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Sigil Series COMPLETE https://elementscommunity.org/forum/index.php?topic=42603.msg530871#msg530871
« on: August 09, 2012, 01:17:29 am »
I'll post my Sigil Series along with any future sigils here.

NAME:
Psi
ELEMENT:
Aether
COST:
9 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Sacrifice one of your aether creatures. The cost to play it will equal to the damage all enemy creatures take +2.
NAME:
Psi
ELEMENT:
Aether
COST:
10 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Sacrifice one of your aether creatures. The cost to play it will equal to the damage all enemy creatures take +3.

ART:
Anonymous
IDEA:
Anonymous
NOTES:
I haven't done computer art it a long time. Please let me know on how to improve it. The image at plasma pink is the majuscule Greek letter Psi.
SERIES:
Sigil Series.

NAME:
Rho
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +1|+0, ignore shield effects and lose -0|-2 per turn.
NAME:
Rho
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +2|+0, ignore shield effects and lose -0|-2 per turn.

ART:
Anonymous
IDEA:
Anonymous
NOTES:
Please comment on my card art and how to improve thanks. This is the majuscule Greek letter Rho.
SERIES:
Sigil Series

NAME:
Xi
ELEMENT:
Time
COST:
8 :time
TYPE:
Spell
ATK|HP:

TEXT:
Draw 3 cards. Discard 2 cards. Their combined cost will equal to the damage inflicted to the opponent.
NAME:
Xi
ELEMENT:
Time
COST:
8 :time
TYPE:
Spell
ATK|HP:

TEXT:
Draw 4 cards. Discard 2 cards. Their combined cost will equal to the damage inflicted to the opponent.

ART:
Anonymous
IDEA:
Anonymous
NOTES:
Any comments on my card art would be appreciated thanks. The orange figure at center is the majuscule Greek letter Xi. The orange figures at left and right are the miniscule Greek letters Xi.
SERIES:
Sigil Series

NAME:
Delta
ELEMENT:
Other
COST:
11
TYPE:
Spell
ATK|HP:

TEXT:
For every extra 5 :entropy, a random enemy creature will have "min control" stasis. Its attacks may redirect or die.
NAME:
Delta
ELEMENT:
Entropy
COST:
11 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
For every extra 4 :entropy, a random enemy creature will have "min control" stasis. Its attacks may redirect or die.

ART:
Anonymous
IDEA:
Anonymous
NOTES:
Please comment and tell me how I should improve my card art thanks. The black signet at the right are 6 miniscule Greek letter Deltas in rotational symmetry. The triangle at center is the majuscule Greek letter Delta.

Effects of mind control: (per turn)
Attacks the owner 40%
Attacks one of the owner's creatures 25%
Does not attack 20%
No effect 10%
Automatically destroyed. The quanta required to summon it will be added to the owner 5%
SERIES:
Sigil Series

NAME:
Lambda
ELEMENT:
Light
COST:
10 :light
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +1|+1 and have any negative status removed.

NAME:
Lambda
ELEMENT:
Light
COST:
10 :light
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +1|+1 and have any negative status removed. Purifies the player.

ART:

IDEA:
Anonymous
NOTES:
This is the Greek letter Lambda.
By purify, it does the same thing like the card in the game. It removes the poison status and heals the player for 2HPs. Cumulative.

SERIES:
Sigil Series

NAME:
Sigma
ELEMENT:
Fire
COST:
10 :fire
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +3|+0, and die after a successful attack.  All remaining :fire quanta is consumed.
NAME:
Sigma
ELEMENT:
Fire
COST:
10 :fire
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +4|+0, and die after a successful attack.  All remaining :fire quanta is consumed.

ART:
Anonymous
IDEA:
Anonymous
NOTES:
This is the Greek letter Sigma. Designed for a finishing move.
SERIES:
Sigil Series

NAME:
Omega
ELEMENT:
Death
COST:
13 :death
TYPE:
Spell
ATK|HP:

TEXT:
Whenever an enemy creature attacks, they have a 40% chance of inflicting 1 poison damage to all its allies.
NAME:
Omega
ELEMENT:
Death
COST:
11 :death
TYPE:
Spell
ATK|HP:

TEXT:
Whenever an enemy creature attacks, they have a 40% chance of inflicting 1 poison damage to all its allies.

ART:

IDEA:
Anonymous
NOTES:
This is the Greek letter Omega. Please comment on the percentage chance the creature would poison its allies thanks. This only applies to the already summoned enemy creatures.
SERIES:
Sigil Series

NAME:
Theta
ELEMENT:
Darkness
COST:
16 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
All your opponent's creatures attacks the owner with the vampire ability for one turn. All remaining :darkness is consumed.
NAME:
Theta
ELEMENT:
Darkness
COST:
14 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
All your opponent's creatures attacks the owner with the vampire ability for one turn. All remaining :darkness is consumed.

ART:

IDEA:
Anonymous
NOTES:
This is the Greek letter Theta. The idea is simple. All your opponent's creatures attacks the owner and the damage they dealt will be returned to you as healing. Lasts one turn.
SERIES:
Sigil Series

NAME:
Alpha
ELEMENT:
Life
COST:
11 :life
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain the status Feed. Gain +1|+1 per successful attack.
NAME:
Alpha
ELEMENT:
Life
COST:
10 :life
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain the status Feed. Gain +1|+1 per successful attack.

ART:

IDEA:
Anonymous, 'Feed' status by OldTrees
NOTES:

SERIES:
Sigil Series

NAME:
Epsilon
ELEMENT:
Air
COST:
10 :air
TYPE:
Spell
ATK|HP:

TEXT:
All cards that target your airborne creatures will take effect next turn.  All remaining:air  is consumed.
NAME:
Epsilon
ELEMENT:
Air
COST:
13 :air
TYPE:
Spell
ATK|HP:

TEXT:
All cards that target your airborne creatures will take effect in the next two turns.  All remaining :air is consumed.

ART:

IDEA:
Anonymous
NOTES:
This is the Greek letter Epsilon.

This card gives a passive active skill 'evasion'

The evasion for Epsilon (unupped) delays the effects of the CC for one turn. Exempli gratia, lightning on a dragon will only damage it next turn.

The evasion for Epsilon (upped) delays the effects of the CC for two turns.
SERIES:
Sigil Series

NAME:
Omicron
ELEMENT:
Earth
COST:
9 :earth
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +0|+8 but can't attack for one turn.
NAME:
Omicron
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Spell
ATK|HP:

TEXT:
All your creatures gain +0|+8 but can't attack for one turn.

ART:

IDEA:
Anonymous
NOTES:
This is the Greek letter Omicron.
SERIES:
Sigil Series

NAME:
Chi
ELEMENT:
Other
COST:
8
TYPE:
Spell
ATK|HP:

TEXT:
Turns a sigil from your hand into a creature. Requires the cost of the card in order to summon it.
NAME:
Chi
ELEMENT:
Other
COST:
6
TYPE:
Spell
ATK|HP:

TEXT:
Turns a sigil from your hand into a creature. Requires the cost of the card in order to summon it.

ART:

IDEA:
Anonymous
NOTES:
This is the Greek letter Chi. If you casted Chi but do not have the quanta to summon the Sigil into a creature, the quanta and the card will be wasted.

When a sigil is summoned, it will affect its target(s) except itself. So buffs like Lambda, Alpha and Epsilon will affect all your creatures except itself.

When Sigils are summoned as creatures:
Psi:8|8
Rho:5|15
Xi:7|9
Delta:(4-12)|(4-12)
Lambda:10|10 (I know this is stronger, but so does the light dragon compared to others.)
Sigma:12|2
Omega:10|5
Theta:9|7
Alpha:9|9
Epsilon:6|12 (Airborne)
Omicron:6|11
Chi:6|6
Phi:8|9
SERIES:
Sigil Series

NAME:
Phi
ELEMENT:
Water
COST:
10 :water
TYPE:
Spell
ATK|HP:

TEXT:
For every extra 3 :water you consume, deal 2 damage to all enemy creatures, with a chance to freeze.
NAME:
Phi
ELEMENT:
Water
COST:
10 :water
TYPE:
Spell
ATK|HP:

TEXT:
For every extra 3 :water :wateryou consume, deal 2 damage to all enemy creatures, with a chance to congeal.

ART:

IDEA:
Anonymous
NOTES:
The chance to freeze is the same as a creature attackinf a perfmafrost shield, whatever that is.
I know the wording is a bit cacological, but basically, it absorbs all the remaining :water quanta in mutliples of three. So if there's a remainder of one or two :water quanta, it will not be absorbed.
SERIES:
Sigil Series

Here are some cheesy descriptions for the sigils themselves.

Psi- This sigil is a representation of the quintessence, or the fifth force, the very essence of aether itself. It has been made thousands of years ago by mysterious means. But to this day, it still glows plasma pink, emanating whiffs of lightning. Upon a decent sacrifice of its own character, it will release unprecedented energy, showering cosmic judgment on its enemies.

Rho- Being made of osmium, it is no doubt this is the heaviest of all the sigils. Upon activating it, it will unleash its power of mass, intensifying the gravitational fields, allowing all allies to penetrate through even the toughest of defenses. However, the huge mass will eventually cause gravity to collapse on itself, crushing the allies if they do not defeat their opponent soon.

Xi- Xi is a tool for crafting the most complex of functions in the realm of mathematics, elongating and shrinking time as we know it. It provides resources to the human hand by hastening seconds into minutes, minutes into hours. And while some have to be rid of, it then sends a time wave with the discarded resources and plunges it towards the enemy.

Tell me what you guys think of it so far thanks!
« Last Edit: August 14, 2012, 10:32:05 am by AnonymousRevival »
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Offline AnonymousRevivalTopic starter

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Re: Sigil Series (9 so far) https://elementscommunity.org/forum/index.php?topic=42603.msg530923#msg530923
« Reply #1 on: August 09, 2012, 04:32:23 am »
Alright, Alpha Sigil uploaded.
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Offline AnonymousRevivalTopic starter

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Re: Sigil Series (10 so far) https://elementscommunity.org/forum/index.php?topic=42603.msg530961#msg530961
« Reply #2 on: August 09, 2012, 06:13:27 am »
Epsilon Sigil Uploaded.
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Offline AnonymousRevivalTopic starter

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Re: Sigil Series (10 so far) ALPHA and EPSILON added https://elementscommunity.org/forum/index.php?topic=42603.msg531025#msg531025
« Reply #3 on: August 09, 2012, 01:18:17 pm »
Tweaked the mechanics of Psi and Rho.
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Offline OdinVanguard

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Re: Sigil Series (10 so far) ALPHA and EPSILON added https://elementscommunity.org/forum/index.php?topic=42603.msg531038#msg531038
« Reply #4 on: August 09, 2012, 03:31:22 pm »
Epsilon is interesting... I'm a little worried it might tread on Shard of Freedom's toes a bit though.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Sigil Series (10 so far) ALPHA and EPSILON added https://elementscommunity.org/forum/index.php?topic=42603.msg531039#msg531039
« Reply #5 on: August 09, 2012, 03:58:01 pm »
True. But this applies to all airborne creatures. And it is a spell so it can't be destroyed. I know it kind of mimics it but that is the only idea I have that fits the character of :air
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Offline OdinVanguard

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Re: Sigil Series (10 so far) ALPHA and EPSILON added https://elementscommunity.org/forum/index.php?topic=42603.msg531042#msg531042
« Reply #6 on: August 09, 2012, 04:11:15 pm »
To make it unique, what if instead of just dodging, it redirected the damage or harmful spell effects ... like some kind of convection like effect maybe.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Sigil Series (10 so far) ALPHA and EPSILON added https://elementscommunity.org/forum/index.php?topic=42603.msg531241#msg531241
« Reply #7 on: August 10, 2012, 12:40:26 am »
How about when the opponent uses a CC on an airborne creature, the player can choose what to target instead.

The player could either:

Let it target the airborne creature
Damage the player himself
Or destroy a permanent

That okay?
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Offline OdinVanguard

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Re: Sigil Series (10 so far) ALPHA and EPSILON added https://elementscommunity.org/forum/index.php?topic=42603.msg531248#msg531248
« Reply #8 on: August 10, 2012, 12:53:29 am »
That would be pretty cool, but tricky to pull off. Currently, Zanz only lets players interact directly on their own turns. So when a player targets a creature you own, you wouldn't be able to interact at all since it would be on the opponent's turn... There would have to be some mechanism of setting up the redirection ahead of time... Since this is a spell, that would probably mean it would get fixed when the spell is cast (likely this would be done through a buff, or in this case set of distinct buffs probably).
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline AnonymousRevivalTopic starter

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Re: Sigil Series (10 so far) ALPHA and EPSILON added https://elementscommunity.org/forum/index.php?topic=42603.msg531250#msg531250
« Reply #9 on: August 10, 2012, 12:55:34 am »
Hmmm....Then how about when the opponent does a CC, the CC only is activated like 1 or 2 turns afrter it was played?
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Re: Sigil Series (11 so far) OMICRON added https://elementscommunity.org/forum/index.php?topic=42603.msg531262#msg531262
« Reply #10 on: August 10, 2012, 01:29:00 am »
Mechanics of Epsilon updated.
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Re: Sigil Series COMPLETE https://elementscommunity.org/forum/index.php?topic=42603.msg531429#msg531429
« Reply #11 on: August 10, 2012, 06:46:44 am »
Sigil Series are complete! I will reword Delta as soon as possible. But other than that, are there any other comments? Otherwise, it will be put for crucible submission soon!

Thank you all for your constructive comments and for making it this far :D!
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blarg: