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Offline Drake_XIVTopic starter

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Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470325#msg470325
« on: March 13, 2012, 04:55:37 am »
NAME:
Stellari
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
X | X
TEXT:
Fission: X is the amount of turns it has been in play +1.
0 : Collapse (Sacrifice Card)
Deal X damage to opponent.
NAME:
Stellari
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
X | X
TEXT:
Fission: X is the amount of turns it has been in play +1.
0 : Collapse (Sacrifice Card)
Deal X damage to opponent.
ART:
Drake_XIV
IDEA:
Drake_XIV
NOTES:
Yes, it has been said this seems more of a :time  effect, but then it loses it's connection to stars.
SERIES:

Offline Naesala

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470329#msg470329
« Reply #1 on: March 13, 2012, 05:12:20 am »
the card has obvious gravity synergies, Why collapse when i could momentum? why would I ever pay 1 grav and sacrifice it when I could pay 1 more and one card to have it stay alive and gain a bonus to attack?
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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470333#msg470333
« Reply #2 on: March 13, 2012, 05:20:21 am »
the card has obvious gravity synergies, Why collapse when i could momentum? why would I ever pay 1 grav and sacrifice it when I could pay 1 more and one card to have it stay alive and gain a bonus to attack?
Because fractal.

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Offline Drake_XIVTopic starter

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470334#msg470334
« Reply #3 on: March 13, 2012, 05:24:27 am »
There we go.  Now my computer won't block it.  And yes, I really wanted to make this a Light card.  Time has the capability for growing creatures while Light doesn't.

And yeah, I was seeing this more of either bypassing shield or for Fractal usage.  I guess you could always use Momentum to bypass the need to Collapse, but, as you said, that requires other cards.  What if the deck size simply does not allow?  Besides that, would it perhaps be better with 0 cost for collapse?

Offline Naesala

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470335#msg470335
« Reply #4 on: March 13, 2012, 05:27:22 am »
Ah. Fractal. Meh, still. thats a trio aether-light-gravity. Some stalling synergy, which this needs, but...I dont know.

Collapse being costless makes it more attractive to me as an option. Sacrificing a creature that Ive used time and buffs to strengthen should be enough of a price for 1 time unblocakble damage.
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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470415#msg470415
« Reply #5 on: March 13, 2012, 02:48:34 pm »
I dont understand what this does, could someone help me understand how this would work?
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Offline moomoose

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470440#msg470440
« Reply #6 on: March 13, 2012, 04:50:31 pm »
find a name other than accretion if you can, that is the name of the gravity shard's ability.

as for the card, i dont think such a low cost card should have perpetual +1|+1 each turn for no cost or 'trigger'.
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Offline Drake_XIVTopic starter

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg470546#msg470546
« Reply #7 on: March 13, 2012, 11:09:09 pm »
find a name other than accretion if you can, that is the name of the gravity shard's ability.
Ah, I knew it sounded familiar.  Now scouting for alternate names...

I dont understand what this does, could someone help me understand how this would work?
Well, every turn, it would gain +1/+1.  And if you encounter a shield that would hinder your attacks, like Bone Wall or Dimensional Shield, or Sundials, you can make it Collapse to deal damage equal to its attack.

Offline Annele

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg485266#msg485266
« Reply #8 on: April 22, 2012, 04:19:41 am »
Maybe make colapse do 2X?
I dunno, it's just sacrificing a creature to let it bypass shields once doesn't seem enough.
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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg485421#msg485421
« Reply #9 on: April 22, 2012, 04:19:40 pm »
Maybe make colapse do 2X?
I dunno, it's just sacrificing a creature to let it bypass shields once doesn't seem enough.
Its like catapult but for light
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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg485589#msg485589
« Reply #10 on: April 22, 2012, 10:29:09 pm »
Maybe make colapse do 2X?
I dunno, it's just sacrificing a creature to let it bypass shields once doesn't seem enough.
Its like catapult but for light

No, this does less, becaause it attacks with damage X+1 and when it colapses it does X damage. Also, due to games not usually being too long, how strong will this actually get?
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Offline Drake_XIVTopic starter

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg485601#msg485601
« Reply #11 on: April 22, 2012, 10:34:11 pm »
Actually, Collapse would do the same damage as a regular attack.  And I imagined a :light stall deck when making this.

And I guess there should be some sort of incentive to use Collapse, huh?

 

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