We used 1 relic for the extra 2 ups.
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5li 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5ll 5ls 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 5ro 5ro 7jp 7jp 7jp 7jp 7jp 8ps
Submachine played the game, but had to leave right after, so I'm posting his deck.
Game 1: desync, AI took over, but the Hope shield was already setup with 7 defense and eternity active, so not much sky could do anyway, see screen-shots below. Game is finished with EM using miracle.
Game 2: this has gone all the way to deckout using double eternity on the crusader to rewind large spirits and also pump the Hope-DR higher by rewinding deja-vu after split.
Game 3: similar to game 2, but deckout achieved faster, even before the crusader endowed the eternity. There was no real need for the miracle, but it was there just in case...