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Kael Hate

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Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg63723#msg63723
« on: May 05, 2010, 08:12:01 am »

Shadowgate | Shadowgate
(Epic 3 Card Design)
NAME: Shadowgate
ELEMENT: Darkness
COST: 7 :darkness
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: :light :light :light : Shadowcast: Create a
Shadow of Target Non-Darkness
creature. (Shadows are a copy with
the Darkness type, Darkness ability
costs and last 3 turns)
NAME: Shadowgate
ELEMENT: Darkness
COST: 7 :darkness
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: :light :light : Shadowcast: Create a
Shadow of Target Non-Darkness
creature. (Shadows are a copy with
the Darkness type, Darkness ability
costs and last 3 turns)
ART:
Kael Hate
IDEA:
Kael Hate
NOTES:
I have another variant of this in my catalog.
SERIES:
E3CDC - Epic 3 Card Design Challenge Entry (http://elementscommunity.org/forum/index.php/topic,6012.0.html)

Offline Kuroaitou

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg63786#msg63786
« Reply #1 on: May 05, 2010, 11:19:17 am »
This ability confused me at first, but after looking it over... I think I understand it as 'casting' a shadow on a enemy or your own Non- :darkness related creature, which then takes its stats and ability, all into Darkness. After that happens, the "Shadow Creature" then dies automatically after 3 turns.

What would happen, say, if you tried stacking 6 of these in a duo- :darkness/ :light deck? Would you be able to theoretically conjure up to 6 Shadows of creatures at a time? Also, what about passive abilities (Ray of Light, Scavenger, etc.), would it also get those abilities and cost up  :darkness quanta?


...I kind of wish I thought about my card before I posted it, now that I look at yours.  :-[

Kael Hate

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg63797#msg63797
« Reply #2 on: May 05, 2010, 11:31:31 am »
This ability confused me at first, but after looking it over... I think I understand it as 'casting' a shadow on a enemy or your own Non- :darkness related creature, which then takes its stats and ability, all into Darkness. After that happens, the "Shadow Creature" then dies automatically after 3 turns.
If you copy a Otyugh, then you get a 0|3 Otyugh that has a Darkness border and the ability :darkness Devour. The creature has a 3 turn doom clock like sundial or phase shield has.

What would happen, say, if you tried stacking 6 of these in a duo- :darkness/ :light deck? Would you be able to theoretically conjure up to 6 Shadows of creatures at a time? Also, what about passive abilities (Ray of Light, Scavenger, etc.), would it also get those abilities and cost up  :darkness quanta?
If you copy a Ray of light you get a 1|1 ray of light with a darknes border that produces 1 light at end of turn and has a 3 turn doomclock.

You can't copy a Pest because it is darkness.


Yes you could have up to 18 shadows if you had 6 shadowgates and enought quanta. Takes a while to get all that out tho.

...I kind of wish I thought about my card before I posted it, now that I look at yours.  :-[
You can always change your entry right up until the last minute,

Offline Bloodshadow

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg64152#msg64152
« Reply #3 on: May 06, 2010, 12:33:48 am »
Changing ability cost to Darkness... My card Corruption does the same thing, except it steals a creature. Oh well, it's not like I patented that idea.

I assume that you test all your ideas, Kael. So how powerful is this one?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kael Hate

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg64260#msg64260
« Reply #4 on: May 06, 2010, 06:47:41 am »
Changing ability cost to Darkness... My card Corruption does the same thing, except it steals a creature. Oh well, it's not like I patented that idea.

I assume that you test all your ideas, Kael. So how powerful is this one?
This card is a variation of one that has been in my catalog for almost 3 months and is more akin to Parallel Universe than your Corruption. My original version changed the creatures ability to one of a select range but I decided to drop that for simplicity.

It is Perfectly Balanced for the environment in which it is to exist.
It has use but not at the expense of other cards. It has power but the power comes at the cost to outsource the quanta to activate its ability. Its continuance isn't infinite so unless a presence exists for you to copy you can have nothing forever.

Kael Hate

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg67058#msg67058
« Reply #5 on: May 11, 2010, 06:09:29 pm »
Updated the template.

dragonhuman

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg67196#msg67196
« Reply #6 on: May 11, 2010, 08:57:25 pm »
how would this work with mutated creatures?

SeddyRocky

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg67199#msg67199
« Reply #7 on: May 11, 2010, 09:01:06 pm »
So, this is kindof lik parallel universe on a stick, with lower cost and adapted to a darkness (which synergies well with light) ? I really like the idea, concept and all. If it copies upped stats (from spells or abilities altered from original summoning stats) ten I suggest changing cost to 4 :light l 3 :light ?

Kael Hate

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg67484#msg67484
« Reply #8 on: May 12, 2010, 08:13:55 am »
how would this work with mutated creatures?
Should be a direct copy. I believe Zanz has a passive ability given to mutants so they mutate again when copied. If this was the case then the same would happen with the shadow. That descision would be left to him whether he wants to apply that rule here. I have no objection either way.

So, this is kindof lik parallel universe on a stick, with lower cost and adapted to a darkness (which synergies well with light) ? I really like the idea, concept and all. If it copies upped stats (from spells or abilities altered from original summoning stats) ten I suggest changing cost to 4 :light l 3 :light ?
Its as cheap as it is because its 2 elements and the shadow is only temporary with a 3 turn clock and you will not be in a good spot to copy your own creatures.

Offline Avenger

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg67503#msg67503
« Reply #9 on: May 12, 2010, 11:02:44 am »
This is about three times as powerful as PU (you can keep up three copies with it permanently).
Also, the ability conversion may also be a bonus factor.

Will the creatures 'die' or just 'removed from game' after their time is over?
A shadow ffq will create normal fireflies?

Kael Hate

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg67507#msg67507
« Reply #10 on: May 12, 2010, 11:25:41 am »
This is about three times as powerful as PU (you can keep up three copies with it permanently).
Also, the ability conversion may also be a bonus factor.
Actually it isn't
PU copies the card immediately wheras this takes a turn of it being in play.
This can't target darkness creatures whereas PU can.
PU works with one element, this requires 2
PU's creation is indefinite where this has a 3 turn limit.

Will the creatures 'die' or just 'removed from game' after their time is over?
A shadow ffq will create normal fireflies?
Ideally shadows would be removed from play by any effect that destroys them or reverse times them as they have no corpse.

In the cool world a Shadow FFQ would make Shadow Fireflies but that is quite mechanically difficult so acceptably it would make genuine Fireflies.


Offline Avenger

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Re: Shadowgate | Shadowgate https://elementscommunity.org/forum/index.php?topic=6211.msg67527#msg67527
« Reply #11 on: May 12, 2010, 01:00:36 pm »
Well, i didn't consider quanta cost intentionally, that is not making it less powerful, just more costly!
Quanta cost should be set accordingly to power, therefore it shouldn't be factored into power.
The three rounds time was calculated already (that makes it 3 times more powerful than a single PU).
If it was only one round, then keeping up a duplicate (with significantly more quanta) would make it on par with the PU, except that when your copy is gone, you could switch to PU another. (Ideally, small quanta cost shouldn't be a big issue, decks usually are not on the edge, especially pure darkness decks), they can always afford 2 quanta.

So, again, this is 3 times more powerful than PU. It is only slightly mitigated by the darkness ban, 92% of the targets are still valid.
The 2 elements requirement is good (still just quanta cost though), so it is not to be factored into power. But 1 light quantum obviously worths more than 1 darkness quantum, usually. This is also not completely true, because you also have rainbow decks.

Lets take a hypothetic card cost: a quantum from every color. (that's 12). Is it more expensive than 12 quanta of one color? No.
So, for a rainbow deck, the fact that you have to pay the duplicate cost in light quanta is actually a benefit, not a setback.

In rainbow decks, this card would easily replace PU. The cost difference is 1 quantum, for a renewable PU that you can keep up on 3 creatures. Totally worths it. Even if you do it only for 3 rounds (3x2 light) still only 6, easily matched to the 6 aether cost.

 

anything
blarg: