The idea of an air creature gaining attack for airborne allies has been done before I think (moomoose made one and so did justaburd). Is this balanced? Consider fractal with damsel and this.
Quote from: furballdn on September 30, 2012, 04:36:39 amThe idea of an air creature gaining attack for airborne allies has been done before I think (moomoose made one and so did justaburd). Is this balanced? Consider fractal with damsel and this.My reasoning : It takes two of these to be on par with Crawler (3 for 3 | 3 both) and 3 to be on par with Frog (3 for 4 | 4 vs. 2 for 3 | 3). Running multiples to increasing power is compensated for by card's weak start.
Quote from: Zblader on September 30, 2012, 04:38:57 amQuote from: furballdn on September 30, 2012, 04:36:39 amThe idea of an air creature gaining attack for airborne allies has been done before I think (moomoose made one and so did justaburd). Is this balanced? Consider fractal with damsel and this.My reasoning : It takes two of these to be on par with Crawler (3 for 3 | 3 both) and 3 to be on par with Frog (3 for 4 | 4 vs. 2 for 3 | 3). Running multiples to increasing power is compensated for by card's weak start. Sidenote : I messed up the calculation here - you need four of these to be on par with frog since the 3rd Spirit provides no stat boost. (3/2 = +1 | +1 rounded down, 4/2 = +2 | +2)What about damsel? RoL? Fractal? Fractal + free creature is valid attack increase but at the same time the creatures buffing Spirit are inherently weaker. I would suspect a Damsel/Spirit/Blitz deck to be about equal in power to a Damsel/Wyrm/Blitz Deck, with Spirit favoring lategame Blitz and Wyrm favoring early game Dive.
Quote from: furballdn on September 30, 2012, 04:36:39 amThe idea of an air creature gaining attack for airborne allies has been done before I think (moomoose made one and so did justaburd). Is this balanced? Consider fractal with damsel and this.My reasoning : It takes two of these to be on par with Crawler (3 for 3 | 3 both) and 3 to be on par with Frog (3 for 4 | 4 vs. 2 for 3 | 3). Running multiples to increasing power is compensated for by card's weak start. Sidenote : I messed up the calculation here - you need four of these to be on par with frog since the 3rd Spirit provides no stat boost. (3/2 = +1 | +1 rounded down, 4/2 = +2 | +2)
Slower, but more reliable mounting pressure for air...Interesting idea.Note: There seems to be no change from the unupped card to the upgraded. Purposeful, or not sure what to do?