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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Cygnia
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Light Beam | Laser Beam
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eaglgenes101
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Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg496650#msg496650
«
on:
May 11, 2012, 04:23:50 am »
NAME:
Light Beam
ELEMENT:
Light
COST:
5
TYPE:
Creature
ATK|HP:
N | 1
TEXT:
Intensity: N is equal to the amount of
you generate each turn.
NAME:
Laser Beam
ELEMENT:
Light
COST:
7
TYPE:
Creature
ATK|HP:
N+3 | 4
TEXT:
Intensity: N is equal to the amount of
you generate each turn.
ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Seemingly weak creature that can become a powerful mid-high hitter in decks that generate a lot of light each turn, such as RoL/Hope.
I went through several iterations of this idea before designing this one. Rejected ideas include:
- a high-attack fragile creature that generated light
- a high-attack creature with PC potential
- a high-attack creature that sacrificed itself to deal damage to other creatures
SERIES:
«
Last Edit: February 04, 2013, 11:35:06 pm by eaglgenes101
»
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My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.
burpcow
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the duck has struck
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg496672#msg496672
«
Reply #1 on:
May 11, 2012, 05:01:16 am »
Yea, RoL Hope can be pretty powerful with this, probably the upgraded version.
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AP579
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg496674#msg496674
«
Reply #2 on:
May 11, 2012, 05:09:15 am »
What about pends?
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OdinVanguard
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg496864#msg496864
«
Reply #3 on:
May 11, 2012, 04:15:59 pm »
How exactly is N figured? Is it computed once when played or is it dynamic (specifically, how does solar shield interact)
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eaglgenes101
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1038607#msg1038607
«
Reply #4 on:
February 04, 2013, 11:41:24 pm »
It's determined dynamically. Every time one
is generated, the attack of light beams on the field increase by 1.
Oh, and I updated it for sending to Crucible.
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My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.
Aves
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1038615#msg1038615
«
Reply #5 on:
February 05, 2013, 12:07:34 am »
By dynamically, you mean it is updated every turn? Does that mean buffs/antimatter would be reset every time?
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eaglgenes101
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1038618#msg1038618
«
Reply #6 on:
February 05, 2013, 12:19:45 am »
It would start at its "max" ATK, which in the case of an unbuffed light beam, would be 0|1. Every time it attacks, it snaps back to this "max" attack.
So buffs would do their effects, but Antimmater would only do anything on Laser Beam, and not by much.
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My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.
Rutarete
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1038625#msg1038625
«
Reply #7 on:
February 05, 2013, 12:23:37 am »
Ooh, very powerful in mono. 6 of these + a few blessings + lots of pillars!
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1098974#msg1098974
«
Reply #8 on:
September 24, 2013, 11:07:34 pm »
....6 of these + 6 momentums + Gravity mark + 18 upped light pillars = gg?
Apologies for necro, this card's in crucible however and seeing as how I'm placing votes at the moment, I want some clarification on what this does. The way it's being discussed it sounds like only light emitting creatures count, but the card text does not imply this at all.
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timetock
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1098976#msg1098976
«
Reply #9 on:
September 24, 2013, 11:14:52 pm »
MIRACLESSSS PEOPLE LOVE MIRACLES
yea this encourages high
production, which would eventually turn into a stall-ish thingy. I mean a few SoD and suddenly you're at 200 health. MIRACLES EVERYWHERE.
With a large amount of pillars, I can see it becoming a good choice in the arena.
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eaglgenes101
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1120374#msg1120374
«
Reply #10 on:
January 10, 2014, 08:52:56 am »
I just thought of something: it synergizes with and firm counters sundial!
The idea: It accumulates attack as it sits on the field and dumps it when it attacks. Sundial would cause it to not attack, allowing it to fire off a large burst of damage after being stalled.
«
Last Edit: January 10, 2014, 09:00:53 am by eaglgenes101
»
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My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.
dragtom
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Re: Light Beam | Laser Beam
https://elementscommunity.org/forum/index.php?topic=40031.msg1120381#msg1120381
«
Reply #11 on:
January 10, 2014, 10:17:01 am »
sorry, but creatures still update when sundial is up. (infection, spark, malignant cell, quanta prodcution, overdrive...)
So, unless it is coded to be excluded from this, it's attack resets.
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be quick- time is quanta.
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Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
Cygnia
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Light Beam | Laser Beam