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Offline AnonymousRevivalTopic starter

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Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg528848#msg528848
« on: August 04, 2012, 02:34:24 pm »
NAME:
Rho
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +1|+0, ignore shield effects and lose -0|-2 per turn.
NAME:
Rho
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +2|+0, ignore shield effects and lose -0|-2 per turn.

ART:
Anonymous
IDEA:
Anonymous
NOTES:
Please comment on my card art and how to improve thanks. This is the majuscule Greek letter Rho.
SERIES:
Sigil Series. http://elementscommunity.org/forum/index.php/topic,42603.0.html
« Last Edit: August 16, 2012, 05:35:00 am by AnonymousRevival »
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Offline Fippe94

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg528985#msg528985
« Reply #1 on: August 04, 2012, 08:02:51 pm »
Only one creature can have gravity pull. Other than that, pretty cool idea. Would work good against Phase shield spam.
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Offline Drake_XIV

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529002#msg529002
« Reply #2 on: August 04, 2012, 08:39:40 pm »
This would be viable only if multiple creatures could have Gravity Pull at the same time.

But nice attempt at trying to tie in [ρ].

For art ideas, maybe just put ρ in the middle.  Nothing fancy.

Offline Joseph7

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529025#msg529025
« Reply #3 on: August 04, 2012, 09:39:37 pm »
I like this idea. Great strategy against shields overpowering your creatures. The gravity pull can only be on one creature at a time. Perhaps instead of gravity pull, the card could kill half your creatures at the end of the turn and create a temporary shield that could absorb damage equal to the amount of total hp your creatures have. The shield would be destroyed after it had absorbed the damage. Just a suggestion.

Offline Chapuz

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529029#msg529029
« Reply #4 on: August 04, 2012, 09:45:19 pm »
only 1 creature at a time can have GP, but it can be twicked making it a permanent that gives GP to the first creature in the slot order. at the beginning of your turn.
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Offline AnonymousRevivalTopic starter

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529077#msg529077
« Reply #5 on: August 05, 2012, 01:09:36 am »
This would be viable only if multiple creatures could have Gravity Pull at the same time.

But nice attempt at trying to tie in [ρ].

For art ideas, maybe just put ρ in the middle.  Nothing fancy.
Yeah, this is why this is part of the Sigil Series. As for the card art, a simple Rhode is just too plain. It is a sigil. Like for te Psi card, I want the card to have te symbol Psi with lightning and energy.

As for gravity pull, I may just remove it and make it slightly more expensive.
« Last Edit: August 05, 2012, 01:11:08 am by AnonymousRevival »
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Offline furballdn

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529103#msg529103
« Reply #6 on: August 05, 2012, 03:07:44 am »
All your creatures gain +1atk-->similar to eclipse
All your creatures gain momentum-->similar to chimera

Offline AnonymousRevivalTopic starter

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529246#msg529246
« Reply #7 on: August 05, 2012, 09:58:59 am »
I know. This is a mass momentum card. Unlike chimera, it does fuse all creatures together into one, it just gives them the effect to ignore shields and gain power and health.

Also edited the mechanics a bit. Rather than having all of them undergo gravity pull, they all lose 2 health per turn instead.
« Last Edit: August 05, 2012, 10:09:29 am by AnonymousRevival »
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Offline Drake_XIV

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529291#msg529291
« Reply #8 on: August 05, 2012, 02:55:39 pm »
I feel that right now this too expensive.  With the HP drain, you're creating another 'cost' to compensate for the mass effect.  That being said, I'd drop the :gravity drain and maybe make it cost 8~6 :gravity or so.

Offline AnonymousRevivalTopic starter

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529295#msg529295
« Reply #9 on: August 05, 2012, 03:02:43 pm »
Alright, thanks for your suggestion.
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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529783#msg529783
« Reply #10 on: August 06, 2012, 05:33:35 pm »
I like the artwork on this.
It would be cool if you took it into GIMP or Photoshop and did a motion blur or twist and shrink on the background (leaving the main letter intact) that would give it a gravity / motion look that would come out really awesome I think.
Maybe something like:
Spoiler for rho with gravity:
delete link: http://imgur.com/delete/955bFcldqQ8Bl6f

p.s. I can give you the gimp or photoshop format version if you want to play with it using the layers I made


I like the concept. Its quite powerful, but then you will eventually see all your creatures die... It will be very nasty with voodoo dolls, especially in conjunction with fractal.
« Last Edit: August 06, 2012, 05:59:30 pm by OdinVanguard »
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Offline AnonymousRevivalTopic starter

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Re: Rho | Rho https://elementscommunity.org/forum/index.php?topic=42467.msg529906#msg529906
« Reply #11 on: August 07, 2012, 12:45:46 am »
That edited one was awesome. I appreciate your help. I will edit the card art for the series, when I have more time. But in the meantime, concepts and abilities first.
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anything
blarg: