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Offline SubmachineTopic starter

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  • Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101112#msg1101112
« on: October 06, 2013, 12:30:09 pm »
I moved this here to be easier to follow:

Here I list what my planned minor rule updates are. A rule update will only take place in the game if it gets enough votes from current players. Yellow means pending, green means accepted, red means discarded.

  • Setting your player's view range to 2 tile radius. This would mean that a player can see if another player in his viewing range has found a shard vein or not.
  • Enable players to attack any other players in their view range. This would be a twin rule to the 2-tile view range rule.
  • If a shard is harvested by a player, every other players get attacked by Shard Spirits. Shard Spirits use mono decks with the same mark as the found shard any mark. The Shard Spirits will be controlled by the organizer. If a Shard Spirit beats a player, one of the player's shards is swapped to another element randomly. If a player beats a Shard Spirit, he can swap one of his shard's element to another at will, but only in the round when the ambush happened!
  • Placing gold and diamond veins on the map, and shops in the corners and at other random tiles. This way by collecting gold/diamond(GDP), players have the opportunity to buy (maximum) 1 shard when they have enough GDP. The shards would have different prices, all being HELL-expensive!
  • Place Golem Guards randomly on the map. If you defeat them, you get GDP, if they defeat you, they take a fixed amount of GDP.
  • Enable players to have multiple shards of one element. With some limiting of course: players can only have 1 shard per vein. So this prohibits harvesting twice from the same shard vein, unless you lost that shard and you need it again.
  • You can search and harvest under a base just by standing next to it. And I also plan to always show the amount of shard veins that are blocked by player bases. However standing inside a base doesn't allow you to search and harvest a tile.
  • If a player was inactive in the latest days and was forced to move back towards their base, when they come back they are enabled to do 3 actions for their next active day.
  • Enable all players 4 actions per day. Note that this would make predicting other players' move more difficult, but this would be a good thing if the number of active players drop to 1-3.
  • If your only action type in a day was moving, you can move 1 more time.
  • (Unclarified) Allow players to use an :air shard on a base that is occupied by either himself or another player. This would be allowed only once per :air shard.
  • (Unclarified) Allow players to set a new base on a tile adjacent to them, but still on the map border.
  • Mark revealed but exhausted shard veins as destroyed on the main map.
  • Allow Shard Spirits to have different mark than their main element(s). This would only apply to the organizer.
  • Change deckbuilding rules to: can only use card elements from your inventory, but not your base. Mention if you would like to apply this rule to either duels, spirits or both.
  • Mark ALL exhausted shard veins on the map even if you haven't found them yet.
  • Allow players to set a base on any tile from anywhere, as suggested by rem4life. Also, please specify the limits of this.
  • Make shard spirits stronger. Specify in a comment if you vote yes.
  • Enable any mark to be used by players when deckbuilding.
  • Enable using 6 'other' cards when deckbuilding.
  • When a player collects his 11th shard, drop the last shard into his base so that he have to go back for it once.

Basic rule updates that have been done:
  • Battle rules clarification, that can be seen now in the Battles thread.
  • Revealing a tile consumes a full turn. So if a player was enabled to do 3 actions a day because of a previous rule, he must use all of their points to Reveal.
« Last Edit: November 20, 2013, 07:20:22 pm by Submachine »
And we keep driving into the night
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Offline SubmachineTopic starter

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  • Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101113#msg1101113
« Reply #1 on: October 06, 2013, 12:31:23 pm »
Please vote Yes or No on the Yellow rules.
And we keep driving into the night
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Offline treebeard xiii

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Re: PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101115#msg1101115
« Reply #2 on: October 06, 2013, 12:43:34 pm »
Change deckbuilding rules to: can only use card elements from your inventory, but not your base. I say yes to this as it was me asking for it because current rules mean  you have to trawl back to your base everytime you get a shard of an element you want to use it slows down an already slow event
Mark ALL exhausted shard veins on the map even if you haven't found them yet. yes because searching a location only to find an already exhausted shard vein is gonna get annoying
Allow players to set a base on any tile from anywhere. no because that would mean you simply have to have a spare aether shard once you get all 12 shards ou move your base to the nearest square to the centre warp back to base and within three turns the event could be over with nobody stopping you.
Make shard spirits stronger. unsure please clarify the definition of stronger
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline SubmachineTopic starter

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  • Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101116#msg1101116
« Reply #3 on: October 06, 2013, 12:45:58 pm »
Make shard spirits stronger. unsure please clarify the definition of stronger

Human interaction, basically. Dropping their AI behaviour.
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Offline treebeard xiii

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Re: PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101117#msg1101117
« Reply #4 on: October 06, 2013, 12:59:12 pm »
Make shard spirits stronger. unsure please clarify the definition of stronger

Human interaction, basically. Dropping their AI behaviour.
In that case seems fine to me.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline timetock

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Re: Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101140#msg1101140
« Reply #5 on: October 06, 2013, 03:03:07 pm »
  • Change deckbuilding rules to: can only use card elements from your inventory, but not your base. Mention if you would like to apply this rule to either duels, spirits or both.

makes sense and forces people to become more resourceful with the cards on hand. if they're on base though, I think they can use cards from their base.

Offline rem4life

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Re: Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101147#msg1101147
« Reply #6 on: October 06, 2013, 03:24:07 pm »
Change deckbuilding rules to: can only use card elements from your inventory, but not your base. Mention if you would like to apply this rule to either duels, spirits or both.How would this affect the mark/shard usage?. I'd prefer to stick with current deckbuilding
Mark ALL exhausted shard veins on the map even if you haven't found them yet. Agree
Allow players to set a base on any tile from anywhere, as suggested by rem4life. Also, please specify the limits of this. The suggestion was to allow to move base to any tile along the edge, without player being adjacent to it. eg. player is on F10, and moves his base from B1 to D20
Make shard spirits stronger. Specify in a comment if you vote yes. Allowing spirits to use any mark is sufficient strenghtening

Offline Zso_Zso

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Re: Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101160#msg1101160
« Reply #7 on: October 06, 2013, 04:39:31 pm »
  • (Unclarified) Allow players to use an :air shard on a base that is occupied by either himself or another player. This would be allowed only once per :air shard.   Agree with the.
  • Change deckbuilding rules to: can only use card elements from your inventory, but not your base. Mention if you would like to apply this rule to either duels, spirits or both. I'd prefer to stick with current deckbuilding
  • Mark ALL exhausted shard veins on the map even if you haven't found them yet. Yes that is a good idea, avoid some unnecessary search
  • Allow players to set a base on any tile from anywhere, as suggested by rem4life. Also, please specify the limits of this. Would agree if it costs an  :air shard, similarly to destruction costing a  :fire shard
  • Make shard spirits stronger. Specify in a comment if you vote yes. No, I think they are good as is

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Offline SubmachineTopic starter

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  • Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Who needs a Sub?
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Re: Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101458#msg1101458
« Reply #8 on: October 08, 2013, 04:10:51 am »
New rule suggestion:
  • Enable any mark to be used by players when deckbuilding.
And we keep driving into the night
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Offline treebeard xiii

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Re: Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1101988#msg1101988
« Reply #9 on: October 09, 2013, 07:11:34 pm »
New rule suggestion:
  • Enable any mark to be used by players when deckbuilding. agree anything that allows more creativity gets my vote
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

The nymphs of tree

Offline rem4life

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Re: Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1102005#msg1102005
« Reply #10 on: October 09, 2013, 07:37:14 pm »
New rule suggestion:
  • Enable any mark to be used by players when deckbuilding.
This would ruin events main idea disagree

Offline Zso_Zso

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Re: Legend of the Grand Shard Golem - PENDING AND NEW RULES https://elementscommunity.org/forum/index.php?topic=51514.msg1102009#msg1102009
« Reply #11 on: October 09, 2013, 07:44:23 pm »
New rule suggestion:
  • Enable any mark to be used by players when deckbuilding.
This would ruin events main idea disagree

I second this notion.
Roses aren't red, Violets aren't blue.
They are just a simulation, and so are you!

 

anything
blarg: