote
Oh, and lots of those quotes are misleading. On some of them, I just mentioned "get an oty" because quints are useless against those FGs without creature control. Against all those FGs quint is a dead card, which is why I only use two in my deck. Furthermore, against some of the FGs WITH control, you can get by with one unquinted, it just feels a lot safer to use one quinted if possible.
The ones that don't have creature control are:
Divine Glory
Ferox
Miracle

That doesn't seem like too many of them. Unless I'm missing some of course. In my experience, the chances of getting by FGs with control are just too slim.

PuppyChow

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg75591#msg75591
« Reply #3 on: May 27, 2010, 01:46:50 am »
No creature control:

Paradox
Miracle
Ferox
Divine Glory
(Gemini might as well not have it)
(Chaos Lord has a good chance of not drawing any)
(FQ can be beaten without a quint pretty easily too; just an early pulvy or steal or no EEs drawn)
(Osiris you don't need to play creatures *for my deck)
(For Neptune/Destiny/Incarnate it's so easy to stall for long enough or control the controlling creatures that the creature control hardly matters)

So basically,
4/24 FGs quint = dead card
3/24 FGs quint = practically a dead card/situational
1/24 FGs quint = not needed unless you actually plan on killing it
3/24 FGs quint = so easy to stall for one that you don't need 3.

So 11/24 FGs 3x quint = At least one dead quint, sometimes more.

Retribution

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg75595#msg75595
« Reply #4 on: May 27, 2010, 02:02:53 am »
What about the new problem of devouring creatures getting poison from eating poisoned creatures? Just leave them be?

Offline Getawu2

  • Newbie
  • *
  • Posts: 10
  • Reputation Power: 1
  • Getawu2 is a Spark waiting for a buff.
  • New to Elements
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg75999#msg75999
« Reply #5 on: May 27, 2010, 05:05:52 pm »
Looks a bit like my Small Otydeck (http://elementscommunity.org/forum/index.php/topic,1610.0.html), though it uses Supernovas for Quanta and Butterfly Effect for destroying. I haven't tried it yet, how many games do you win with that deck?

sSethia

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg76205#msg76205
« Reply #6 on: May 27, 2010, 11:00:44 pm »
Quote
(Gemini might as well not have it)
Whenever I play against him, he always has an early lobo. Of course, I can counter this by using Butterfly Effect on an Otyugh before he plays it, but having only one Butterfly Effect isn't reliable. Therefore, I need more Quintessences to raise the chance of drawing one early.

Quote
(Chaos Lord has a good chance of not drawing any)
Chaos Lord has Maxwell Demon, Congeal, Improve Mutation, and Fallen Druid. In my experience, the Maxwell Demon is moderately common, while I barely ever see his Congeal. But I see his Improve Mutation and Falllen Druid usually within the first 4 turns. A lot of the times he will use it on my creatures, which eliminates the Otyugh's Devour ability.

Quote
(FQ can be beaten without a quint pretty easily too; just an early pulvy or steal or no EEs drawn)
No EE's drawn has been just a dream to me. FQ also has fire lance which comes out painfully early.

Quote
(Osiris you don't need to play creatures *for my deck)
Yes, I have played your amazing deck, and I can beat Osiris without playing any creatures. However, with this deck, I don't have a Permafrost Shield and probably not enough healing to withstand Osiris's Pharoahs and Scarabs. I need to at least keep control of him to deck him out.

Quote
(For Neptune/Destiny/Incarnate it's so easy to stall for long enough or control the controlling creatures that the creature control hardly matters)
Can't really argue here. Except for Destiny's lucky dragons. Ivory and Silurian dragons consecutively just aren't nice.

Quote
So basically,
4/24 FGs quint = dead card
3/24 FGs quint = practically a dead card/situational
1/24 FGs quint = not needed unless you actually plan on killing it
3/24 FGs quint = so easy to stall for one that you don't need 3.

So 11/24 FGs 3x quint = At least one dead quint, sometimes more.
That is kind of an overstatement. I agree that 4/24 FGs have no creature control, but the 3 that you mentioned, especially Fire Queen, are more dangerous than you say. I would almost always want to have a Quintessence on my Otyugh because of the fear of it getting Lobo'd (Gemini), Mutated/Congealed (Chaos Lord), or Sniped/Fire Lanced (Firefly Queen). And with this deck, which emphasizes getting early and fast control, I can't let Osiris's Scarabs get out of hand. I'm sure adding a Permafrost Shield would greatly help my chances, but I just don't like iit when I draw it after I gain control of the board or right before I die and when it's too late.

Quote
What about the new problem of devouring creatures getting poison from eating poisoned creatures? Just leave them be?
I would mutate them with a fallen druid and then eat them. Rain of Fire could be a good choice. Also, there are three Otyughs in this deck. One of them is your primary Otyugh, the one that eats everything and helps keep creature control in hand. The other is your man for permanent control. Place a Butterfly Effect onto him, so he will destroy the pesky permanents. The last one is meant for helping to get an Otyugh as early as possible. Once you draw that third Otyugh, I would just play it down without a Quintessence, hope it's going to survive for one turn, and then use it to eat the creatures with poison.

