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Here's my entry for phase 2 of the trials. Fun deck for vsing level 3's with especially if you're a fan of darkness.
Obsidian Pillars - Quite a lot here but it means you can get a few of your creatures out faster than usual.
Black Dragons - Hard Hitters and great targets for liquid Shadow and good for extra EMs
Devourer - Drain some extra quantum (usually not enough to lock them down) generates enough quanta to get some of your harder hitters out
Dusk Mantle - In games against hard hitters (e.g Dragons) can make sure they don't hit you as much.
Steal - Vital vs the fire level 3 and make sure you steal his fire shield, also gives you a helping hand stealing weapons
Nightfall - Extra attack and extra defense for cheap cost especially with a full field out.
Vampire Stiletto - 4 damage for 1 cost and vampire ability makes it a creat, cost-effective card which helps with EM.
Minor Vampire - Helps gain health (albeit a small amount).
Black Nymph - Not needed and can be replaced with another darkness card but I wanted a deck for my nymph
Possible Changes- Already suggested but changing out the Black Nymph for another card
- Change mark to earth this means devourers are protected and possible addition of earthquake
- Add drain lifes as creature control