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Offline KuroaitouTopic starter

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Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg508942#msg508942
« on: June 08, 2012, 09:41:02 am »
NAME:
Omniplant
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
2 | 7
TEXT:
Adaptive:  At the end of your turn, Omniplant always gains an active ability based on
your mark.
NAME:
Omniplant
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
3 | 9
TEXT:
Adaptive:  At the end of your turn, Omniplant always gains an active ability based on
your mark.

ART:
http://www.sxc.hu/photo/827339
IDEA:
Kuroaitou (Original concept by Werdbooty here)
NOTES:
I kinda had a dream that Life would get this really awesome plant-creature (in the future, hopefully), that would basically synergize with whatever element it was duo-ing with and go from there. While Life does have good creatures that are efficient in terms of their cost-ATK ratios, I thought it would be nice to have at least one creature that would provide a variety of tools depending on the mark in question.

This idea is based off of Werdbooty's, but it's much more flexible (and probably similar to the 'Shard Golem' as well).

Note that Adaptive is a passive; this means that it's immune to lobotomization (yay!) but doesn't work with spells that grant abilities such as Mitosis, Acceleration, or Liquid Shadow (boo...).

Adaptive only works on the player's mark; adding other marks in the arsenal doesn't affect anything. Here's the list:
 :aether: Lobotomize
 :air: Web
 :darkness: Infect [This will be replaced by a new ability I'll introduce in another card called "Taint"]
 :death: Poison
 :earth :earth :earth: Guard
 :entropy: Mutation
 :fire: Ablaze
 :gravity :gravity :gravity Devour
 :life :life: Seedling (Generates a Seedling)
 :light :light: Holy Light
 :time :time: Deja Vu
 :water: Growth

Also, I would love if it was similar to Graboid in that there's another way to 'obtain it' via the card below, 'Seedling'. :) Comments and criticism welcome!

SERIES:




Spoiler for Seedling:
NAME:
Seedling
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:life : Bloom
Turn the seedling into a omniplant. Seedling enters the game burrowed.
NAME:
Seedling
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:life : Bloom
Turn the seedling into a omniplant. Seedling enters the game burrowed.

ART:
http://www.sxc.hu/photo/879253
IDEA:
Kuroaitou
NOTES:
The supplement card to be put alongside Omniplant.
SERIES:

« Last Edit: June 11, 2012, 03:45:12 am by Kuroaitou »

Offline rosutosefi

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg508973#msg508973
« Reply #1 on: June 08, 2012, 12:33:55 pm »
Skills need balancing, but I like the idea. Guard, devour, mitosis and endow seem too OP to me, but burrow, heal and hatch will make it too weak, too.
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Offline Rutarete

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509068#msg509068
« Reply #2 on: June 08, 2012, 04:01:12 pm »
How much would the ability cost be? I didn't see it in the notes.
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Offline KuroaitouTopic starter

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509083#msg509083
« Reply #3 on: June 08, 2012, 04:25:26 pm »
How much would the ability cost be? I didn't see it in the notes.

The ability cost would be exactly that: 1 :aether for Lobotomize, 1 :air for Web, etc.

Offline Rutarete

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509085#msg509085
« Reply #4 on: June 08, 2012, 04:27:16 pm »
How much would the ability cost be? I didn't see it in the notes.

The ability cost would be exactly that: 1 :aether for Lobotomize, 1 :air for Web, etc.
Ah, silly me, I thought that was just the listing.
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Offline OdinVanguard

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509089#msg509089
« Reply #5 on: June 08, 2012, 04:37:34 pm »
I say seedling ability should cost an off element quanta if you want to stay in line with graboid
(maybe  :light:earth:water , or  :time )
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Offline Zaealix

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509113#msg509113
« Reply #6 on: June 08, 2012, 06:04:58 pm »
 :time strikes me as the most fitting...As far as the card idea goes, I don't think the  :gravity ability of 'devour' will be allowed with those stats. (OM NOM NOM NOM!)
More likely might be momentum, or gravity pull...
I feel like the powers need to be more or less balanced.  :aether's lobotimize is a pretty good one, while  :air's web is only useful if you use it with wings...
Maybe the costs could be varied, if there's a lack of creature abilities availible in that element (I know Life doesn't have a bunch...)
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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509118#msg509118
« Reply #7 on: June 08, 2012, 06:11:23 pm »
Interesting.

Too weak: Web, Infect
Too unique: Guard (burrow is better), Dead and Alive, Endow (heal is not better)
Unknown: Taint
Needs a moderate activation cost: Devour

I don't see a need for Seedling.
« Last Edit: June 08, 2012, 06:40:03 pm by OldTrees »
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Offline russianspy1234

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509120#msg509120
« Reply #8 on: June 08, 2012, 06:19:08 pm »
Devour s broken on a body that big for that cheap
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Offline Cheesy111

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509152#msg509152
« Reply #9 on: June 08, 2012, 08:01:08 pm »
Sorry for being stuck up on semantics but Seedling text should read an* omniplant.  I agree with russian and OT that Devour is too cheap on this creature.

Offline OdinVanguard

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509162#msg509162
« Reply #10 on: June 08, 2012, 08:37:52 pm »
Devour s broken on a body that big for that cheap
I agree
With 7 / 9 hitpoints, devour is just wrong... it would need one heck of a high cost to balance it out. If not, scarabs and otyughs will be totally overshadowed.

Some other thoughts I had

For the  :entropy , what about either mutate or chaos seed? (I like the idea of chaos seed actually... but I love puns)

For life, it would be cool if it created a seedling (or maybe 2 :) ) instead of mitosis

For light, what about a slightly weakened heal (3 or 4 pts instead of the angel's 5) that can target both players and creatures, or maybe make the amount healed based on the number of light producing creatures in play:
" :light :light Divine Glow: Heal target by 1 point for each light producing creature in play"

For air, what about - "Spore Cloud: Enemies in or adjacent to opposing field slot have a 50% chance to miss their attack."

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Offline Annele

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Re: Omniplant | Omniplant https://elementscommunity.org/forum/index.php?topic=41096.msg509178#msg509178
« Reply #11 on: June 08, 2012, 09:31:36 pm »
As I said in chat, I love this idea.  :D

Abilities I think are slightly more balanced:
 :earth : Stoneskin
 :entropy : Chaos Seed
 :life : Generate two seedlings (Unless by mitosis you meant grant mitosis to target creature)
 :gravity : Target creature gains momentum
 :light : Endow (or if that's too OP, Holy light)
 :time : Deja Vu
 :air : Dive


On the seedling thing, if it's ability was a different element, it means it is basically directing what ability omliplant has if you play it through seedlling. So Kuroaitou has it right by having it  :life.
« Last Edit: June 08, 2012, 09:34:11 pm by Annele »
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