Quote
Looks a bit like my Small Otydeck, though it uses Supernovas for Quanta and Butterfly Effect for destroying. I haven't tried it yet, how many games do you win with that deck?
I haven't formally tested it because it's not as stable as it should be. I'm trying to find out which changes I should make. Once I'm done with that, I'll start testing it.

unionruler

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg76314#msg76314
« Reply #7 on: May 28, 2010, 04:08:59 am »
You have 1 shield in 37 cards. People usually carry 2 bone walls, 2 fire storms and 1 permafrost in that number of cards, with the same amount of regen that you have (4 SoGs). Something tells me you get killed by FGs rushes a lot of the time. I might actually forgive you if you used antimatter  :D

In any case, please rework. An immortal elite otyugh does not eat everything and anything upon deployment. And just as a side note one  :time tower should be enough to cover your  :time quanta needs.

sSethia

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg76325#msg76325
« Reply #8 on: May 28, 2010, 04:40:59 am »
You have 1 shield in 37 cards. People usually carry 2 bone walls, 2 fire storms and 1 permafrost in that number of cards, with the same amount of regen that you have (4 SoGs). Something tells me you get killed by FGs rushes a lot of the time. I might actually forgive you if you used antimatter  :D

In any case, please rework. An immortal elite otyugh does not eat everything and anything upon deployment. And just as a side note one  :time tower should be enough to cover your  :time quanta needs.
Antimatter is most likely a no, as it takes too much entropy quanta which could be used for the butterfly effect. I don't want to take a Permafrost Shield because it's never there when I need it (lame excuse, I know; it's just my preference). I will probably add one more bonewall.

PuppyChow

  • Guest
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg76371#msg76371
« Reply #9 on: May 28, 2010, 06:40:49 am »
Quote
(Gemini might as well not have it)
Whenever I play against him, he always has an early lobo. Of course, I can counter this by using Butterfly Effect on an Otyugh before he plays it, but having only one Butterfly Effect isn't reliable. Therefore, I need more Quintessences to raise the chance of drawing one early.
He has 2 lobos in the entire deck. Statistics say it will take him awhile to draw it.

Quote
(Chaos Lord has a good chance of not drawing any)
Chaos Lord has Maxwell Demon, Congeal, Improve Mutation, and Fallen Druid. In my experience, the Maxwell Demon is moderately common, while I barely ever see his Congeal. But I see his Improve Mutation and Falllen Druid usually within the first 4 turns. A lot of the times he will use it on my creatures, which eliminates the Otyugh's Devour ability.
Maxwell doesn't hurt otys, imp mutate and fallen druid only mutate otys once they grow a little bit, and by then you'll have drawn one of the two quintessences. The only scary thing is congeal, and he doesn't have tons of those. I'm not counting the maxwells and druids and mutates as control.

Quote
(FQ can be beaten without a quint pretty easily too; just an early pulvy or steal or no EEs drawn)
No EE's drawn has been just a dream to me. FQ also has fire lance which comes out painfully early.
The goal is to not let it use fire lance :P. No fire quanta = no fire lance. Usually this necessitates a good draw though, but it is possible.

Quote
(Osiris you don't need to play creatures *for my deck)
Yes, I have played your amazing deck, and I can beat Osiris without playing any creatures. However, with this deck, I don't have a Permafrost Shield and probably not enough healing to withstand Osiris's Pharoahs and Scarabs. I need to at least keep control of him to deck him out.
That's true. In this case, 3 quints may be preferable for your deck. Still though, I'm partly defending my choice of 2/2 in my deck. And in my deck, more quints or otys is unneeded :).

Quote
So basically,
4/24 FGs quint = dead card
3/24 FGs quint = practically a dead card/situational
1/24 FGs quint = not needed unless you actually plan on killing it
3/24 FGs quint = so easy to stall for one that you don't need 3.

So 11/24 FGs 3x quint = At least one dead quint, sometimes more.
That is kind of an overstatement. I agree that 4/24 FGs have no creature control, but the 3 that you mentioned, especially Fire Queen, are more dangerous than you say. I would almost always want to have a Quintessence on my Otyugh because of the fear of it getting Lobo'd (Gemini), Mutated/Congealed (Chaos Lord), or Sniped/Fire Lanced (Firefly Queen). And with this deck, which emphasizes getting early and fast control, I can't let Osiris's Scarabs get out of hand. I'm sure adding a Permafrost Shield would greatly help my chances, but I just don't like iit when I draw it after I gain control of the board or right before I die and when it's too late.
FQ: As said before, it's less situational than the others, so let's go with 10/24. With Chaos Lord, as said before, the mutations aren't really a problem since you can *play* the oty before you really need the quintessence, so THREE quints aren't needed. That's not to say you don't need ANY, but you don't need it right away. For Gemini, as soon as you have a pulvy or steal it's unneeded, and since there's only two lobos in the deck it's really a non-factor.

With Osiris you have a point (for your deck). So for this deck against 9/24 FG at least one of the three quints is a non-factor. I would at least *try* it with only two in the deck.

Offline RavingRabbid

  • Legendary Member
  • ******
  • Posts: 5044
  • Country: it
  • Reputation Power: 85
  • RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Lord Seagull
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 7th Birthday CakeDeckbuilding Competition: The Face of Mother NatureSlice of Elements 6th Birthday Cake7th Trials - Master of WaterWinner of Warrior's Preparation - PvP Event14 Club - Most Expensive Players during War AuctionWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PVP #1 Winner5th Trials - Master of Water3rd Trials - Master of WaterChampionship League 3/2011 WinnerWinner of 2nd Off-Topic Quiz LeagueWinner of 2nd Element Quiz LeagueWinner of 1st Off-Topic Quiz LeagueWinner of 1st Element Quiz LeagueChampionship League 2/2011 WinnerSlice of Elements 2nd Birthday Cake3-Man Team PvP #1 Winner
Re: Immortyughs (V1.23) https://elementscommunity.org/forum/index.php?topic=7023.msg76479#msg76479
« Reply #10 on: May 28, 2010, 01:15:06 pm »
Common deck. Very few defences.
There are things worse than eating tuna directly from the tin

 

anything
blarg: