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icybraker

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Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg61451#msg61451
« on: May 01, 2010, 12:33:59 am »


NAME:
Wormhole
ELEMENT:
:aether
COST:
3
TYPE:
Spell
ATK/HP:
-
ABILITY:
Sacrifice target creature. It now becomes the first card of your opponent's deck.
ART BY:
Stock Photo
IDEA BY:
Icybraker
NAME:
Warp Hole
ELEMENT:
:aether
COST:
6
TYPE:
Spell
ATK/HP:
-
ABILITY:
Destroy target creature. It now becomes the first card in your deck.
ART BY:
Stock Photo
IDEA BY:
Icybraker
NOTES: [/color][/b]
    The names of these cards were developed INDEPENDENTLY from Assassim's Warp and Worm Hole. Seriously. I would like this card to be regarded as such. It may look like Reverse Time and Rewind, but completely new strategies arise from this card.

assassim

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Re: Wormhole / Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg61573#msg61573
« Reply #1 on: May 01, 2010, 05:46:11 am »
Quote
NOTES:
    The names of these cards were developed INDEPENDENTLY from Assassim's Warp and Worm Hole. Seriously. I would like this card to be regarded as such.
Ditto
<3 this one  ;D spam my opponents hand with mah skeles!

icybraker

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg61907#msg61907
« Reply #2 on: May 01, 2010, 08:42:07 pm »
Quote
NOTES:
    The names of these cards were developed INDEPENDENTLY from Assassim's Warp and Worm Hole. Seriously. I would like this card to be regarded as such.
Ditto
<3 this one  ;D spam my opponents hand with mah skeles!
That's one use. Another use is to pwn opponent's big creatures and use them as your own. It's like a twisted Antimatter, or Bloodshadow's Corruption spell, but stranger. These two cards will lead to lots of new strategies, methinks.

Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg61912#msg61912
« Reply #3 on: May 01, 2010, 08:50:52 pm »
This can completely destroy any card though, regardless of health or status, for only 6  :aether, and return the creature to you (urpgraded). The only other card which can completely destroy a card regardless of health is shockwave, and that is if the target creature is frozen (therefore use of 2 elements)
Maybe make it a spell/permanent (eg Unstable gas) so the opponent has time to prevent it.

icybraker

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg61915#msg61915
« Reply #4 on: May 01, 2010, 08:52:07 pm »
This can completely destroy any card though, regardless of health or status, for only 6  :aether, and return the creature to you (urpgraded). The only other card which can completely destroy a card regardless of health is shockwave, and that is if the target creature is frozen (therefore use of 2 elements)
Maybe make it a spell/permanent (eg Unstable gas) so the opponent has time to prevent it.
Antimatter, for 4 :entropy upgraded, not only negates all the damage that a creature does, but the creature starts HEALING you instead.

It's cheaper than this card, it's an auto-destroy, and it heals you.

Lightning deals 5 damage for 1 :aether.

I think this is balanced.

dragonhuman

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg61919#msg61919
« Reply #5 on: May 01, 2010, 09:05:15 pm »
why not make it simpler like reverse timeish?

icybraker

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg61921#msg61921
« Reply #6 on: May 01, 2010, 09:06:19 pm »
It's plenty simple as it is. You can understand it at a glance.

And the point was to make it different and unique from Reverse Time such that different strategies can be used for it.

Offline Baily18

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg62001#msg62001
« Reply #7 on: May 02, 2010, 12:53:02 am »
This can completely destroy any card though, regardless of health or status, for only 6  :aether, and return the creature to you (urpgraded). The only other card which can completely destroy a card regardless of health is shockwave, and that is if the target creature is frozen (therefore use of 2 elements)
Maybe make it a spell/permanent (eg Unstable gas) so the opponent has time to prevent it.
Antimatter, for 4 :entropy upgraded, not only negates all the damage that a creature does, but the creature starts HEALING you instead.

It's cheaper than this card, it's an auto-destroy, and it heals you.

Lightning deals 5 damage for 1 :aether.

I think this is balanced.
Antimatter is 6  :entropy :P

icybraker

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg62002#msg62002
« Reply #8 on: May 02, 2010, 12:56:45 am »
Eh. Sorry. But my point still stands. They cost the same and they both "Destroy" the creature. Mine allows you to PERHAPS be able to play that creature as your own for an additional cost proportionate to the creature's power (not to mention slow you down a turn) while Antimatter heals you for the amount of damage the creature would have hurt you. I'd say it's fairly balanced.

Offline ArcanisX

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg62009#msg62009
« Reply #9 on: May 02, 2010, 01:26:42 am »
Wormhole will be broken with Pharaoh and FFQ. The ability to put crap on opponent's topdeck is, eh, OP.
Warp Hole is the only unconditional kill in the game, again, not exactly right.

I'd say there are tons of more... conventional ideas to be implemented before somethign like this.

icybraker

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg62012#msg62012
« Reply #10 on: May 02, 2010, 01:40:46 am »
Quote
Wormhole will be broken with Pharaoh and FFQ.
Yes, it will be powerful with creature spam. But bear in mind that you can only carry around 6 of them. Also bear in mind that it costs Aether quanta; Aether itself has no creaturespam.

Quote
The ability to put crap on opponent's topdeck is, eh, OP.
It's powerful, I agree. But all you need to do is discard it. This card is really great at slowing down the opponent, but, really, it's only a 1 turn thing.

Quote
Warp Hole is the only unconditional kill in the game, again, not exactly right.
Are you acquainted with Shockwave? How about Antimatter? Otyugh, perhaps?
See my 2nd post on this thread.

Again, I created these cards with one purpose in mind - a set of powerful Aether cards that can help the element have some synergy with other elements. As it stands, Aether is sort of a loner. Mono-Aether rocks, but it doesn't have that many synergies with other elements - Time and maybe Death come to mind, but nothing else. These cards may help establish some connections for one of the loneliest of elements.

If you still think they're overpowered, I may consider increasing the costs to 4 :aether unupped and 7 :aether upped. I will wait for more reception before making such a decision.

Oooh Muffin

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Re: Wormhole | Warp Hole https://elementscommunity.org/forum/index.php?topic=6025.msg65337#msg65337
« Reply #11 on: May 08, 2010, 03:07:33 pm »
icybraker, antimattered creatures can still use the ability,
so they are not "destroyed" in the same way as this...

the unupgraded is fine
I don't like the upgraded

 

anything
blarg: