NOTES: | Take your time today. And remember, even a broken clock is right twice a day.
Phew, last round was quite a doozy. Congratulations to OldTrees, and in turn pikachufan2164 and Xenocidius, for a truly troublesome curse.
Okay, which requirements have been used? - The NAME of either card cannot have more than 11 letters in it (spaces and punctuation aren’t counted). For example, Nymph’s Tears is acceptable (11 letters), but Elite Crusader is not (13 letters). - The NAME of either card should not include any color, element, the words ‘Improved/Elite’, or types of gemstone. - The NAME of one of the cards needs to start and end with a vowel (the vowel doesn’t need to be the same). - Both the unupped and upgraded card forms must have different mechanics UNLESS it’s an Other card. - The COST of both cards must be an odd number (1, 3, 5, 7). - The COST of either card must be half or double the other (4 -> 2 , or 3 -> 6 ). Round up for odd numbers (i.e. – 5 -> 3 , or 4 -> 7 ). - The COST of your unupped card has to be equal to the total number of votes you have accumulated throughout this entire competition, divided by 10. (Round up or down if necessary – for example: if you have 37 total votes, divide it by 10, and you have 3.7 or ‘4’ for the COST) - If the card is a permanent, it must provide a bonus to creatures of the same element.
The unupgraded version works as such. Neither player cannot play a card unless it is the same as the last card they played. That being said, aside from Sanctuary, no other card can be played until one player plays a card matching the requirements, which would destroy the card.
Now, the upgraded version is altogether different. Surprise, surprise. It should be noted that "'Piece" refers to "Timepiece," which I hastily avoided due to my need to fulfill a requirement despite my curse.
In essence, it is a reusable Shard of Readiness. With a twist.
First note that ridiculous cost of it. That is for balancing purpose against using it with SoR outside of , and even within for that matter. Second, it should be noted, that it does not refresh uses. So if you use Lava Golem's Growth and then Twice Right, instead of getting an additional uses, you get none. It'd be smarter to use Twice Right and then be able to use Growth twice. Third, the effect will carry over to your opponent's turn, so be wary of Otyughs and whatnot. Fourth, this does not affect passive abilities. No quick quanta generation for you guys. Fifth, this also affects permanents. Mass drawing is one key reason why the ability cost is so high.
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