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phalgast

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Aggro-Sprinter Deck https://elementscommunity.org/forum/index.php?topic=5213.msg52336#msg52336
« on: April 12, 2010, 07:58:23 pm »
Hi there

I'm new in the forum, but a good time that i'm playing elements. My deck is able to win almost all pvp-matches. How do you think I could make it even stronger?

Mark: :entropy

My deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 77g 77g 77g 7ah 7ah 7ah 7dq 7k1 7mu 7q2 7t9 7t9 80g 80g


Total cards: 30


Idea:
The deck is really fast and latest after 3 turns i'm able to play (normaly) 4 creatures. All Quantum-Colors are used ( :water only to growth forest specters) and all cards that need 5 Quantum are the only card of that Element in the deck. So normally I can play almost all cards in the starthand fastly.

There is also any card in the deck that can be destroyed or stolen - except pillars (thats also's the reason why i've chosed the morning glory for weapon) It's important to use wisely the steel-cards (overall to steel enemy's walls). Normally I kill the enemy before he has improved his deck.

What do you think about? How could I make it even stronger? Thanks for your comments  8)
« Last Edit: June 15, 2012, 04:39:06 pm by willng3 »

phalgast

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Re: Aggro-Sprinter Deck https://elementscommunity.org/forum/index.php?topic=5213.msg52612#msg52612
« Reply #1 on: April 13, 2010, 11:00:48 am »
Here the reason for the Card-choice:

Quantum Pillars:
I have tried to play the same Deck with Entropy-Pillars, but afterwards I depended to much to a good Nova-draw. The quantum Pillars support my Quanta-generation and at its best, they make my play supernova in 1st or 2nd round.

Supernovas:
Heart of the Deck with its Quanta-generation...

Werewolf
Cheap & with 6/6 good body after lycantrophy

Elite Graboid
Nothing to explain, one of the strongest creatures in the game...

Forest Spectre
With 3 quanta cheap costs, a favourite starthand-draw

Phase Recluse
Strong attac for 4 quanta, its weak body doesn't annoy. Fast damage and if they get killed, there are enough other creatures coming.

Lava Destroyer
Strong, but with 5 quanta to expensive to play it twice in this deck

Elite Wyrm
Not that strong crature, but like it is the only creature using  :air it can deal also enough damage

Elite charger
Only one because of its price of 5 quanta, but good damage and ignoring walls

Fate egg
Random but okay to use my  :time quanta

Morning Glory
Good damage and in the meaning of the Deck (any card that can be destroyed or stolen)

Improved steel
Overall to take out enemys walls, against Colors without good walls to steel what's useful

Bone Wall
At the beginning I played the deck with a flesh recluse, but it seems to be to weak. Also if I can play Bone Wall early, its almost ever an elemental mastery. Against other upgraded Rush-Decks, it's a winning-card.

 

blarg: