I like the static electrical field around him. Nice work on the image.
Thanks! ^_^ (I don't understand WHY people didn't edit their pictures enough aside from changing colors of the backgrounds. I mean, some of the art pieces for the epic 3 card competition have so much potential to be warped/changed into something truly amazing without losing the original image in hand).
This new build looks good, but I am concerned about the use with Boneyards and Bonewalls.
How about giving the Spark a 0 turn doomclock so it is removed from play instead? This also stops a future situation where increasing the sparks HP and having an army of cheap offensive creatures.
...you have to explain the bold part to me. What do you mean by '
doomclock'? If you mean that the Sparks/Ball Lightnings are given a unique debuff to be "Rewind"ed back into the owner's deck, then that just makes Aether an even stronger deck with anti-deckout, not to mention they'd still fuel Bonewall & Boneyard equally when played again. As Boingo stated,
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
/
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
combos are very few and far in between, and this might shake things up a bit (although, I suppose those two elements are quite overpowered if they managed to merge together...).
Should I make this card 'not stackable', as in, even if you have multiple Static/Electrical Discharges on your permanent side, activating one of them will disable the others?
Or would you rather perfer me adding another effect, along the lines of:
...'When this card is played, Sparks (Ball Lightnings) cannot trigger Boneyard (Graveyard)/Bone Wall'....?