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Offline EmeraldTigerTopic starter

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Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018539#msg1018539
« on: November 29, 2012, 05:29:26 pm »
 
ElementNameSkill
:aetherÆtherodome Absorb 1 spell that targets creatures you posses per opponent's turn.
:airAerodomeSkill
:darknessShadodomeCreatures you posses are cloaked when they come into play.
:deathNecrodome :death :death :death Mummify: Target creature you posses becomes a mummy when it dies.
:earthGeodomeCreatures in your possession gain a shield equal half of current hit-points
:entropyEntropiadomeSpells and effects that target creatures you posses lose focus.
:firePyrodomeCreatures in your possession gain half of current attack.
:gravityGravidomeCreatures in your possession gain half of full hit-points
:lifeBiodomeAll creatures in your possession are healed 1 hp at end of turn.
:lightPhotodomeGenerate a Photon/RoL whenever you use :light.
:timeChronodomeSkill
:waterHydrodomeNon- :water creatures in your possession are neutral.

Spoiler for unupped card:

Spoiler for possible ideas:
:death - All creatures in your possession gain the passive skill Undead.
:death:death :death :death Mummify: Target creature you posses becomes a mummy when it dies.
:darkness:darkness :darkness: Shroud: Cloak target creature you posses for 2 turns.
:light - Generate a Photon/RoL whenever :light is used.
Still thinking
« Last Edit: December 01, 2012, 09:21:38 pm by EmeraldTiger »
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Offline whatifidogetcaught?

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018540#msg1018540
« Reply #1 on: November 29, 2012, 05:38:22 pm »
What do domes do? (or is that the under development part)
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Offline EmeraldTigerTopic starter

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018541#msg1018541
« Reply #2 on: November 29, 2012, 05:42:08 pm »
Had 2 thoughts so far.

Edit: the general theme is they affect the controller's creatures. It is as if the elemental put his/her creatures under X-dome(s)
« Last Edit: November 29, 2012, 05:49:46 pm by EmeraldTiger »
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Offline OldTrees

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018554#msg1018554
« Reply #3 on: November 29, 2012, 08:02:56 pm »
Undead is too weak an effect.
Biodome fits.
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Offline storyteller

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018577#msg1018577
« Reply #4 on: November 29, 2012, 11:30:08 pm »
Undead is too weak an effect.
Biodome fits.

if its cheap its a nice counter to skull shield. like, if it cost 1-2. Better if some effect that relies on undead were there. Even better if as it was cast, it generated death effects for each one, like a mass schroedinger. Consider such an ability, used with bonewall and soul catcher...

Offline EmeraldTigerTopic starter

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018582#msg1018582
« Reply #5 on: November 30, 2012, 12:01:00 am »
anyone may give a suggestion for a skill.
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Offline OldTrees

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018583#msg1018583
« Reply #6 on: November 30, 2012, 12:04:16 am »
Undead is too weak an effect.
Biodome fits.

if its cheap its a nice counter to skull shield. like, if it cost 1-2. Better if some effect that relies on undead were there. Even better if as it was cast, it generated death effects for each one, like a mass schroedinger. Consider such an ability, used with bonewall and soul catcher...
Undead does not prevent Skull Shield to my knowledge.
Undead is a situational counter to RT or a forced combo with RT.
Undead does not cause death triggers.
Hence my comment of it being too weak at the time.
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Offline EmeraldTigerTopic starter

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018592#msg1018592
« Reply #7 on: November 30, 2012, 12:20:55 am »
discuss Biodome
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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018597#msg1018597
« Reply #8 on: November 30, 2012, 12:25:31 am »
discuss Biodome
Biodome is the ability to generate another creature. (Very Life) It would mostly be used on Jade Dragon.
They might be easier to balance ideas, but this is a good example of a stackable effect, that fits the element and has a large impact.
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Offline EmeraldTigerTopic starter

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018605#msg1018605
« Reply #9 on: November 30, 2012, 12:38:45 am »
1 :life is just starting point for casting cost, what do people think is fitting?
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Offline justaburd

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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018606#msg1018606
« Reply #10 on: November 30, 2012, 12:45:39 am »
So biodome would be a permanent? And wouldn't its current ability far overshadow mitosis? It's targettable as needed, and has a fixed usage cost regardless of creature?

also, Zblader dared me to mention the taj mahal in reference to the dome.
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Re: Domes (under development) https://elementscommunity.org/forum/index.php?topic=44892.msg1018616#msg1018616
« Reply #11 on: November 30, 2012, 01:37:27 am »
I feel like Aerodome should involve the weather and Gravidome should increase the effect of gravity (like get rid of airborne)
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