I've taken notes for my last 100 random PvP games (all games played in unupped format in the last week).
Of course as I couldn't know the exact decks, I can't say exactly which version they used, but I noted the number of cards, the mark and classified them in categories.
Number of cards
30 .... 24
31-40 .... 40 (including 26 decks of 31-34 cards, seems it's the most popular size to have a chance to deck out the 30 cards users)
41-50 ... 12
51-59 ... 14
60 ... 10
Mark
Time ... 16
Fire ... 15
Darkness ... 14
Aether ... 11
Life ... 9
Air ... 8
Entropy ... 7
Earth ... 6
Gravity ... 4
Light ... 4
Water ... 3
Death ... 3
Some remarks :
- the number of mark of time is not related to the number of big decks ; many newbies use 50-60 cards deck without even using time drawing power, while about half mark of time decks were small ones
- I don't think the number of death decks is representative, I just happened to only face a few since I take notes
Composition :
Purely mono decks (only one element seen not counting an eventual neutral weapon) : 25 (including 8 mono fire, 7 mono aether, 6 mono darkness)
Rainbow decks (quantum pilars or more than 3 elements seen) : 43
Decks including shards : 13 (decks with more than one kind of shards : 3, only shards of gratitude : 5, only shards of readiness : 3, only shards of sacrifice : 2 ; no shard of void or patience seen in 100 games)
Decks including nymphs (not counting nymph tears) : 10 (3x gravity, 5 x red, 1 x blue, 1x purple)
(of course I could only count the cards seen before the end of the game)
Identified decks :
(of course I can't say the exact version used but some kind of decks are easily identifiable)
- Immo rushes (defined by : no or no more than 3 pilars seen, using immolation) : 12
- Poison based decks (defined by : most creatures seen use poison / main source of dammage by far is poison) : 8 (3 chrysaora based, 1 using flying arsenics and poison spells, 2 neurotoxin based, 2 forest scorpions based)
- Fire stale (defined by : no or no more than 3 creatures seen, lots of fire pilars, killing with bolts and/or farenheit) : 7 (4 mono fire, 2 duo using light for sanctuaries, 1 trio using also air for flying farenheits)
- Pestal (defined by : having devourers and fractal) : 7
- Aether Stales (defined by : chaining dimensional shields) : 7 (4 mono aether, 2 mindgate using aether mark rainbows, 1 timebow)
- Dragons rushes (defined by : using only one element with a large number of pilars, using mostly dragons) : 6
- Life rushes (defined by : using rustlers and life creatures powered by light, be it emitted by pilars or fireflies) : 5
- Graboids decks (defined by : using earth and time and mostly graboids/shriekers as creatures) : 5
- Big timebows (defined by : using mark of time, hourglasses, quantum pilars, 50 cards or more) : 5
- Fireflies/hope decks : 4 (2 being also life rushes)
- Shrodinger Wall (defined by : using shrodinger cat and bone wall) : 4 (seems the most popular use of entropy these days)
- Quanta denial other than pestal (defined by : using combos including several of these cards : earthquakes, black holes, discord, gravity nymph or devourers) : 4 (note : I may have missed some earthquake users as I was using an immo rush in about half the games)
- Voodoo Pull (defined by : using voodoo dolls and gravity pull) : 3 (2 being also immo rushes)
- Unstable gas decks (defined by : using 3 or more unstable gas) : 3
- Ghostmare (defined by : using ghosts of the past and nightmares) : 3 (seems I was lucky, I encountered this very annoying deck far more often the previous weeks)
- Chrysodial (defined by : using chrysaoras and sundials) : 2
- Instosis (defined by : using mitosis on a time creature and shards of readiness) : 2
- Novae rushes (defined by : no pilar, no immolation seen) : 2 (being also life rushes)
- Succeeding OTK deck : 1 (instosis)
Overall it's well balanced, no kind of deck is dominating if pestals and stales are a little too common for my taste.
Player behavior :
- First turn quitters : 15
- Other quitters : 14 (most just for the lasts turns when they were clearly losing) -yeah that's near to 1/3 of the games not finished with 2 opponents, not very good for a player versus player mode-
- Non-mute and polite players : 40 (defined by : saying at least things like "hello", "good luck" or "good game")
- Advice seekers : 6 (defined by : asking for advice about their deck or the game in general)
- Teachers : 3 (defined by : spontaneously giving me advice about my deck)
- Insulters : 3
- Impossible to understand : 1 (sorry I don't speak polish)
(note : I usually only answer to salutations/questions and eventually say good game near the end)
Bugs :
Games with desync errors : 12