Devour s broken on a body that big for that cheap
I agree
With 7 / 9 hitpoints, devour is just wrong... it would need one heck of a high cost to balance it out. If not, scarabs and otyughs will be totally overshadowed.
Some other thoughts I had
For the
, what about either mutate or chaos seed? (I like the idea of chaos seed actually... but I love puns)
For life, it would be cool if it created a seedling (or maybe 2
) instead of mitosis
For light, what about a slightly weakened heal (3 or 4 pts instead of the angel's 5) that can target both players and creatures, or maybe make the amount healed based on the number of light producing creatures in play:
"
Divine Glow: Heal target by 1 point for each light producing creature in play"
For air, what about - "Spore Cloud: Enemies in or adjacent to opposing field slot have a 50% chance to miss their attack."