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4vj 4vj 4vj 52q 55t 55t 55t 595 595 595 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5og 5rr 5v0 5v0 5v0 61p 61p 61p 61p 61p 8pm
What do you get when you cross it's a trap with an immorush? Well you get Immotrap. Strategy should be very simple. Immolate a spark, play a nova, drop down a golem and whatever cards you can play. all cards besides the golems and sparks cost 2
each, meaning you either need 2 novas, 2 immolates, or 1 immolation and 1 nova to get them out. The deck lacks PC, but arsenic provides some soft PC and voodoo dolls get around even annoying dimensional shields. If a doll can't be gotten out fast enough, you can always play the deck defensively, perhaps casting BB on a golem to boost its defense, or using a BB'd golem as a 20hp meatshield. BB and GP can also be used as CC for the opponent's creatures. Golems can be immolated too, if in a pinch.
The deck is a bit reliant on draws and weak to CC.
Works against AI3, PvP1, and arena.
Screenshot by drolly: