Hmmm, I did want to fit in the "comsume all
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
" effect, but wouldn't removing the discard reduce its potency as a deckout weapon?
Also, part of the goal of the series is to introduce cards that provide positive bonuses when discarded. This card is meant to provide a means to power those effects.
(series so far)
Chroniton Scavenger | Tachyon ScavengerChroniton Power Crystal | Tachyon Power Crystal... I'm still trying to come up with more, but the idea is:
Each card will provide 1
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
when discarded (to build a unique quanta supply source for time)
Each card will have an effect that either triggers when a card is discarded or causes a card to be discarded to power an ability