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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Ghost in the Seed | Ghost in the Seed
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whatifidogetcaught?(1)
lemital(1)
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Drake_XIV
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Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043458#msg1043458
«
on:
February 17, 2013, 02:07:02 am »
NAME:
Ghost in the Seed
ELEMENT:
Life
COST:
3
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
Plant: When this card is played, heal your opponent for 8 health, 10 if this card is discarded.
NAME:
Ghost in the Seed
ELEMENT:
Life
COST:
3
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Plant: When this card is played, heal your opponent for 12 health, 16 if this card is discarded.
ART:
IDEA:
Drake_XIV
NOTES:
Today is a great day to be alive!
Be sure to share this energy with friends and foes alike.
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Last Edit: February 17, 2013, 06:56:08 am by Drake_XIV
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whatifidogetcaught?
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043462#msg1043462
«
Reply #1 on:
February 17, 2013, 02:42:29 am »
What is your reasoning for this card? By that I mean, why should I use this?
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lemital
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043466#msg1043466
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Reply #2 on:
February 17, 2013, 02:59:52 am »
it seems totally useless ...
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Drake_XIV
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043468#msg1043468
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Reply #3 on:
February 17, 2013, 03:01:54 am »
Ah, you're right. I was more caught up in standard cost balancing. This was intended to be a more efficient attack that could be played at the cost of healing your opponent. I'll probably buff this a lot.
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Chapuz
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043469#msg1043469
«
Reply #4 on:
February 17, 2013, 03:03:23 am »
Why not "if this card is discarded?"
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043470#msg1043470
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Reply #5 on:
February 17, 2013, 03:04:26 am »
*when
As in "when this card enters field".
How efficient would you make this be? Just for comparison,
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043501#msg1043501
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Reply #6 on:
February 17, 2013, 06:56:33 am »
Made up for efficiency with more healing.
Added secondary clause.
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043516#msg1043516
«
Reply #7 on:
February 17, 2013, 08:20:42 am »
Is it supposed to get worse when you upgrade it?
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1043517#msg1043517
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Reply #8 on:
February 17, 2013, 08:22:07 am »
Yeah, for Nightmare. I'm currently trying to decide on a different direction to make it not so reliant on Nightmare.
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1073990#msg1073990
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Reply #9 on:
May 24, 2013, 08:22:52 pm »
Making healing same as unupped and make stats 6|6
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1073993#msg1073993
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Reply #10 on:
May 24, 2013, 08:28:48 pm »
This is great! Again, I have to nitpick a bit about the balance though. When we take Gotp as a reference, this should heal more than 10, out of the same reason that a '3
: Deal 20 damage to your opponent' card would be OP while Heal is UP.
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Re: Ghost in the Seed | Ghost in the Seed
https://elementscommunity.org/forum/index.php?topic=46972.msg1073994#msg1073994
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Reply #11 on:
May 24, 2013, 08:31:37 pm »
Maybe give upped 7/8 attack. Life doesn't have a high end adrenaline synergy, and this would get a chance at some play outside of nightmare.
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