So I've been playing around with this deck half the night - seems an improvement over the original nymphomania - with SoR, you really only need one tower available to play the NT - SoR -QT key combo. I also had a nymph queen in here which helped with Miracle and DG, but the SoG really helps you have a chance with Ferox, FFQ and a couple of the other rush decks - to really have a chance against Life, you need your Pulvy early enough to knock out the bonds. Still refining the game play a bit - you definitely have to know when to drop the towers, and patience can be a virtue - but it's crazy simple.
1) AT/OT/SNova
2) Nymph Tears/QT combo on the AT
3) Nymph Tears/QT on the OT
Other thoughts:
- The SoR makes life a lot easier for quanta gathering as you only need one tower with the NT/SoR/QT combo, and you can hold it in your hand if facing quake/major perm control. If you have several towers outs, you may not need to SoR.
- Dark Matter is beatable, but use your first NT on the OT, not the AT.... your only creature control is the dark nymph vampire ability, so it has to be out when the gravity nymph drops.
- PA is usually reserved for pulvy, but if your SoR doesn't drop, you can use it on your OT after you've used the NT to protect your quanta.
- I know everyone doesn't have a dark nymph, but it's been helpful because you need a second one on the board in many games. The antimatters start earlier in the game so by the time you get a dark nymph out, you have multiple antimattered creatures... it's a 32 card deck, so you need damage asap, especially against FG with miracle, so being able to vampire two creatures per turn let's you catch up with all the antimattered creatures. Also, NT would work here, but the dark nymph gives more flexibility.
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