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Offline moomooseTopic starter

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Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464231#msg464231
« on: February 25, 2012, 04:37:10 am »
NAME:
Marionette
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
C | 3
TEXT:
Control:  C = highest attack value of adjacent creatures
:life :life : Enliven
Marionette gains +0|+5
NAME:
Marionette
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
C | 6
TEXT:
Control:  C = highest attack value of adjacent creatures
:life :life : Enliven
Marionette gains +0|+5
ART:
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IDEA:
moomoose
NOTES:
gravity is the element of order and control, making it a natural fit for a creature which is controlled by its peers.  but like most puppets, really wishes to be a real boy, and through :life quanta can become more alive than without.

early in the game, marionettes are very weak, as most gravity creatures are either high costing and will take a while to put into play, or take a while to ramp up with acceleration.  but later in the game, if they are properly positioned, marionettes can have just as high of attack powers.  however, CCing that creature can effectively CC the marionette as well (frozen/delayed adjacent creatures count as having 0 atk for duration of the status).

enliven can potentially be used as an alternative to BB, as a repeatable means to gain hp, this will work with gravity pull and potentially catapult, but i dont think it overshadows BB by any stretch of the imagination given the cost difference and relative speed of growth.

the cost may be adjusted, but given it's dependance on other cards to be effective, its tricky.
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Offline Drake_XIV

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464234#msg464234
« Reply #1 on: February 25, 2012, 05:05:33 am »
But isn't a Marionette showing the inability of control?  Having to rely on another to function properly?  In essence, I really question its positioning in  :gravity .  Other than that, it seems rather interesting, although it seems that, in my opinion, Enliven shouldn't be multi-use...

Offline moomooseTopic starter

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464245#msg464245
« Reply #2 on: February 25, 2012, 06:10:23 am »
the control is not that of the marionette, which is why its attack is related to the adjacent creatures.  they control it.  being controllable makes it fit in the order of gravity.

and if it were a 1 time use ability it would be rather miniscule, especially compared to gargoyle which would then be comparable
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Offline zhangvict

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464288#msg464288
« Reply #3 on: February 25, 2012, 08:21:42 am »
put 5 marionettes on the field. Use overdrive on one of them = 15 dmg gain per turn.

Offline Calindu

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464292#msg464292
« Reply #4 on: February 25, 2012, 08:41:02 am »
put 5 marionettes on the field. Use overdrive on one of them = 15 dmg gain per turn.
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Offline zhangvict

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464307#msg464307
« Reply #5 on: February 25, 2012, 09:42:57 am »
put 5 marionettes on the field. Use overdrive on one of them = 15 dmg gain per turn.
Actually 9.
I thought 5 x 3 was 15

Offline moomooseTopic starter

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464366#msg464366
« Reply #6 on: February 25, 2012, 05:29:14 pm »
except that the one you overdrive would have its attack set to 0 because the adjacent creatures are still 0, it will essentially just be poisoning the one marionette.  would be better to have an amigo or another high hp creature to overdrive and then let the effect cascade to the others.  problem being that cc could potentially break the chain.  maybe ill remove the :life portion in order to make them more prone to cc.
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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=36968.msg464370#msg464370
« Reply #7 on: February 25, 2012, 05:43:51 pm »
Guardian Angel's | Archangel's ability heals 5 HP to any creature and costs only 1 quanta, so I think Marionette's skill cost can be reduced.

Also, I think the Marionette's skill can be amplified to all of your creatures instead of only the adjacent ones. This last suggestion doesn't make it OP comppared with PU|TU because the PU|TU can be used to copy all the effects (buffs, skills, etc) of the copied creature and not just it's attack. 

I would love to see this card in the game, as it may have synergy with every buff card (specially Adrenaline  :D) though it makes your build more vulnerable to CC (killing the copied -maybe buffed- creature will break the Marionette's attack as well).
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