Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Cygnia => Topic started by: eaglgenes101 on May 11, 2012, 04:23:50 am

Title: Light Beam | Laser Beam
Post by: eaglgenes101 on May 11, 2012, 04:23:50 am
(http://i.imgur.com/iqH63S2.png)
(http://i.imgur.com/cpH995s.png)
NAME:
Light Beam
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
N | 1
TEXT:
Intensity: N is equal to the amount of :light you generate each turn.
NAME:
Laser Beam
ELEMENT:
Light
COST:
7 :light
TYPE:
Creature
ATK|HP:
N+3 | 4
TEXT:
Intensity: N is equal to the amount of :light you generate each turn.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Seemingly weak creature that can become a powerful mid-high hitter in decks that generate a lot of light each turn, such as RoL/Hope.

I went through several iterations of this idea before designing this one. Rejected ideas include:
- a high-attack fragile creature that generated light
- a high-attack creature with PC potential
- a high-attack creature that sacrificed itself to deal damage to other creatures
SERIES:

Title: Re: Light Beam | Laser Beam
Post by: burpcow on May 11, 2012, 05:01:16 am
Yea, RoL Hope can be pretty powerful with this, probably the upgraded version.
Title: Re: Light Beam | Laser Beam
Post by: AP579 on May 11, 2012, 05:09:15 am
What about pends?
Title: Re: Light Beam | Laser Beam
Post by: OdinVanguard on May 11, 2012, 04:15:59 pm
How exactly is N figured? Is it computed once when played or is it dynamic (specifically, how does solar shield interact)
Title: Re: Light Beam | Laser Beam
Post by: eaglgenes101 on February 04, 2013, 11:41:24 pm
It's determined dynamically. Every time one :light is generated, the attack of light beams on the field increase by 1.

Oh, and I updated it for sending to Crucible.
Title: Re: Light Beam | Laser Beam
Post by: Aves on February 05, 2013, 12:07:34 am
By dynamically, you mean it is updated every turn? Does that mean buffs/antimatter would be reset every time?
Title: Re: Light Beam | Laser Beam
Post by: eaglgenes101 on February 05, 2013, 12:19:45 am
It would start at its "max" ATK, which in the case of an unbuffed light beam, would be 0|1. Every time it attacks, it snaps back to this "max" attack.

So buffs would do their effects, but Antimmater would only do anything on Laser Beam, and not by much.
Title: Re: Light Beam | Laser Beam
Post by: Rutarete on February 05, 2013, 12:23:37 am
Ooh, very powerful in mono. 6 of these + a few blessings + lots of pillars!
Title: Re: Light Beam | Laser Beam
Post by: Elbirn on September 24, 2013, 11:07:34 pm
....6 of these + 6 momentums + Gravity mark + 18 upped light pillars = gg?

Apologies for necro, this card's in crucible however and seeing as how I'm placing votes at the moment, I want some clarification on what this does. The way it's being discussed it sounds like only light emitting creatures count, but the card text does not imply this at all.
Title: Re: Light Beam | Laser Beam
Post by: timetock on September 24, 2013, 11:14:52 pm
MIRACLESSSS PEOPLE LOVE MIRACLES

yea this encourages high :light production, which would eventually turn into a stall-ish thingy. I mean a few SoD and suddenly you're at 200 health. MIRACLES EVERYWHERE.

With a large amount of pillars, I can see it becoming a good choice in the arena.
Title: Re: Light Beam | Laser Beam
Post by: eaglgenes101 on January 10, 2014, 08:52:56 am
I just thought of something: it synergizes with and firm counters sundial!
The idea: It accumulates attack as it sits on the field and dumps it when it attacks. Sundial would cause it to not attack, allowing it to fire off a large burst of damage after being stalled.
Title: Re: Light Beam | Laser Beam
Post by: dragtom on January 10, 2014, 10:17:01 am
sorry, but creatures still update when sundial is up. (infection, spark, malignant cell, quanta prodcution, overdrive...)
So, unless it is coded to be excluded from this, it's attack resets.
Title: Re: Light Beam | Laser Beam
Post by: eaglgenes101 on January 10, 2014, 03:17:08 pm
sorry, but creatures still update when sundial is up. (infection, spark, malignant cell, quanta prodcution, overdrive...)
So, unless it is coded to be excluded from this, it's attack resets.
*Facepalm*
blarg: