Taking a closer look. This basically kills a creature in exchange for the creature attacking 3 times. Sort of like casting adren on an opponent's creature. From that, I can say that it is probably balanced (Games take around 5-7 turns, killing a creature for 3x its stats in damage is not OP). "This type of creature can't be played next turn" Why does a card need this? It feels like it's more complicated than it needs be. Finally, this is in other. You know how hard it is to balance card ideas in other. Then again, I'm pretty sure someone made a card idea where it would kill a creature, in return, the creature would get a few hits off free.
1)That's kind of the deal, but it counts HP too. No free Voodoo Doll killing, and such.
2)The whole "can't be played next turn" comes directly from the intended purpose: avoiding being locked down by that specific type of creature for a small amount of time, at all costs. Yes it makes it more complicated, but i thought it was a waste to Refuse a Devourer draining your only pillar (and they start the very turn you play them) or a Sofo not letting you play anything, if the enemy can just toss another next turn... If Refuse is deemed overpowered, that is the part i'll remove, and propose another card concept based entirely off that.
3)Well i'd like to see that card, i might need to stay as much as possible away from it so that Refuse doesn't look like a copy.
Would the following make better card text? "Kill Target creature. Lose triple the creature's combined attack and HP. Copys of target creature can't be played next turn" The formula is the same, but makes it easier to read.
I was afraid that wouldn't fit in the allowed space, and checked. It was indeed slightly too long, this is what i could fit in:
"Kill target creature. Lose triple the creature's combined attack and HP. The victim's type can't be played next turn."Should i reword it this way?
Hm, Instakill...
I guess only Maxwell's demon is allowed to do this?... I can always find something less powerful.
Instakills in Elements are either conditional (e.g. damage done by spell exceeds target's HP, Maxwell's Demon only killing creatures that have higher attack than HP, Otyugh only killing creatures with fewer HP than itself, Flooding only killing non-Water creatures after the first 5 slots, etc.) or require multiple cards -- with at least one of them not be repeatedly accessible -- (e.g. Freeze + Shockwave).
Hmmm i got struck by the similarity with otyugh when reading you tbh: Refuse's condition is to be able to pay the HP cost, basically (can't be reflected or turned into healing, scales massively with target creature's stats). I think it's a good way to look at it, what do you think?