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Offline russianspy1234Topic starter

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Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg470449#msg470449
« on: March 13, 2012, 05:18:20 pm »
NAME:
Frozen Ancient
ELEMENT:
Water
COST:
6 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Physical damage dealt to you is reduced by 3. Might break and release a dragon.
NAME:
Frozen Ancient
ELEMENT:
Water
COST:
6 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Physical damage dealt to you is reduced by 3. Might break and release a dragon.
ART:
http://www.sxc.hu/photo/1378766
IDEA:
russianspy1234
NOTES:
When broken by an attack (not PC) will release a random dragon.
20% break
50% release dragon
50% released dragon enters frozen.
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Offline chuckles4me

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg470463#msg470463
« Reply #1 on: March 13, 2012, 06:27:44 pm »
Depending on the intended mechanics I like the idea of this card.

Is the damage reduction per attack or per turn based? Is this stacking?  Does stacking affect the odds of breakage?

I would assume that the upgraded version would generate an upgraded dragon?

Offline Vineroz

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg470469#msg470469
« Reply #2 on: March 13, 2012, 06:49:06 pm »
Diamond shield on itself cost 6 :earth and blocks 3 damage only, and it is upped. So I could imagine unupped version of this cost at least 9 :water, while the upped one's cost at either 9/10 :water if it releases upped dragon.
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Offline russianspy1234Topic starter

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg470524#msg470524
« Reply #3 on: March 13, 2012, 10:25:00 pm »
Depending on the intended mechanics I like the idea of this card.

Is the damage reduction per attack or per turn based? Is this stacking?  Does stacking affect the odds of breakage?

I would assume that the upgraded version would generate an upgraded dragon?
its a shield, so no stacking and the damage reduction is per attack.

yes upped would produce and upped dragon

Diamond shield on itself cost 6 :earth and blocks 3 damage only, and it is upped. So I could imagine unupped version of this cost at least 9 :water, while the upped one's cost at either 9/10 :water if it releases upped dragon.
diamond shield also stays until destroyed as opposed to just breaking, so its not the best comparison.  in a lot of cases, this card with block a few attacks, and essentially become a dragon you have to wait a turn for.  abuseable in some situations yes, but the chance of breaking is not dependent on the attack of the monster, so it should break quickly enough.

now that i think about it, the chance of the dragon "coming out alive" doesnt have to be 100% id prefer to balance it that way than raising the cost.
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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg470626#msg470626
« Reply #4 on: March 14, 2012, 03:28:24 am »
What if there was a 20% chance to break?  From there, a 50% chance that a dragon will be spawned and additionally, a 60% chance for it to enter frozen/congealed?

Offline russianspy1234Topic starter

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg471327#msg471327
« Reply #5 on: March 16, 2012, 03:48:06 am »
What if there was a 20% chance to break?  From there, a 50% chance that a dragon will be spawned and additionally, a 60% chance for it to enter frozen/congealed?
hmmm i hadnt thought of that, 60% is a bit too high though, i think 50% frozen should be balanced.
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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg473138#msg473138
« Reply #6 on: March 22, 2012, 07:19:06 am »
CURATOR COMMENT
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Offline russianspy1234Topic starter

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg473182#msg473182
« Reply #7 on: March 22, 2012, 02:17:59 pm »
CURATOR COMMENT
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fixed
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Offline Rutarete

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg473268#msg473268
« Reply #8 on: March 22, 2012, 10:44:19 pm »
I like the mechanic!
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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg474997#msg474997
« Reply #9 on: March 28, 2012, 04:12:05 am »
You can chance the idea a little bit:
Block 1 damage
When destroyed (deflag or other PC) generate a dragon.
Small chance to break and release a dragon.

You enemy will have to decide if destroying the shield is worth it ... probably not.

Interesting concept.

Offline Marsu

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg475149#msg475149
« Reply #10 on: March 28, 2012, 08:12:15 pm »
I like the idea, but please... Don't create any cards that rely on luck - except for Entropy.

Why not something like "-3 Damage / Creates a water dragon when destroyed by opponent "

or "-3 Damage / starts with x marks / remove 1 mark when y / Creates a water dragon when at 0 marks" ?

Offline russianspy1234Topic starter

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Re: Frozen Ancient | Frozen Ancient https://elementscommunity.org/forum/index.php?topic=37440.msg475180#msg475180
« Reply #11 on: March 28, 2012, 10:35:37 pm »
You can chance the idea a little bit:
Block 1 damage
When destroyed (deflag or other PC) generate a dragon.
Small chance to break and release a dragon.

You enemy will have to decide if destroying the shield is worth it ... probably not.

Interesting concept.
I thought about doing it that way for the  first version, but decided that making it so the opponent has no safe way to get rid of it makes it too strong.  Plus, it would make interaction with Steal kind of awkward.

I like the idea, but please... Don't create any cards that rely on luck - except for Entropy.

Why not something like "-3 Damage / Creates a water dragon when destroyed by opponent "

or "-3 Damage / starts with x marks / remove 1 mark when y / Creates a water dragon when at 0 marks" ?
Entropy doesn't have a monopoly on randomness or luck: fate egg, dusk mantle, fog shield, skull shield,  ice bolt, devourer, mindgate.

dealing with X marks removed when Y would also probably make too much text to fit onto a card.
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