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Offline KuroaitouTopic starter

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Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg63668#msg63668
« on: May 05, 2010, 04:03:29 am »
NAME:
Static Discharge
ELEMENT:
Aether
COST:
:aether
TYPE:
Permanent
ATK|HP:
-
ABILITY:
:aether:Discharge
Generate an immortal
Spark that is removed from
play after attacking.
ART BY:
Free from Epic 3 Card Competition.
IDEA BY:
Kuroaitou
NAME:
Electrical Discharge
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:
-
ABILITY:
:aether:Discharge
Generate an immortal
Ball Lightning that is removed
from play after attacking.
ART BY:
Free from Epic 3 Card Competition.
IDEA BY:
Kuroaitou
NOTES: [/color][/b]
This effect is similar to Nightfall/Eclipse - the effect cannot stack (i.e. - have two of these out, and generate two Sparks/Ball Lightnings when the player is damaged.

EDIT: Now changed to a Permanent that can conjure free Sparks/Ball Lightning for a relatively low Aether cost.
SECOND EDIT: Sparks/Ball Lightning are immortal (to prevent fractal abuse) and also given a 'doom clock' to be removed from play (rather than dying, which would trigger things like Bone Wall, Vulture, etc.) after attacking

Kameda

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg63672#msg63672
« Reply #1 on: May 05, 2010, 04:09:26 am »
I don't know how this would work. But the Spark wouldn't die when your opponent end his turn?

Offline KuroaitouTopic starter

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg63673#msg63673
« Reply #2 on: May 05, 2010, 04:14:50 am »
I don't know how this would work. But the Spark wouldn't die when your opponent end his turn?
...that's what I'm assuming. I don't know how the mechanic would exactly work if a X|0 creature was conjured on the opposite active player's turn (aside from Graveyards/Boneyard skeleton creations), but I assume it would be 3|0 until it went to the other player with the Spark.

Offline kev

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg63679#msg63679
« Reply #3 on: May 05, 2010, 04:36:36 am »
So if FFQ hits me with 10 queens/fireflies over my titanium shield, I do an additional 50 damage next turn?

Also, this makes bone walls pretty invincible.

Offline KuroaitouTopic starter

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg63696#msg63696
« Reply #4 on: May 05, 2010, 05:55:39 am »
So if FFQ hits me with 10 queens/fireflies over my titanium shield, I do an additional 50 damage next turn?

Also, this makes bone walls pretty invincible.
...hm... technically, yes. You would do an additional 50 damage (ASSUMING, of course, that they actually did damage). The idea was that if you're electrically charged a certain way, and something touches you that has a neutral or opposing charge, they can correspondingly shocked (see Static Charge)...

I suppose I need to tweak this. Would it be better if I made it so that it acts like a creature-conjuring permanent? (Similar to FFQ, except in the Permanent slot and... possibly requiring another element perhaps). Bone Walls are annoying indeed, so I guess this idea wouldn't exactly work.

Offline Boingo

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg63938#msg63938
« Reply #5 on: May 05, 2010, 06:06:44 pm »
I like the static electrical field around him.  Nice work on the image.
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Kael Hate

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg63944#msg63944
« Reply #6 on: May 05, 2010, 06:12:48 pm »
This new build looks good, but I am concerned about the use with Boneyards and Bonewalls.

How about giving the Spark a 0 turn doomclock so it is removed from play instead? This also stops a future situation where increasing the sparks HP and having an army of cheap offensive creatures.

Lordpants

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg64011#msg64011
« Reply #7 on: May 05, 2010, 08:09:27 pm »
If you can only generate one a turn it should be like when you kill a skeleton (which doesn't create a new skeleton) should have the same sort of effect (doesn't effect bonewalls) but I could see this being fun with condors.

Offline Boingo

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg64184#msg64184
« Reply #8 on: May 06, 2010, 01:59:44 am »
This new build looks good, but I am concerned about the use with Boneyards and Bonewalls.

How about giving the Spark a 0 turn doomclock so it is removed from play instead? This also stops a future situation where increasing the sparks HP and having an army of cheap offensive creatures.
Well, not too many (any?) :aether :death decks around--this would certainly help to change that.
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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg64207#msg64207
« Reply #9 on: May 06, 2010, 02:54:00 am »
Having 6 of these up... not good when used with boneyard/wall. Just 1 alone is bad, but 6, that would be bad...
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Offline KuroaitouTopic starter

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg64236#msg64236
« Reply #10 on: May 06, 2010, 04:51:31 am »
I like the static electrical field around him.  Nice work on the image.
Thanks! ^_^ (I don't understand WHY people didn't edit their pictures enough aside from changing colors of the backgrounds. I mean, some of the art pieces for the epic 3 card competition have so much potential to be warped/changed into something truly amazing without losing the original image in hand).

This new build looks good, but I am concerned about the use with Boneyards and Bonewalls.

How about giving the Spark a 0 turn doomclock so it is removed from play instead? This also stops a future situation where increasing the sparks HP and having an army of cheap offensive creatures.
...you have to explain the bold part to me. What do you mean by 'doomclock'? If you mean that the Sparks/Ball Lightnings are given a unique debuff to be "Rewind"ed back into the owner's deck, then that just makes Aether an even stronger deck with anti-deckout, not to mention they'd still fuel Bonewall & Boneyard equally when played again. As Boingo stated,  :aether/ :death combos are very few and far in between, and this might shake things up a bit (although, I suppose those two elements are quite overpowered if they managed to merge together...).

Should I make this card 'not stackable', as in, even if you have multiple Static/Electrical Discharges on your permanent side, activating one of them will disable the others?

Or would you rather perfer me adding another effect, along the lines of:

...'When this card is played, Sparks (Ball Lightnings) cannot trigger Boneyard (Graveyard)/Bone Wall'....?

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg64243#msg64243
« Reply #11 on: May 06, 2010, 05:23:04 am »
I think what he meant was the ball lightnings just dissapear after the first turn... they are removed from play so to speak
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