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Offline ZephyrPhantomTopic starter

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Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478421#msg478421
« on: April 09, 2012, 06:01:52 pm »
NAME:
Wind Sprite
ELEMENT:
Air
COST:
4 :air
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Wind Sprite gains +2 | +1 for every creature not contiguous to it.
NAME:
Wind Spirit
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Wind Spirit gains +2 | +1 for every creature not contiguous to it.

ART:
Wonderful art by vrt
IDEA:

NOTES:
An Air swarm card that is based on the concept of Freedom - crowded areas aren't good for this card.
A contiguous creature is every creature 'touching' any group of creatures next to Wind Sprite. This results in any creature being played in between two Spirits (or any "chain" of creatures the Spirit is next to) canceling out buffs.
Wind Sprite's ability counts other Wind Sprites but not itself.
Has the Airborne Passive.
Spoiler for Slot Map For Reference:
SERIES:


Spoiler for Previous Version:
NAME:
Wind Sprite
ELEMENT:
Air
COST:
4 :air
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Wind Sprite gains +2 | +1 for every creature not adjacent to it.
NAME:
Wind Spirit
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Wind Spirit gains +2 | +1 for every creature not adjacent to it.

ART:
Wonderful art by vrt
IDEA:
Zblader
NOTES:
An Air swarm card that is based on the concept of Freedom - crowded areas aren't good for this card.
Wind Sprite's ability counts other Wind Sprites but not itself.
Has the Airborne Passive.
Spoiler for Slot Map For Reference:
SERIES:

« Last Edit: April 15, 2012, 07:04:55 pm by Zblader »

Offline moomoose

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478431#msg478431
« Reply #1 on: April 09, 2012, 06:12:43 pm »
should an adjustment be made in the future, just a reminder to put vrts name on the card art.

as for the mechanic itself, i like it because its basically a fitting variation (inverse, actually) of totems.  it does seem a bit powerful though, as there are many more slots that would be effected by this bonus than those which wouldnt.
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Offline ZephyrPhantomTopic starter

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478432#msg478432
« Reply #2 on: April 09, 2012, 06:20:23 pm »
should an adjustment be made in the future, just a reminder to put vrts name on the card art.

I'm not sure if I remember correctly, but didn't Xeno say something along the lines of only needing to credit on the table?

as for the mechanic itself, i like it because its basically a fitting variation (inverse, actually) of totems.  it does seem a bit powerful though, as there are many more slots that would be effected by this bonus than those which wouldnt.
Glad you like it, thanks! :)
I think the ability sort of balances itself out because you need at least 2 Wind Spirits to 'break even' with cost and attack, and given that the center row has to be filled up first the bonus doesn't have much an effect until you start heavily swarming with something that isn't Wind Spirit (since they 'cancel' each other out if they're placed next to each other), which requires something like FFQ or Fractal.


Offline darkrobe

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478450#msg478450
« Reply #3 on: April 09, 2012, 07:08:58 pm »
It might help me to understand this if you gave the stats of each creature in the mid row. Just the first 7. Im kindof confused about how the buff works.

Offline Naesala

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478499#msg478499
« Reply #4 on: April 09, 2012, 09:03:54 pm »
just curious, do you mean every creature not adjacent to it or every slot beside it not being occupied? Because I dont see how a monster on the other side of the field boosts it's attack.
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Offline Anarook

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478500#msg478500
« Reply #5 on: April 09, 2012, 09:11:58 pm »
Soo, if I have one of these in spot 1 and every other creature slot filled, it gains +32|+16?
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Offline ZephyrPhantomTopic starter

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478531#msg478531
« Reply #6 on: April 09, 2012, 10:55:56 pm »
It might help me to understand this if you gave the stats of each creature in the mid row. Just the first 7. Im kindof confused about how the buff works.
Basically, if you play the first three wind sprites in slots 1-3, they all get +4 | +2 for not being adjacent to each other (three 6 | 4 creatures).
After that, bonuses vary : slots 4 and 5 will only boost 1 spirit each and every slot after that would boost two of the spirits by +2 | +1 .
just curious, do you mean every creature not adjacent to it or every slot beside it not being occupied? Because I dont see how a monster on the other side of the field boosts it's attack.
Every creature not adjacent to it. I was trying to represent the theme of Freedom (less crowded = more room for attack), but I do agree that the theme could be a bit more clear. I'll probably name the ability "Independence" or "Free Willed" or something similar to get the point across.
Soo, if I have one of these in spot 1 and every other creature slot filled, it gains +32|+16?
Yes, but you're going to have to devote at least 12 cards to getting something that big. I might remove the HP buff though so that these cards don't become so hard to kill, though.

On an art-related note : vrt has requested that most of his images be modified before use. Expect a change in card art the next time I update the card.
My bad, I mixed two images up.

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478532#msg478532
« Reply #7 on: April 09, 2012, 10:56:21 pm »
Does this count for the opponent's creatures?
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Offline ZephyrPhantomTopic starter

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478534#msg478534
« Reply #8 on: April 09, 2012, 10:58:18 pm »
Does this count for the opponent's creatures?
No, only your creatures affect it.

Offline vrt

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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478546#msg478546
« Reply #9 on: April 09, 2012, 11:20:47 pm »
On an art-related note : vrt has requested that most of his images be modified before use. Expect a change in card art the next time I update the card.

I didn't include this image because you were using it. It's fine as is.
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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478556#msg478556
« Reply #10 on: April 09, 2012, 11:46:39 pm »
should an adjustment be made in the future, just a reminder to put vrts name on the card art.
I'm not sure if I remember correctly, but didn't Xeno say something along the lines of only needing to credit on the table?
Art should be credited twice. Once in the card art and once in the table
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Re: Wind Sprite | Wind Spirit https://elementscommunity.org/forum/index.php?topic=38382.msg478562#msg478562
« Reply #11 on: April 09, 2012, 11:59:31 pm »
Interesting mechanic. I like how it needs to be allowed space to breath in order to gain most effect, though it still seems a little odd that it can gain a huge power boost from basically the whole field being filled minus the spaces touching it.

Thematically acceptable, but with acceptable kinks as well.
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