Poll

How should this card work??

Direct swap with a cap on HP (see card)
1 (33.3%)
Scaled swap as discussed by eljoemo and serprex (see replies pg 1 & 2)
2 (66.7%)
Other (reply what you think)
0 (0%)

Total Members Voted: 3

*Author

Offline eljoemoTopic starter

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Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092827#msg1092827
« on: August 16, 2013, 01:10:14 am »
NAME:
Inversion
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Swap the target creature's ATK with its HP. Cannot target creatures with >16 HP.
NAME:
Inversion
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Swap the target creature's ATK with its HP. Cannot target creatures with >16 HP.

ART:
eljoemo
IDEA:

NOTES:
In case the description isn't clear, a 6|9 steel golem would become a 9|6 creature; a firefly would become 2|3; a phoenix would become 1|7 etc.

I apologize if this idea has been done before but I haven't seen it on the forums.

The element was hard to choose but I think this card is concerned with there being another dimension where Ruby Dragons have high defense and you are substituting this. I avoided Entropy as this card is too similar to antimatter. If you think it belongs in another element just say so.

The cap is to avoid Titan->Animate->Inversion->TU->Sky Blitz 200HP combo and stop the card being OP.

All questions and constructive criticism welcome.
SERIES:

« Last Edit: August 16, 2013, 10:12:36 pm by eljoemo »
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Offline Zergva

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092887#msg1092887
« Reply #1 on: August 16, 2013, 12:24:02 pm »
Delete the restrictions. :P A creat. below 0 HP is dies, so there's no problem. And this combo needs 5 cards, 25 quanta from 3 pool.

How about making it non-weapon creature?

Offline skyironsword

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092891#msg1092891
« Reply #2 on: August 16, 2013, 01:04:12 pm »
Eh, this has been done before in Mirror World, except without the restriction.

Honestly a 50|X creature isn't that hard to get

Offline Keolino

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092929#msg1092929
« Reply #3 on: August 16, 2013, 04:54:18 pm »
Eh, this has been done before in Mirror World, except without the restriction.

Honestly a 50|X creature isn't that hard to get

I think it was posted somewhere already, that animated weapon+titan+this card+ maybe Quintessence would be somewhat overpowerd. (Since a 50/7 with momentum is quite strong, and you would be able to get it with only a duo deck. (Aether+Gravity+Upped Flying Weapon)
What's the speed of dark?

Offline eljoemoTopic starter

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092932#msg1092932
« Reply #4 on: August 16, 2013, 05:11:26 pm »
Delete the restrictions. :P A creat. below 0 HP is dies, so there's no problem. And this combo needs 5 cards, 25 quanta from 3 pool.

How about making it non-weapon creature?

I suppose the <0 ATK is pretty self explanatory and not necessary but being able to have a 30|2 armagio for 5 :gravity and 4 :aether is OP to me especially since momentum and quint use the same elements. Plus the most popular 200 HP OTK deck Limitless Speed uses 8 cards, 49 quanta from 5 elements.
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Offline skyironsword

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092946#msg1092946
« Reply #5 on: August 16, 2013, 06:10:31 pm »
... Armagio has 1 attack. You don't need to buff it.

Offline eljoemoTopic starter

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092954#msg1092954
« Reply #6 on: August 16, 2013, 06:36:17 pm »
... Armagio has 1 attack. You don't need to buff it.

Upped it has 2|30 so not buffed
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Offline skyironsword

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092967#msg1092967
« Reply #7 on: August 16, 2013, 08:33:27 pm »
So why did you mention momentum and quintessence? Those are certainly buffs.

Offline eljoemoTopic starter

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092971#msg1092971
« Reply #8 on: August 16, 2013, 08:41:00 pm »
So why did you mention momentum and quintessence? Those are certainly buffs.

A 30|2 creature would be dangerous. A 31|3 creature that cannot have damage reduced and cannot be targeted is extremely dangerous. This combo could be done in a duo is what I was saying.
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Offline skyironsword

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1092999#msg1092999
« Reply #9 on: August 16, 2013, 11:17:35 pm »
Of course it can have its damage reduced. SoW + reflect

Offline eljoemoTopic starter

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1093027#msg1093027
« Reply #10 on: August 17, 2013, 12:55:54 am »
Of course it can have its damage reduced. SoW + reflect

true but if you don't have those or SoSac in your deck and the opponent pulls out that combo, you're gonna be pretty screwed
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Offline serprex

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Re: Inversion | Inversion https://elementscommunity.org/forum/index.php?topic=50792.msg1093032#msg1093032
« Reply #11 on: August 17, 2013, 02:21:31 am »
This idea again. The HP limit works, except you're only bounding how much the different scaling of attack and health can be exploited
I'll quote myself: I think the issue is that attack scales linearly, whereas health scales with diminishing returns. Having the swap apply something similar to how Catapult scales might make a health/attack swap card be balanced even in the face of Titan

If the resulting attack is half that of catapult: Titan becomes 17|8, Ruby Dragon becomes 1|17
If the resulting health is doubled to maintain inverse reversing itself: Titan becomes 17|16, Ruby Dragon becomes 1|34
If rounding is applied reversal will result in 9|50 on Titan, 15|2 on Ruby Dragon

http://elementscommunity.org/wiki/Catapult
For attack: Find the creature's health in the table's Health column. Take Damage, halved
For health: Find the creature's attack in the table's Damage column. Take Health, doubled
« Last Edit: August 17, 2013, 02:41:52 am by serprex »

 

blarg: