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Offline waterzxTopic starter

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Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084043#msg1084043
« on: July 01, 2013, 04:49:58 am »
NAME:
Silver Lantern
ELEMENT:
Light
COST:
2 :light
TYPE:
Permanent
ATK|HP:

TEXT:
At the end of your turn,
if you have more than 12 :light,
you draw a card immediately.
Last 3 turns.
NAME:
Moon Lantern
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
ATK|HP:

TEXT:
At the end of your turn,
if you have more than 10 :light,
you draw a card immediately.
Last 3 turns.

ART:
modified from: http://commons.wikimedia.org/wiki/File:Barn_lantern.png
IDEA:
waterzx
NOTES:
A magical lantern that allows you to sneak a peek at the future when it is bright enough.

You only draw card at the end of your turn (after the discard phase), resulting in various situations:

1. You reach card limit in your hand because of the lantern, making you unable to draw at the beginning of your turn.

2. Effects of opponent's SoB and nightmare are reduced.

3. Your pillars produce quanta before the lantern works, increasing the chance of activation.

4. Lantern activates before opponent's turn, preventing opponent's interruption.

5. Chance of decking out yourself if you fail to control your quanta/ play too many of them.
SERIES:


Spoiler for Hidden:
NAME:
Silver Lantern
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
ATK|HP:

TEXT:
At the end of your turn,
if you have more than 10 :light ,
you draw a card immediately.
NAME:
Moon Lantern
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
At the end of your turn,
if you have more than 8 :light ,
you draw a card immediately.

ART:
modified from: http://commons.wikimedia.org/wiki/File:Barn_lantern.png
IDEA:
waterzx
NOTES:
A magical lantern that allows you to sneak a peek at the future when it is bright enough.

You only draw card at the end of your turn (after the discard phase), resulting in various situations:

1. You reach card limit in your hand because of the lantern, making you unable to draw at the beginning of your turn.

2. Effects of opponent's SoB and nightmare are reduced.

3. Your pillars produce quanta before the lantern works, increasing the chance of activation.

4. Lantern activates before opponent's turn, preventing opponent's interruption.

5. Chance of decking out yourself if you fail to control your quanta/ play too many of them.
SERIES:

« Last Edit: July 02, 2013, 01:32:05 am by waterzx »

Offline dragonsdemesne

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084046#msg1084046
« Reply #1 on: July 01, 2013, 05:06:05 am »
I love the idea; the card is quite creative, but it's really overpowered.  Trust me, I'd break the game in half if I got my hands on this :p  I could make control decks that would be nearly impossible to beat.  If anyone's played against the 60 card light mark stall in BL this season, imagine that with a few of these in it... it would be -really- strong.

Perhaps this card could have some sort of timer on it, much as wings, dimshield, and sundial do.  That would still have the card be quite strong, but it would keep it in line with other card advantage like hourglass or mindgate.  The lantern draws for free (assuming the quanta threshold is met, which it probably will be) but, with my suggestion, would not last forever, maybe something like 3 turns, before it 'burns out'. 

Offline waterzxTopic starter

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084048#msg1084048
« Reply #2 on: July 01, 2013, 05:12:27 am »
I love the idea; the card is quite creative, but it's really overpowered.  Trust me, I'd break the game in half if I got my hands on this :p  I could make control decks that would be nearly impossible to beat.  If anyone's played against the 60 card light mark stall in BL this season, imagine that with a few of these in it... it would be -really- strong.

Perhaps this card could have some sort of timer on it, much as wings, dimshield, and sundial do.  That would still have the card be quite strong, but it would keep it in line with other card advantage like hourglass or mindgate.  The lantern draws for free (assuming the quanta threshold is met, which it probably will be) but, with my suggestion, would not last forever, maybe something like 3 turns, before it 'burns out'.
Thanks for the suggestion. I also realize the potential abuse in a light stall after more thoughts.

The time limit is a good suggestion that I haven't considered before. But instead of 3 turns, I think 2 turns would be better, along with a lower playing cost (2|3) and higher quanta threshold (12|10).

BTW, I am not sure about the average  :light at the end of turn in common mono/duo decks. Maybe we will have a better idea on the balancing if we have those stats.

Offline skyironsword

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084120#msg1084120
« Reply #3 on: July 01, 2013, 01:48:56 pm »
2 turns is about as weak as precognition.

Not saying precognition is bad, but it's kind of weird.

Offline Brae43

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084134#msg1084134
« Reply #4 on: July 01, 2013, 02:19:04 pm »
2 turns is about as weak as precognition.

Not saying precognition is bad, but it's kind of weird.

Draw power is almost exclusively a :time thing.  I've always felt that :light could use some love, but something that gives a light deck more draw power definitely needs the suggested turn limit.  Especially since you don't even have to spend quanta to draw, just have it on hand from all of your pillars and don't drop below the threshold amount.

I don't really equate this card with precog.  Precog almost doesn't count as draw power, because you're really just  spending two :time (or 1 if upgraded) to discard your precog and draw another card.  The main point of precog is to let you ostensibly play a 24 card deck, because drawing precog is essentially the equivalent of drawing the next card in your deck, for a small cost.  That's a whole different ball game from letting you draw an extra card for two turns, conditioned upon you having enough quanta stockpiled.  That quanta threshold almost makes this more of a mid to late-stage card, versus something you'd play early to get going.  You'd have to sit on this in your hand until you had enough quanta and pillars accumulated so you didn't waste any of the turns this was active not drawing.  It's a fairly unique spin on draw power.

Offline waterzxTopic starter

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084136#msg1084136
« Reply #5 on: July 01, 2013, 02:40:09 pm »
Thanks for reminding me that the first extra draw is not really an extra draw because it compensates you drawing the lantern.

Now it seems having a 3 turn duration would make more sense instead of the above-mentioned 2 turns.

So, now I'm going for the 3 turn duration. The next thing to consider would be the quanta threshold. Right now I want to make a high threshold with a low playing cost. Will a threshold of 12|10 :light be too high?

Offline Marsu

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084138#msg1084138
« Reply #6 on: July 01, 2013, 02:48:42 pm »
Another random idea for a drawback, only meant as brainstorming:

What about making this a creature with, for example, 0/7 and the ability: 'When you have 10 or more  :light at the beginning of your turn, draw an additional card automatically. X (=this creature) gains -0/-3'. Would have synergies with some rather up cards like Blessing and even Plate Armor off Element.

Offline waterzxTopic starter

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084144#msg1084144
« Reply #7 on: July 01, 2013, 03:22:38 pm »
Another random idea for a drawback, only meant as brainstorming:

What about making this a creature with, for example, 0/7 and the ability: 'When you have 10 or more  :light at the beginning of your turn, draw an additional card automatically. X (=this creature) gains -0/-3'. Would have synergies with some rather up cards like Blessing and even Plate Armor off Element.
Interesting idea. I like having health reduction as a means of balancing. But making a creature is not one of my strong suits (kind of hard for me to think of a creature and then create the art and the name) so I may leave this idea alone.

Offline waterzxTopic starter

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Re: Silver Lantern | Moon Lantern https://elementscommunity.org/forum/index.php?topic=50171.msg1084305#msg1084305
« Reply #8 on: July 02, 2013, 01:33:20 am »
New version is uploaded. Added 3 turn limitation. Quanta threshold increased.

 

blarg: