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Offline TheAccusoTopic starter

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Forced Choice | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012065#msg1012065
« on: October 31, 2012, 02:38:48 pm »
NAME:
Forced Choice
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:

TEXT:
Target one card in your hand,
replace it with a random one from your deck and shuffle.
Players skip next draw step.
NAME:
Forced Choice
ELEMENT:
Time
COST:
1 :time
TYPE:
Spell
ATK|HP:

TEXT:
Target one card in your hand,
replace it with a random one from your deck and shuffle.
Players skip next draw step.

ART:
http://www.dreamstime.com/stock-photos-time-cradle,-take-your-time-image4727893
IDEA:
THEACCUSO
NOTES:
By normal drawing is not active i mean that you and your opponent, can't draw cards for 1 turn if not by Mindgate, Hourglass, Sundial, Shard Of Bravery or Precognition.
Fractal ,nightmare and Shard of serendipity are not counted as a draw, so usable for the turn in wich Adaptation/Forced choice is active.
SERIES:

« Last Edit: November 11, 2012, 08:52:21 am by Annele »
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Offline rickerd

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012066#msg1012066
« Reply #1 on: October 31, 2012, 02:44:21 pm »
Looks more  :entropy or  :aether to me
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Offline TheAccusoTopic starter

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012067#msg1012067
« Reply #2 on: October 31, 2012, 02:46:11 pm »
Looks more  :entropy or  :aether to me
:time because synergies.
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Offline rickerd

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012070#msg1012070
« Reply #3 on: October 31, 2012, 02:52:27 pm »
Looks more  :entropy or  :aether to me
:time because synergies.
but because  :time already has much draw power
If you're weak, then run, but toward your enemy

Offline TheAccusoTopic starter

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012071#msg1012071
« Reply #4 on: October 31, 2012, 02:56:26 pm »
Looks more  :entropy or  :aether to me
:time because synergies.
but because  :time already has much draw power
That's what you call a synergy
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Offline TheAccusoTopic starter

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012080#msg1012080
« Reply #5 on: October 31, 2012, 03:34:53 pm »
Looks more  :entropy or  :aether to me
:time because synergies.
but because  :time already has much draw power
That's what you call a synergy
NO shit!
Then why don't you eplain me what a synergy is..
EDIT:Waiting.
« Last Edit: October 31, 2012, 03:54:51 pm by THEACCUSO »
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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012098#msg1012098
« Reply #6 on: October 31, 2012, 06:17:10 pm »
From the title alone I felt it was :life because of its natural selection connotated title. You can't make a card be a certain element just because it has synergy with it. If I wanted to make a shark card that synergized really well with some :air cards, it would still make more sense for it to be :water than :air. The connection I feel with :time thematically is very, very weak. Double targetting is not allowed by the game code, and as said above, this feels like a worse version of SoSe (costs more, you lose 2 cards, only gain 2 random cards, delay drawing two turns).

Offline TheAccusoTopic starter

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012103#msg1012103
« Reply #7 on: October 31, 2012, 06:49:25 pm »
From the title alone I felt it was :life because of its natural selection connotated title. You can't make a card be a certain element just because it has synergy with it. If I wanted to make a shark card that synergized really well with some :air cards, it would still make more sense for it to be :water than :air. The connection I feel with :time thematically is very, very weak. Double targetting is not allowed by the game code, and as said above, this feels like a worse version of SoSe (costs more, you lose 2 cards, only gain 2 random cards, delay drawing two turns).
Well the name itself is not a big deal i suppose, can be easily changed, but imo it fit the idea and the element, because:
It stops time, by the draw negation)
Makes you have a semi-control of the order's cards(time)(usable for speed up combos and don't stall your hand/occur in bad hands in general)
Allowed only who can speed up the drawing(time) to keep playing new cards.
Also, random cards, means random positionated in your deck, not random off deck cards, not like SoSe, to clarify.
Apart this, de gustibus non est disputandum and thank you for the feedback
EDIT:also, what's with the shark part?
I didn't make an eagle with reverse time skill and putted it into time just because, i made a proper usage of skills related to the element.

