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Offline Pineapple

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026856#msg1026856
« Reply #420 on: December 30, 2012, 03:37:04 pm »
I've just noticed that Focus won't turn into a Black Hole if it's buffed with Shard of Patience.

SoFo will only turn into a Black Hole during/after "accretion" is used.

Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027058#msg1027058
« Reply #421 on: December 31, 2012, 11:18:36 am »
Alright, so from what I tested with Shard of Readiness using Anubis:
I play Anubis, then SoR. I can quint two creatures. Using another SoR same turn does nothing.
I play Anubis and wait a turn. Next turn I quint a creature, then use SoR to quint two more.
I play Anubis and SoR, then quint two creatures. Next turn, I use another SoR and quint two more.
Are all of these correct? If so, then the maximum uses are 3 in one turn after the one turn sickness has passed.

Offline Dopha

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027075#msg1027075
« Reply #422 on: December 31, 2012, 12:36:09 pm »
i dont like the shard updates :(

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027081#msg1027081
« Reply #423 on: December 31, 2012, 01:15:06 pm »
ah, still  :death :gravity having the most overpowered shards 1 quanta and 4. Nice art. Lotsa decks need modifications and that's a lot of work 2 do
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027083#msg1027083
« Reply #424 on: December 31, 2012, 01:24:43 pm »
In 1.32, SoW will be the most overpowered of them all. Unless Zanz makes changes to it.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027085#msg1027085
« Reply #425 on: December 31, 2012, 01:34:57 pm »
Alright, so from what I tested with Shard of Readiness using Anubis:
I play Anubis, then SoR. I can quint two creatures. Using another SoR same turn does nothing.
I play Anubis and wait a turn. Next turn I quint a creature, then use SoR to quint two more.
I play Anubis and SoR, then quint two creatures. Next turn, I use another SoR and quint two more.
Are all of these correct? If so, then the maximum uses are 3 in one turn after the one turn sickness has passed.

That is correct. The maximum is 3.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027088#msg1027088
« Reply #426 on: December 31, 2012, 01:53:19 pm »
In 1.32, SoW will be the most overpowered of them all. Unless Zanz makes changes to it.
I disagree. Compare Blessing.

I still think SoFo and SoSa are too big compared to other "smaller" shards. The other shards are more or less balanced. (except the new SoP)
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Offline TheManuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027112#msg1027112
« Reply #427 on: December 31, 2012, 03:10:41 pm »
I think SoW should always give spell damage, while Immortal creatures get the +4|+0
We need ways to effectively use spell damage, it's a shame that only Psion can use it.

Or maybe SoW could give +2|+0 and spell damage to target creature, additional +2|+0 if immortal.

Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027177#msg1027177
« Reply #428 on: December 31, 2012, 06:09:03 pm »
Can I just say that the quanta cap greatly annoys me? It hinders the strategies of Drain Life, Fire Bolt, Ice Bolt and Fahrenheit. The trainer quanta option of 80-100 is useless.
I would like it to be removed, in the trainer at the very least (I like tampering with game mechanics ok?). Speaking of the trainer, I possess an earlier version of it. The newer shards are missing in it, though. I hope that's not illegal, since it doesn't hurt any real player.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027181#msg1027181
« Reply #429 on: December 31, 2012, 06:20:51 pm »
Can I just say that the quanta cap greatly annoys me? It hinders the strategies of Drain Life, Fire Bolt, Ice Bolt and Fahrenheit. The trainer quanta option of 80-100 is useless.
I would like it to be removed, in the trainer at the very least (I like tampering with game mechanics ok?). Speaking of the trainer, I possess an earlier version of it. The newer shards are missing in it, though. I hope that's not illegal, since it doesn't hurt any real player.
Actually quanta cap is there for nerf them, especially firestall with bolt and Fahrenheit.
I partially agree with you. Fire Bolt and Farenheit are strong enough to be nerfed, but Ice Bolt and Drain Life are not.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027216#msg1027216
« Reply #430 on: December 31, 2012, 07:56:53 pm »
I think SoW should always give spell damage, while Immortal creatures get the +4|+0
We need ways to effectively use spell damage, it's a shame that only Psion can use it.

Or maybe SoW could give +2|+0 and spell damage to target creature, additional +2|+0 if immortal.
I can see why this kind of spell damage should stay within the realms of Aether, for thematics' sake. Considering gameplay though.. I can only agree with you. Giving any creature +4 really gives you more incentive to use it on a lot of other stuff that isn't in Aether. Cheaper, faster stuff :/
At the same time, Phase Recluse rush with TU's gets quite a bit more vicious. I think I'll wait until I've played with the new SoW more before my final verdict.
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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027220#msg1027220
« Reply #431 on: December 31, 2012, 08:11:55 pm »
Shard of Wisdom can simply give a normal creature +3/0. That way it's not stronger than Blessing and Aether keeps its advantage of +4/0 spell damage for immortals.

Edit: Hehe, I'm liking Shard of Patience more and more. It helps Deja Vu more than before and gives Vanadium Wardens something to do. Silence works great with it (but that pesky Sanctuary makes me paranoid).
« Last Edit: December 31, 2012, 09:32:15 pm by deidmann »

 

anything
blarg: