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Offline EmeraldTigerTopic starter

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Ætherodome | Ætherodome https://elementscommunity.org/forum/index.php?topic=44916.msg1018927#msg1018927
« on: December 01, 2012, 09:16:49 pm »
NAME:
Ætherodome
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Absorb 1 spell that targets creatures you posses per opponent's turn.
NAME:
Ætherodome
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Absorb 1 spell that targets creatures you posses per opponent's turn.

ART:

IDEA:
EmeraldTiger
NOTES:
This will make the opponent think about how they are willing to waste quanta. If opponent wants to get rid of a creature they will have to use 2 spells, first of which will have no result.
SERIES:
Domes link to come
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Offline Joseph7

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Re: Ætherodome | Ætherodome https://elementscommunity.org/forum/index.php?topic=44916.msg1018931#msg1018931
« Reply #1 on: December 01, 2012, 09:28:18 pm »
I feel that this card is a bit overpowered. Absorbing one spell every turn altogether is very powerful in and of itself, and the low cost would be abused very often in rainbow decks. Either the cost needs to be raised up a lot (I would say at least to 6 :aether unupped) or the dome needs a limit on how many spells it can absorb. At this low a cost, I would suggest 2 or 3.

Offline Drake_XIV

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Re: Ætherodome | Ætherodome https://elementscommunity.org/forum/index.php?topic=44916.msg1018934#msg1018934
« Reply #2 on: December 01, 2012, 09:33:39 pm »
What if it drained quanta equal to the cost of the spell and make it unlimited uses or something?  Just putting out ideas right now.

In any case, I think 2|1 is a tad cheap.  I could see this at 3|2 at least.  Maybe with some sort of upkeep too...

Offline Gandora

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Re: Ætherodome | Ætherodome https://elementscommunity.org/forum/index.php?topic=44916.msg1018935#msg1018935
« Reply #3 on: December 01, 2012, 09:41:41 pm »
I too think, that it seems a bit too powerful.

How is this when more than one is in play? Can you prevent more than one spell per turn?

I like the choice of :aether as it forces duos etc. and is less useful in mono :aether.

As drawback of the cheap cost I suggest something like that the second spell will kill the target, regardless of its original effect.
Or maybe antimatter it, put the atk to 1, stuff like that.

Either way, to concept is very interesting as it works like a worse quintessence for every creature on the field at once.
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Offline EmeraldTigerTopic starter

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Re: Ætherodome | Ætherodome https://elementscommunity.org/forum/index.php?topic=44916.msg1018939#msg1018939
« Reply #4 on: December 01, 2012, 09:59:10 pm »
My original thought was 3 spells and then this would be destroyed
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Offline OdinVanguard

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Re: Ætherodome | Ætherodome https://elementscommunity.org/forum/index.php?topic=44916.msg1019301#msg1019301
« Reply #5 on: December 03, 2012, 08:21:07 pm »
What if it was extended to absorb both spells and effects?...

Granted that would seem, at first glance, to make it worse... However, since creature abilities are typically reusable, it would really end up meaning that the opponent would be forced to "sacrifice" a creature skill each turn in order to use offensive spells.

E.g. if the opponent had an owl's eye and a shockwave, they could use the owl's eye (which would get absorbed) so that the could then cast shockwave effectively.

Also, why not extend the effect from just creatures into any cards the owner has in play (e.g. creatures and permanents).
Again, if skills / abilities are absorbed as well, it just means that the opponent has to expend a (reusable) creature or permanent skill in order to open up use of a (one-shot) spell effect.

Putting a limit of 3 or so absorbs would definitely help balance it if this still seems too OP.

So something like:
"Absorb 1 spell or skill that targets a card you own per opponents turn.
Absorbs 3 effects."
« Last Edit: December 03, 2012, 08:24:59 pm by OdinVanguard »
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