« Last Edit: October 31, 2012, 07:00:18 pm by THEACCUSO »
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Offline Luminous

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012107#msg1012107
« Reply #8 on: October 31, 2012, 07:19:47 pm »
Looks more  :entropy or  :aether to me
:time because synergies.
but because  :time already has much draw power
That's what you call a synergy
NO shit!
Then why don't you eplain me what a synergy is..
EDIT:Waiting.

Accuso is definitely right here.
It does not matter balancing if :time already has more draw power or less. This should be a time card for drawing 2 cards AND locking both draw power except hourglasses,sobras,etc.

Overall, nice idea but adaptation is kinda :life . It can basically be Choice|Forced Choice
War 6 ~ :fire
War 9 ~ :time

Offline TheAccusoTopic starter

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012108#msg1012108
« Reply #9 on: October 31, 2012, 07:25:12 pm »
Spoiler for Hidden:
Looks more  :entropy or  :aether to me
:time because synergies.
but because  :time already has much draw power
That's what you call a synergy
NO shit!
Then why don't you eplain me what a synergy is..
EDIT:Waiting.

Accuso is definitely right here.
It does not matter balancing if :time already has more draw power or less. This should be a time card for drawing 2 cards AND locking both draw power except hourglasses,sobras,etc.

Overall, nice idea but adaptation is kinda :life .
It can basically be Choice|Forced Choice
Nice idea luminous, sems legit and also ty for the feedback.
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Offline OdinVanguard

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012117#msg1012117
« Reply #10 on: October 31, 2012, 08:07:02 pm »
Interesting. I like the idea and the art is very cool and fitting.

Aside from the name being a little odd (considering the mechanic), one issue I can see is that players will get confused by "Normal drawing is not active"
1) Its not clear how long this will last
2) Its not clear what exactly this means (without the notes, which are not available to players)

maybe something like:
"Target two cards in your hand
and replace them with two
random cards not yet drawn.
Players skip next draw step."
Would work better since the 1 turn duration would be more explicitly implied.

The most pressing issue however, is the "target two cards in your hand" ... right now the code only supports one explicit player targeting selection at a time, so having the player directly pick 2 cards is not feasible (unless Zanz decides to rework the engine to support this).

This isn't to say that it can't be done, but you'll want illustrate how to get around the single target issue if this card is ever to make its way into the game.

Lastly, what happens if the caster only has 1 other or no other cards in their hand?
« Last Edit: October 31, 2012, 08:09:19 pm by OdinVanguard »
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Offline TheAccusoTopic starter

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Re: Adaptation | Forced Choice https://elementscommunity.org/forum/index.php?topic=44437.msg1012126#msg1012126
« Reply #11 on: October 31, 2012, 08:30:36 pm »
Interesting. I like the idea and the art is very cool and fitting.

Aside from the name being a little odd (considering the mechanic), one issue I can see is that players will get confused by "Normal drawing is not active"
1) Its not clear how long this will last
2) Its not clear what exactly this means (without the notes, which are not available to players)

maybe something like:
"Target two cards in your hand
and replace them with two
random cards not yet drawn.
Players skip next draw step."
Would work better since the 1 turn duration would be more explicitly implied.

The most pressing issue however, is the "target two cards in your hand" ... right now the code only supports one explicit player targeting selection at a time, so having the player directly pick 2 cards is not feasible (unless Zanz decides to rework the engine to support this).

This isn't to say that it can't be done, but you'll want illustrate how to get around the single target issue if this card is ever to make its way into the game.

Lastly, what happens if the caster only has 1 other or no other cards in their hand?
Ty, i agree with the wording, was  getting crazy to make it more understandable in a so little space, but my limitate english has...limitate me :D...
For the double targeting issue i'll think something later beacuse now i had my soccer team playing and as a good italian i can't miss it!
I suppose that with just 1 you'll switch just 1 and if 0 just the "no drawing" concept will be applyed.
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anything
blarg: